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Member
Hey,
Is there any way to differentiate the exerted attacks? All different ones (seismic, intimidating, battle mage) have buff name "display_num_empowered_attacks". They seem to have a different 'address' but the 'Buff.Has' doesn't recognise that of course.
Apologies I am not a programmer or anything close but I can almost understand some stuff
I reckon a work around to do it is just to put the count to less than 2 or something but it would be nice to make it smarter if there is a way
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★ Elder ★
Originally Posted by
Prooto
Hey,
Is there any way to differentiate the exerted attacks? All different ones (seismic, intimidating, battle mage) have buff name "display_num_empowered_attacks". They seem to have a different 'address' but the 'Buff.Has' doesn't recognise that of course.
Apologies I am not a programmer or anything close but I can almost understand some stuff
I reckon a work around to do it is just to put the count to less than 2 or something but it would be nice to make it smarter if there is a way
Unless there is something else that differentiates them except the address (which is essentially random), I'm not sure how to go about that. If someone wants to fuck around with DevTree/cheat engine and report what needs to be done, I might look into the results.
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Prooto (1 members gave Thanks to cheatingeagle for this useful post)
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Member
Any plans on having a toggle to disable in kingsmarch? couldnt find an area name trigger :/
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Member
What is the correct way to use the CutomAilments.json? Currently I use Buffs.has("bleeding") but I assume there is a way to use "Bleeding Or Corruption" from the json somehow which then includeds all types of bleed that can be removed with a bleed flask but i can't find the right command for it :/
just putting it into the Buffs.has("Bleeding Or Corruption") does not seem to work
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Active Member
Sharing my Earthshatter setup if anyone wants to test it, i'm using Intimidating and General Cry on auto exert with Infernal, Seismic and Rallying Cry on ReAgent, also stance dance with sand for clearing trash mobs and blood for rare/unique, thanks for maintaining this plugin, it's the best.
Warcries.png Stances.png
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Glitter2770 (1 members gave Thanks to Fragma1 for this useful post)
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Member
Is it possible to auto cast links with this?
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★ Elder ★
Originally Posted by
joijwefjio
Any plans on having a toggle to disable in kingsmarch? couldnt find an area name trigger :/
Latest ExileApi+ReAgent should fix this.
Originally Posted by
DavidBlanco
What is the correct way to use the CutomAilments.json? Currently I use Buffs.has("bleeding") but I assume there is a way to use "Bleeding Or Corruption" from the json somehow which then includeds all types of bleed that can be removed with a bleed flask but i can't find the right command for it :/
just putting it into the Buffs.has("Bleeding Or Corruption") does not seem to work
There's an Ailments string array on the top level.
Originally Posted by
Raiwulf
Is it possible to auto cast links with this?
Yes.
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Member
Anyone have luck finding the preloads for these:
Ultimatum
Reflective Mists
Sentinels
Nameless seer
Wildwood
Black Knight
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★ Elder ★
Originally Posted by
stacked
Anyone have luck finding the preloads for these:
Ultimatum
Reflective Mists
Sentinels
Nameless seer
Wildwood
Black Knight
Why are you posting this here?
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Member
Hey, could someone help me setup a rule for blade vortex?
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Member
After that Tincture update from 4 hours ago (a840f05)
Build failed:
[31/07/2024 23:36:16, PoEAPIPATH\Plugins\Source\ReAgent\State\FlaskInfo.cs(46, 4

] CS0246: The type or
namespace name 'Tincture' could not be found (are you missing a using directive or an assembly reference?)
[31/07/2024 23:36:16, PoEAPIPATH\Plugins\Source\ReAgent\State\FlaskInfo.cs(56, 2

] CS1061: 'Buff' does
not contain a definition for 'FlaskSlot' and no accessible extension method 'FlaskSlot' accepting a first argument of type 'Buff' could be
found (are you missing a using directive or an assembly reference?)
[31/07/2024 23:36:16, PoEAPIPATH\Plugins\Source\ReAgent\State\FlaskInfo.cs(103, 66)] CS0246: The type or
namespace name 'Tincture' could not be found (are you missing a using directive or an assembly reference?)
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Member
Originally Posted by
cheatingeagle
Yes.
I tried to look around but couldn't find how to target a party member. is there a docs or guide for writing rules?
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Member
I am getting this error. How to fix it?
Build failed:
[01.08.2024 21:50:40, C:\Users\user\Desktop\Poe\ExileApi-Compiled-3.25\Plugins\Source\ReAgent-master\State\FlaskInfo.cs(46, 4

] CS0246: Не удалось найти тип или
имя пространства имен "Tincture" (возможно, отсутствует директива using или ссылка на сборку).
[01.08.2024 21:50:40, C:\Users\user\Desktop\Poe\ExileApi-Compiled-3.25\Plugins\Source\ReAgent-master\State\FlaskInfo.cs(56, 2

] CS1061: "Buff" не содержит
определения "FlaskSlot", и не удалось найти доступный метод расширения "FlaskSlot", принимающий тип "Buff" в качестве первого аргумента (возможно, пропущена
директива using или ссылка на сборку).
[01.08.2024 21:50:40, C:\Users\user\Desktop\Poe\ExileApi-Compiled-3.25\Plugins\Source\ReAgent-master\State\FlaskInfo.cs(103, 66)] CS0246: Не удалось найти тип или
имя пространства имен "Tincture" (возможно, отсутствует директива using или ссылка на сборку).
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Member
i cant compile, getting the same error as these guys, what to do?
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★ Elder ★
I'll make a new ExileApi release in a bit. In the meantime you can roll back to the previous commit.
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camapxam (1 members gave Thanks to cheatingeagle for this useful post)