Hi.
Trying to look for nearby corpses. Not quite as lucky as I'd hoped to be.
Doesn't quite seem to work.Monsters(100,MonsterRarity.Any).Where(not p => p.IsAlive).Count() > 0
Hi.
Trying to look for nearby corpses. Not quite as lucky as I'd hoped to be.
Doesn't quite seem to work.Monsters(100,MonsterRarity.Any).Where(not p => p.IsAlive).Count() > 0
hey i was just wondering if there is any way to use a vaal skill whenever charges are full? any help would be appreciated
hi , i have a question.
how to use Vaal Skill ?
trying to understand this myself, i want to use tincture before vaal LS because it snapshots the ele pen
Is it possible to use some user states like IdleTime or starting timer on keypress to use it later in another rule?
Anyone have a rule for arcanist brand? right now I have:
I can't find any buff related to arcanist brand, or how to check if one is already deployed. I'd just like for it to cast arcanist brand if there is an enemy - when one isnt already castCode:SinceLastActivation(5) && Skills["BrandSupport"].CanBeUsed && !IsMoving && ( MonsterCount(100, MonsterRarity.AtLeastRare) >= 1 || MonsterCount(100, MonsterRarity.Any) >= 10 ) && !IsKeyPressed(Keys.LButton)
Anyone know how I use this in reagent?
!PlayerBuffs.Has("grace_period") &&
!PlayerBuffs.Has("corrosive_shroud_buff") ||
(
PlayerBuffs.Has("corrosive_shroud_at_max_damage") &&
MonsterCount(MonsterRarity.Any) >= 1
) || (
MonsterCount(MonsterRarity.Any) == 0 &&
PlayerBuffs.Has("corrosive_shroud_aura")
)
Make two different rules with the key action type. It will look like this. https://i.imgur.com/yZRXRwk.png
Buffs.Has("corrosive_shroud_at_max_damage") && Monsters(100).Any() && !Buffs.Has("grace_period")
!Monsters(100).Any() && Buffs.Has("corrosive_shroud_aura") && !Buffs.Has("grace_period")
I am using several cry skills which can exerts the next several slam attack.
For each cry skills, it will have it's own number of slam attack which can be buffed.
When I check the buff list, there is a buff call "display_num_empowered_attacks" which is showing how many times the slam attack will be affected.
If you use 3 cry skill, you will have three buff with the same name: display_num_empowered_attacks.
So i cannot judge which cry skill need to be re-apply.
With the buff display_num_empowered_attacks, there is a structure call: SourceSkill and it includes the "cry" skill name.
Is it possible to access to the SourceSkill.Name?
What would I do if I had two of the same flask? Flasks[0].Charges = 0 doesn't seem to work properly.
Question 2: any idea how to automate Galvanic Field?
Last edited by Cequez; 11-11-2024 at 11:42 AM.
Hi,
How can I set the condition to trigger the key only when the minion's (spectre) life is above 80%?
I want to cast a Guardians Blessing when my spectre is 'Healthy', so the buff lasts longer. So far I managed to set the rules to trigger it as soon as the minion is spawned.
Snippet for dual Soul Catchers (legacy perm vaal builds)
thought this may help someone out there
Code:SinceLastActivation(0.1) && Monsters(100).Any() && !Flasks[0].Active && !Flasks[4].Active && Flasks[0].Charges >= 30 ? new ISideEffect[]{PressKeySideEffect("Q")} : SinceLastActivation(0.1) && Monsters(100).Any() && !Flasks[0].Active && !Flasks[4].Active && Flasks[4].Charges >= 30 ? new ISideEffect[]{PressKeySideEffect("W")} : null