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Member
Amazing
Originally Posted by
GameHelper
updated, please download from the first post.
Fast updated, appriciated your work always. Thank you so much bro.
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Member
Nevermind, got it fixed myself
Thanks still for the great work!
Greetings, Stocke
Last edited by Stockei1309; 10-26-2023 at 08:05 AM.
Reason: Fixed myself
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Member
QQ图片20231027014115.png How do I delete this red circle
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Originally Posted by
cfzwxlove
lol, Core -> Big Nearby Monster config -> Visible -> uncheck
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
hello. You are a genius. I'm using it very well.
I will donate when I get paid.
Is there any way to find out the krangled passive event passive tree using this program?
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Uploaded a new version.
==Changes==
improvements to preload alert plugin. Now you can enable/disable preloads.
added priority feature in preload alert plugin, higher priority preload appear on top of preload alert window.
Also, updated preload.txt file (download it from first post) and Disabled old/useless preloads.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
GameHelper
Uploaded a new version.
==Changes==
improvements to preload alert plugin. Now you can enable/disable preloads.
added priority feature in preload alert plugin, higher priority preload appear on top of preload alert window.
Also, updated preload.txt file (download it from first post) and Disabled old/useless preloads.
Is it only me or.. but strongboxes preload doesn't show correctly, arcanisc, diviner, operative strongboxes preload doesnt show at all? I have updated preloads.txt and still no preloads on them, everything else is working fine.
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Originally Posted by
Nerijus Kesylis
Is it only me or.. but strongboxes preload doesn't show correctly, arcanisc, diviner, operative strongboxes preload doesnt show at all? I have updated preloads.txt and still no preloads on them, everything else is working fine.
since they are not showing I am going to disable them from the file shared on this thread. thank you for the feedback.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
GameHelper
new feature incoming. 2 x the nearby (also nearby can now follow mouse if required).
NOTE: if unique monster is in the YELLOW (small) circle, it will be considered (i.e. counter increased) in RED (big) circle as well. Let me know if you folks want a different behaviour.
I set small ring range = 10, set Follow Mouse to true. Then in Autohotkey I've made a condition: MonsterCount(MonsterRarity.Unique, MonsterNearbyZones.InnerCircle) > 0.
I go to boss room and I get true for condition only when boss is on my location, not near mouse pointer. What am I missing?
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Originally Posted by
EthEth
I set small ring range = 10, set Follow Mouse to true. Then in Autohotkey I've made a condition: MonsterCount(MonsterRarity.Unique, MonsterNearbyZones.InnerCircle) > 0.
I go to boss room and I get true for condition only when boss is on my location, not near mouse pointer. What am I missing?
Follow mouse isn’t working right now, I will get it to work soon.
EDIT: Actually, I am going to remove that setting for now. until i make it work.
Last edited by GameHelper; 11-01-2023 at 03:31 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
Uploaded a new version.
==Changes==
improvements to preload alert plugin. Now you can enable/disable preloads.
added priority feature in preload alert plugin, higher priority preload appear on top of preload alert window.
Also, updated preload.txt file (download it from first post) and Disabled old/useless preloads.
Hey getting a strange bug where the overlay is glitchy. Sometimes it flashes 9when I'm interacting w/ the overlay) and once the entire map overlay became like that. Here's what it looks like (couldn't capture ingame footage yet)
television-screen-noise-seamless-display-error-glitch-background-KPKDXP.jpg
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Originally Posted by
suzimia
can you please create a video of this issue? this is the first time i am hearing about it.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
I don't know if it's a big deal or not, but it is a little confusing.
While you encounter one of expeditions npc you will got double notification in preload alert. After I was looking in the file I found that there are 2 entities for that npc, eg
{
"Key": "Metadata/Monsters/LeagueExpedition/NPC/ExpeditionRog",
"Value": {
"DisplayName": "Rog [Items crafter]",
"Color": {
"X": 0.0,
"Y": 1.0,
"Z": 0.0,
"W": 1.0
},
"LogToDisk": false,
"Enabled": true,
"Priority": 1
}
},
{
"Key": "Metadata/Monsters/LeagueExpedition/NPC/Rog.ao",
"Value": {
"DisplayName": "Rog [Items crafter]",
"Color": {
"X": 0.0,
"Y": 1.0,
"Z": 0.0,
"W": 1.0
},
"LogToDisk": false,
"Enabled": true,
"Priority": 3
}
},
what do you think @GameHelper?
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Member
Originally Posted by
GameHelper
can you please create a video of this issue? this is the first time i am hearing about it.
Dm'ed you with the video.
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Originally Posted by
XORReverseEngineering
I don't know if it's a big deal or not, but it is a little confusing.
While you encounter one of expeditions npc you will got double notification in preload alert. After I was looking in the file I found that there are 2 entities for that npc, eg
what do you think @
GameHelper?
updated in the first post, thx!
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks