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  1. #2806
    ashes123's Avatar Member
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    reddit says, u can see the preloads w/o entering the map. how does that work?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2807
    ashes123's Avatar Member
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    Originally Posted by freezmf View Post
    Im sure it was possible.
    This is happens because touched mod summons lunaris/solaris monster which can be detected by preloads.
    Not because mods can be preloaded.
    what is the preload code for them?

  3. #2808
    dontwanttodie's Avatar Member
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    Originally Posted by ashes123 View Post
    what is the preload code for them?
    This is all the solaris stuff from a map that had it:

    Code:
    Art/Models/Effects/monster_effects/Solaris_and_Lunaris/Solaris/no_offset/rig_61707506.smd
    Art/Models/Effects/monster_effects/Solaris_and_Lunaris/Solaris/no_offset/solarshieldbeamnooffset.sm
    Art/Models/Effects/monster_effects/Solaris_and_Lunaris/Solaris/Shield_beam_buildup/rig_1166ef86.smd
    Art/Models/Effects/monster_effects/Solaris_and_Lunaris/Solaris/Shield_beam_buildup/shieldbeam_buildup.sm
    Art/Models/MONSTERS/Solaris/rig_c32dc378.smd
    Art/Models/MONSTERS/Solaris/Solaris.sm
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/fire_adda_ambientc.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/fire_addac.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/fire_atc.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/fire_solidc.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/light_middlec.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/tornado_outer_addc.mat
    Art/particles/monster_particles/Solaris_and_Lunaris/Solaris_p/trail_galaxy_01c.mat
    Art/Textures/Monsters/Solaris/Solaris_glowc.mat
    Art/Textures/Monsters/Solaris/Solaris_lance_glowc.mat
    Art/Textures/Monsters/Solaris/Solaris_lancecns.mat
    Art/Textures/Monsters/Solaris/Solaris_shield_glowc.mat
    Art/Textures/Monsters/Solaris/Solaris_shieldcns.mat
    Art/Textures/Monsters/Solaris/Solariscns.mat
    Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk
    Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/fx/solaris_buff.pet
    Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/solaris_aura.ao
    Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/solaris_light.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/shieldbeam_beam_buildup.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/shieldbeam_beam_nooffset.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarbeam_beam.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarbeam_groundfire_01.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarbeam_groundfire_02.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarbeam_groundfire_03.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarbeam_impact.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarspear_branch_start.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/solarspear_start.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/sunflare_decal.ao
    Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/sunflare.ao
    Metadata/Monsters/Daemon/Archnemesis/SolarisSpawnerDaemon
    Metadata/Monsters/Daemon/SolarisFinalFormDaemon
    Metadata/Monsters/LunarisSolaris/SolarisCelestial.act
    Metadata/Monsters/LunarisSolaris/SolarisCelestial.ao
    Metadata/Monsters/LunarisSolaris/SolarisCelestialForm
    Metadata/Monsters/LunarisSolaris/SolarisCelestialFormMapStandalone
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis_
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis.act
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis.ao
    Metadata/Particles/monster_effects/Solaris_and_Lunaris/Solaris_pt/shield_beam/buildup_midline.pet
    Metadata/Particles/monster_effects/Solaris_and_Lunaris/Solaris_pt/shield_beam/line.pet
    Metadata/Particles/monster_effects/Solaris_and_Lunaris/Solaris_pt/shield_beam/loop_fwdline.pet
    Metadata/Particles/monster_effects/Solaris_and_Lunaris/Solaris_pt/shield_beam/pulse.pet
    Metadata/Particles/monster_effects/Solaris_and_Lunaris/Solaris_pt/shield_beam/start_fwdline.pet
    Metadata/Projectiles/SolarisLanceProjectile
    Metadata/Projectiles/SolarisLanceSplitProjectile
    So these could be the relevant ones:
    Code:
    Art/Models/MONSTERS/Solaris/Solaris.sm
    Metadata/Monsters/Daemon/Archnemesis/SolarisSpawnerDaemon
    Metadata/Monsters/Daemon/SolarisFinalFormDaemon
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis_

  4. Thanks ashes123 (1 members gave Thanks to dontwanttodie for this useful post)
  5. #2809
    MadNexus's Avatar Member
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    Preload alert lunaris/solaris does it work on mobs on an expedition or blight or harbinger encounter?

  6. #2810
    kekenser3's Avatar Member
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    Originally Posted by ashes123 View Post
    reddit says, u can see the preloads w/o entering the map. how does that work?
    sounds like bullshit
    i think the answer is "reddit says"

  7. #2811
    gaetano93's Avatar Member
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    yep that's bs, you 100% need to enter the zone to check for pre loaded assets.

  8. #2812
    xXK1ll3rXx's Avatar Member
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    I hope they dont start another ban wave like the one a few years ago where everyone here got a "Warning".

  9. #2813
    ashes123's Avatar Member
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    can confirm, those are the correct loads.

  10. #2814
    Tathamett's Avatar Member
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    Tested multiple times :
    Art/Models/MONSTERS/Solaris/Solaris.sm
    Metadata/Monsters/Daemon/Archnemesis/SolarisSpawnerDaemon
    Metadata/Monsters/Daemon/SolarisFinalFormDaemon
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis_

    Got theses 3 on a map :
    Art/Models/MONSTERS/Solaris/Solaris.sm
    Metadata/Monsters/Daemon/Archnemesis/SolarisSpawnerDaemon
    Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis_

    No Solaris Touched Mob ...
    Metadata/Monsters/Daemon/SolarisFinalFormDaemon seems to be the right one i guess

  11. #2815
    Defeat's Avatar Member
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    Do I just add this to my preloads.txt file?

    },
    "Metadata/Monsters/Daemon/SolarisFinalFormDaemon ": {
    "DisplayName": "Solaris Touched",
    "Color": {
    "X": 0.17857122,
    "Y": 1.0,
    "Z": 0.0,
    "W": 1.0
    }

  12. #2816
    miaitzaxd222's Avatar Member
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    Originally Posted by ashes123 View Post
    can confirm, those are the correct loads.
    hold on, so this still works?

  13. #2817
    datz's Avatar Active Member
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    I feel GGG is gonna do something with their anti cheat now.. Mass ppl reporting on pre loads for specific mobs for mass currency drops

  14. #2818
    Sychotix's Avatar Moderator Authenticator enabled
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    As far as I'm aware, preloads have been in (mostly) the same state as they have been for many leagues now. Monster "preloads" are ONLY loaded in your local bubble (about 3 screens).

    We used to have the ability to see things like chests, beasts, etc when entering a map... but GGG has fixed those cases. As usual, another misleading reddit thread.

    Anyways, OP has requested this thread be locked. He may be done with supporting GameHelper.

  15. Thanks madd123, GameHelper, datz, NoodlesAreTheBest, jusikapide, TehCheat, GameAssist, z1997826q, bobTheBuilder69, teffay (10 members gave Thanks to Sychotix for this useful post)
  16. #2819
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Hey folks, this is just an FYI. I will be back next league (3.21).

    I'll keep the source code private and share the binary on this thread. This is the best i can do, take it or leave it.
    This also mean that auto-update feature will be gone.
    If I did not reply to you, it mean the question you are asking is stupid.

  17. #2820
    Dant121's Avatar Member
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    Nice news!!!

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