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Member
Last edited by Gonzaga_; 02-16-2021 at 01:29 PM.
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Contributor
Originally Posted by
drekalo_poe
Virustotal is showing loader.exe with Bulz.153773 or Wacatac/wacapew. The source code looks fine though. Any idea why loader.exe specifically would be picked up? Mostly just because of direct clock access and runtime modules?
Dont trust VT random AV. If its <5 detects its usually safe
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Member
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Getting this error when trying to run Hud on VMware 16. Any ideas?
Happens to be at login screen, but occurs the same ingame
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Active Member
My antivirus also 'detects' poehud. I think it's the auto plugin update feature. If you think about it: it downloads, compiles and runs random DLLs. That kind of is what malware does for different stages..
I just add to trusted.
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Elite User
Originally Posted by
Poppuff
Is there a way to grab the entity of the craft item in the currency stash ?
You find the currency stash in
IngameState.ServerData.PlayerInventories -> InventoryType Currency.Inventry.InventorySlotItems (if I am not mistaken 28, 0, 30, 1 is the crafting slot). DevTree is a nice plugin if you want to find data in the api.
Originally Posted by
CornFlake101
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Getting this error when trying to run Hud on VMware 16. Any ideas?
Happens to be at login screen, but occurs the same ingame
You have probably no audio device connected. The hud currently requires one, this probably changes in the future, but dont expect it soon.
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Contributor
Is there a way to "freeze" the game without crashing? I'm mostly thinking about when using DevTree when hovering items. There is UIHover element, but it changes when moving the mouse, so its almost impossible to read item properties. So is there a way to 'pause' DevTree?
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Elite User
Originally Posted by
arturino009
Is there a way to "freeze" the game without crashing? I'm mostly thinking about when using DevTree when hovering items. There is UIHover element, but it changes when moving the mouse, so its almost impossible to read item properties. So is there a way to 'pause' DevTree?
DevTree has a hotkey to store UIHover. "Debug Hover Item" in DevTree settings, by default it should be numpad 5.
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Post Thanks / Like - 1 Thanks
arturino009 (1 members gave Thanks to Queuete for this useful post)
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Member
Is there a plugin to mark/highlight monsters during a legion encounter? Ie, bosses, the chests etc.
Also, is there something to highlight/warn you of dangerous effects on the ground? Degen, etc
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Contributor

There are 3 hovers: Tooltip, Element (everything inc item labels), UI (only game UI like flasks)
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Contributor
Originally Posted by
Kladdkakan
Also, is there something to highlight/warn you of dangerous effects on the ground? Degen, etc
Nope as far as I know. Would be nice for wow DBM type of plugin
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Member
Originally Posted by
dlr5668
Nope as far as I know. Would be nice for wow DBM type of plugin
Yeah I have issues with my eyes and hands and during fights like Sirus it's really hard keeping track of everything that's going on (or any other hectic fight), would be really nice to have something screaming at me to move away :P (like DBM for wow, or GTFO, plenty of amazing addons to help assisting players with disabilities)
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Member
Any way to show Zana in preloads? Got standard config but still no zana being shown
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Member
Hi
the preload alert for harvest doesn't work for me. I stand in front of the sacred grove but there was no message. preload alert is up to date and the harvest entries are also in the config file. does anyone else have the problem or a solution? Many Thanks
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Member
is there anyway someone can look into the offsets for mirage archer?
i reported in co-pilot thread that its been a while since i could get mirage archer to work at all- but it did use to work. he says its most likely the offsets not being updated in hud itself.
can anyone confirm that theirs does or doesnt work as well?
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Contributor
The problem with SimplePickit / Pickit not working in juiced delirium maps lies outside SimplePickit itself, i was hoping i could dig around and make a quick fix, i opened up devtree and observed its behavior inside a juiced delirium map and noticed when there is way to much loot on screen regardless of how strict your loot filter is "GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels" returns null, until i move to the edges of the map where not as much loot is on the ground then it starts showing an array of items on the ground again.
Disregard this seems to be fixed in the latest release
Last edited by diesall; 02-19-2021 at 08:44 AM.