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  1. #391
    Gonzaga_'s Avatar Member
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    nvmnvmnvmnvm
    Last edited by Gonzaga_; 02-16-2021 at 01:29 PM.

    ExileAPI 3.13 Release
  2. #392
    dlr5668's Avatar Contributor
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    Originally Posted by drekalo_poe View Post
    Virustotal is showing loader.exe with Bulz.153773 or Wacatac/wacapew. The source code looks fine though. Any idea why loader.exe specifically would be picked up? Mostly just because of direct clock access and runtime modules?
    Dont trust VT random AV. If its <5 detects its usually safe

  3. #393
    CornFlake101's Avatar Member
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    Capture.PNG

    Getting this error when trying to run Hud on VMware 16. Any ideas?

    Happens to be at login screen, but occurs the same ingame

  4. #394
    dirkbach666's Avatar Active Member
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    My antivirus also 'detects' poehud. I think it's the auto plugin update feature. If you think about it: it downloads, compiles and runs random DLLs. That kind of is what malware does for different stages..
    I just add to trusted.

  5. #395
    Queuete's Avatar Elite User
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    Originally Posted by Poppuff View Post
    Is there a way to grab the entity of the craft item in the currency stash ?
    You find the currency stash in
    IngameState.ServerData.PlayerInventories -> InventoryType Currency.Inventry.InventorySlotItems (if I am not mistaken 28, 0, 30, 1 is the crafting slot). DevTree is a nice plugin if you want to find data in the api.

    Originally Posted by CornFlake101 View Post
    Capture.PNG

    Getting this error when trying to run Hud on VMware 16. Any ideas?

    Happens to be at login screen, but occurs the same ingame
    You have probably no audio device connected. The hud currently requires one, this probably changes in the future, but dont expect it soon.

  6. #396
    arturino009's Avatar Contributor
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    Is there a way to "freeze" the game without crashing? I'm mostly thinking about when using DevTree when hovering items. There is UIHover element, but it changes when moving the mouse, so its almost impossible to read item properties. So is there a way to 'pause' DevTree?

  7. #397
    Queuete's Avatar Elite User
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    Originally Posted by arturino009 View Post
    Is there a way to "freeze" the game without crashing? I'm mostly thinking about when using DevTree when hovering items. There is UIHover element, but it changes when moving the mouse, so its almost impossible to read item properties. So is there a way to 'pause' DevTree?
    DevTree has a hotkey to store UIHover. "Debug Hover Item" in DevTree settings, by default it should be numpad 5.

  8. Thanks arturino009 (1 members gave Thanks to Queuete for this useful post)
  9. #398
    Kladdkakan's Avatar Member
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    Is there a plugin to mark/highlight monsters during a legion encounter? Ie, bosses, the chests etc.

    Also, is there something to highlight/warn you of dangerous effects on the ground? Degen, etc

  10. #399
    dlr5668's Avatar Contributor
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    There are 3 hovers: Tooltip, Element (everything inc item labels), UI (only game UI like flasks)

  11. #400
    dlr5668's Avatar Contributor
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    Originally Posted by Kladdkakan View Post
    Also, is there something to highlight/warn you of dangerous effects on the ground? Degen, etc
    Nope as far as I know. Would be nice for wow DBM type of plugin

  12. #401
    Kladdkakan's Avatar Member
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    Originally Posted by dlr5668 View Post
    Nope as far as I know. Would be nice for wow DBM type of plugin
    Yeah I have issues with my eyes and hands and during fights like Sirus it's really hard keeping track of everything that's going on (or any other hectic fight), would be really nice to have something screaming at me to move away :P (like DBM for wow, or GTFO, plenty of amazing addons to help assisting players with disabilities)

  13. #402
    KissMyMp5's Avatar Member
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    Any way to show Zana in preloads? Got standard config but still no zana being shown

  14. #403
    Divinitus's Avatar Member
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    Hi
    the preload alert for harvest doesn't work for me. I stand in front of the sacred grove but there was no message. preload alert is up to date and the harvest entries are also in the config file. does anyone else have the problem or a solution? Many Thanks

  15. #404
    BossManAdrostos's Avatar Member
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    is there anyway someone can look into the offsets for mirage archer?

    i reported in co-pilot thread that its been a while since i could get mirage archer to work at all- but it did use to work. he says its most likely the offsets not being updated in hud itself.

    can anyone confirm that theirs does or doesnt work as well?

  16. #405
    diesall's Avatar Contributor
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    The problem with SimplePickit / Pickit not working in juiced delirium maps lies outside SimplePickit itself, i was hoping i could dig around and make a quick fix, i opened up devtree and observed its behavior inside a juiced delirium map and noticed when there is way to much loot on screen regardless of how strict your loot filter is "GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels" returns null, until i move to the edges of the map where not as much loot is on the ground then it starts showing an array of items on the ground again.

    Disregard this seems to be fixed in the latest release
    Last edited by diesall; 02-19-2021 at 08:44 AM.

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