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Contributor
I also adjusted it so that when it does not find the area it will update to show -1. This will allow for setting the value all the way down to 0. I will just incriment the version and push this out with the rest of the fixes as a small bugfix incriment.
Code:
Version .09.10 January/21/2020
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Bugfix for Globe scan
ES samples were being reversed based on Eldritch Batter option
Colors on edit menu were always displaying the Life color once Edited
Globe scan was not updating the percentage when the color is not Found
it now shows -1 as the percentage when there is no match
Last edited by thebbandit; 01-21-2020 at 04:03 PM.
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Member
With this major update (when "health globes" were added), auto-flasks and auto-skills on threshold (Utility Management) feel different from what they were. Maybe of course it now works more correctly, but certainly not as it was before.
The only thing that bothers me is that the default value for the detection areas does not cover it from the top to the bottom, is this the way it should be?
555.png
My monitor resolution is 1920х1080 if it is important
At first I had problems, the flasks (on skill use options) worked once for the whole map, exactly once in the beginning area and only QS work fine. After disabling "Pause script when OHB missing?" everything is back to normal.
Last edited by LongJohnDude; 01-21-2020 at 04:40 PM.
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Contributor
Originally Posted by
LongJohnDude
With this major update (when "health globes" were added), auto-flasks and auto-skills on threshold (Utility Management) feel different from what they were. Maybe of course it now works more correctly, but certainly not as it was before.
The only thing that bothers me is that the default value for the detection areas does not cover it from the top to the bottom, is this the way it should be?
555.png
My monitor resolution is 1920х1080 if it is important
At first I had problems, the flasks (on skill use options) worked once for the whole map, exactly once in the beginning area and only QS work fine. After disabling "Pause script when OHB missing?" everything is back to normal.
The OHB string can be modified using its own menu in the strings tab, make sure that matches your healthbar if you want to use that option. I left it optional because not everyone will be able to configure the string properly. But that being said, it should not have an issue finding your OHB since you have the same resolution as me.
Then as far as the scan areas, it will indeed feel slightly different because the old 90 is like the new 95% and old 20 is like 05%. Making the scan area much larger will give you more of an accurate % but when in delve darkeness you will always go below 90% health and trigger anything at that threshold. If you understand this, its no problem to make the area go farther up into the very tip of the health globe area. No matter what, the Delve darkness will make the script detect your health as a little lower than it actually is when between 90 - 100%
Just make sure the Life Scan Area is not outside the bounds of the globe, it has a high variance and can easily false positive (makes your health read as higher than it really is)
Eventually the old sample method will be removed to make way for the new sliders! Then we can set the trigger % to anything you want. This will happen once I set up everything with this new globe method to also scale based on the settings provided for aspect ratio. I just wanted to put it out into the wild, since its working great once its configured. After making the base values scale to your resolution this will be ready to become the defacto mode of gathering the information.
Last edited by thebbandit; 01-21-2020 at 05:15 PM.
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Member
Great tool, thanks! Interesting, Is there any way to make cooldown values slightly random? Like 4800-5200 instead 5000?
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Contributor
Originally Posted by
Alangasar
Great tool, thanks! Interesting, Is there any way to make cooldown values slightly random? Like 4800-5200 instead 5000?
I made a thread for compiling small suggestions like these here, use that thread to make any suggestions for when I redesign the main menu to support sliders. I will take any new suggestions and add them to the list on the post.
Last edited by thebbandit; 01-22-2020 at 12:11 AM.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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I have problems with Auto Mines since last patch. Was working fine before =)
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Contributor
Originally Posted by
Dr_Who
I have problems with Auto Mines since last patch. Was working fine before =)
Make sure you have read the first post for the scripts requirements.
Here are some links to previous help requests, bug reports, and feature requests.
Find information at the Troubleshooting Guide or on the Project Wiki (needs updating)
Make sure you have the latest AHK installed. Then grab the latest base release and run PoE-Wingman.ahk to start the script and auto update to the latest patch.
Use the tools provided in the script to debug your issue. This means enabling the debug messages, then checking Logic and/or Location to view what the script is currently doing. If you find that you are not showing correct values for your Life, Energy Shield, or Mana then you may need to adjust the area of your globe scans, color, and/or variation.
Use the Gamestates display to view information about which status is being currently registered as true or false. When playing normally only OnChar should light up green. When you change your gamestate, such as opening inventory, or laying a mine, you should see the status change to green. If the status does not change, you need to recalibrate that color.
Use the Coord hotkey to gather information about the color and location under the mouse cursor. Use this to replace any of the Hex color codes in the script's edit fields. Just remember that it gives you color and location, so delete the part you dont need. clipboard contents from tool: (0x505A63 @ 944,553) hex color: (0xFFFFFF) x,y location: (944,553)
If the issue is location not updating, check if anything is wrong with your client.txt file. Ensure it does not have a large size (above 64 mb) and is properly encoded for BOM. Make sure the location readout changes to the proper status when you change zones.
If the script is saying it is paused a reason that does not currently make sense, like having chat open when it is not, then you will need to calibrate the colors it uses for the GuiStatus function. Use the wizard to gather those colors.
If the locations of your samples are strange, and nothing seems to work... you may be in fullscreen mode. The script requires Windowed Fullscreen.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
Originally Posted by
thebbandit
Make sure you have read the first post for the scripts requirements.
Here are some links to previous help requests, bug reports, and feature requests.
Find information at the Troubleshooting Guide or on the Project Wiki (needs updating)
Make sure you have the latest AHK installed. Then grab the latest base release and run PoE-Wingman.ahk to start the script and auto update to the latest patch.
Use the tools provided in the script to debug your issue. This means enabling the debug messages, then checking Logic and/or Location to view what the script is currently doing. If you find that you are not showing correct values for your Life, Energy Shield, or Mana then you may need to adjust the area of your globe scans, color, and/or variation.
Use the Gamestates display to view information about which status is being currently registered as true or false. When playing normally only OnChar should light up green. When you change your gamestate, such as opening inventory, or laying a mine, you should see the status change to green. If the status does not change, you need to recalibrate that color.
Use the Coord hotkey to gather information about the color and location under the mouse cursor. Use this to replace any of the Hex color codes in the script's edit fields. Just remember that it gives you color and location, so delete the part you dont need. clipboard contents from tool: (0x505A63 @ 944,553) hex color: (0xFFFFFF) x,y location: (944,553)
If the issue is location not updating, check if anything is wrong with your client.txt file. Ensure it does not have a large size (above 64 mb) and is properly encoded for BOM. Make sure the location readout changes to the proper status when you change zones.
If the script is saying it is paused a reason that does not currently make sense, like having chat open when it is not, then you will need to calibrate the colors it uses for the GuiStatus function. Use the wizard to gather those colors.
If the locations of your samples are strange, and nothing seems to work... you may be in fullscreen mode. The script requires Windowed Fullscreen.
Can I have just the previous version? Ill turn off autoupdate since i only use it for automines. Do you have a repository for early releases? Thanks =)
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Contributor
Originally Posted by
Dr_Who
Can I have just the previous version? Ill turn off autoupdate since i only use it for automines. Do you have a repository for early releases? Thanks =)
every single change I have ever uploaded to github can be viewed and downloaded from that point.
But I can see that your allergic to reading, so here is the TLDR. Check your gamestates, and recalibrate if its off. The detonate mines function has not been touched in ages. (its working with no issue)
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
Originally Posted by
thebbandit
But I can see that your allergic to reading, so here is the TLDR. Check your gamestates, and recalibrate if its off. The detonate mines function has not been touched in ages. (its working with no issue)
Buddy, take it easy. I just informed you that it wasn't working for me. My problem could be someone else's problem too. I just wanted to help. And I don't need to read what you posted because I had already done the entire recalibration procedure before coming here to the forum, and I was unsuccessful. Despite this, I got an earlier version of the script and now everything is ok. You are very stressed friend. Go get a woman ... Or a man ... On those days, I don't doubt anything else =)
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Contributor
And I tell you again, I provided you with the answer how to fix your issue. Why even ask for help if you don't want the answer?
I have a feeling you did not enable Debug messages and Logic, because it will tell you if the script was paused for any reason....
And yes, I have been stressed lately. These types of exchanges wear on my nerves.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Scripts gets detected as IDP.Generic Trojan
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Contributor
Originally Posted by
topofthetop
Scripts gets detected as IDP.Generic Trojan
Dont worry, there is no malicious code in this script. In fact, you can look through the entire thing yourself since its open source. It does elevate itself to administrator for disconnecting the TCP ports of the game, and also connects to the internet for downloading databases and data files.
google search for IDP.Generic Trojan and you will find
Code:
IDP generic means that the detection was detected by an Identity Protection detection component of your antivirus and it is a generalized file that got detected.
Your files will be flagged by this whenever the file does something identical to malware that triggers the flag
Last edited by thebbandit; 01-22-2020 at 06:29 AM.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
Originally Posted by
thebbandit
And I tell you again, I provided you with the answer how to fix your issue. Why even ask for help if you don't want the answer?
I have a feeling you did not enable Debug messages and Logic, because it will tell you if the script was paused for any reason....
And yes, I have been stressed lately. These types of exchanges wear on my nerves.
Stay calm man... My problem was solved, and I thank your efforts to help me. Also, good job on Wingman.
I didn't want to attack you in any way. Three days ago, it was a year that I lost my brother who was 30 years old in a futile accident where he was working and took a small 110 volt electrical discharge. I said I loved him just before, and in the next moments, my brother was no longer here. Anyway, don't let stress get in your life ... We may not be here tomorrow. Peace my friend
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Post Thanks / Like - 1 Thanks
thebbandit (1 members gave Thanks to Dr_Who for this useful post)
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Member
Heya, is my first time trying to use this AHK script but I cannot make it working. I did every step in configuration but The flasks are not popping like I configured. Flasks are solo popping when I'm full life and full mana (dunno which flask coz I'm full but is not QS) but they are not working properly, any of them.
There is a SS of how i have it configured. I want QS popping when needed, Mana when Under 25% and 2 life for under 80% and Under 60%.
What I'm doing wrong??
Screenshot - 2181b9b58145afb39e5bc7c3370a6241 - Gyazo