[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #601
    thebbandit's Avatar Contributor
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    Use this info to trouble shoot the issue your having. Sounds like an issue with ohb.

    Then for the other person mentioning detonate mines, same thing. Follow instructions and determine if it's registering the detonate button showing up above the abilities panel.


    Make sure you have read the first post for the scripts requirements.

    Here are some links to previous help requests, bug reports, and feature requests.

    Find information at the Troubleshooting Guide or on the Project Wiki (needs updating)

    Make sure you have the latest AHK installed. Then grab the latest base release and run PoE-Wingman.ahk to start the script and auto update to the latest patch.

    Use the tools provided in the script to debug your issue. This means enabling the debug messages, then checking Logic and/or Location to view what the script is currently doing. If you find that you are not showing correct values for your Life, Energy Shield, or Mana then you may need to adjust the area of your globe scans, color, and/or variation.

    Use the Gamestates display to view information about which status is being currently registered as true or false. When playing normally only OnChar should light up green. When you change your gamestate, such as opening inventory, or laying a mine, you should see the status change to green. If the status does not change, you need to recalibrate that color.

    Use the Coord hotkey to gather information about the color and location under the mouse cursor. Use this to replace any of the Hex color codes in the script's edit fields. Just remember that it gives you color and location, so delete the part you dont need. clipboard contents from tool: (0x505A63 @ 944,553) hex color: (0xFFFFFF) x,y location: (944,553)

    If Location Debug Messages are not updating properly, check if anything is wrong with your client.txt file. Ensure it does not have a large size (above 64 mb) and is properly encoded for BOM. Make sure the location readout changes to the proper status when you change zones.

    Also ensure that your ingame Local Chat is enabled, otherwise it will not update the location.

    If the script is saying it is paused a reason that does not currently make sense, like having chat open when it is not, then you will need to calibrate the colors it uses for the GuiStatus function. Use the wizard to gather those colors.

    If the locations of your samples are strange, and nothing seems to work... you may be in fullscreen mode. The script requires Windowed Fullscreen.
    Last edited by thebbandit; 02-07-2020 at 11:18 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #602
    SoulBeats's Avatar Member
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    Hello thebbandit, first thanks for the script and for your time spent on it!

    Apparently everything is working, but with one caveat:

    After making all the settings (including "Run Wizard" and "Adjust Globes"), when I check the option "Pause script when OHB missing", the script cannot identify my OHB and the debug message says "Script paused while no OHB "and" OHB not found ".
    When I am not checked this option, everything seems to work fine (life / mana / quicksilver flask, utility skills, auto-quit, all inventory manager).

    Probably the problem in detecting my OHB is due to my 1600/900 resolution.

    My question is: in your script, since everything seems to be working well with the aforementioned option unchecked, does the find or not the OHB interfere with anything else? What does this OHB detection do?

  3. #603
    thebbandit's Avatar Contributor
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    Originally Posted by SoulBeats View Post
    Hello thebbandit, first thanks for the script and for your time spent on it!

    Apparently everything is working, but with one caveat:

    After making all the settings (including "Run Wizard" and "Adjust Globes"), when I check the option "Pause script when OHB missing", the script cannot identify my OHB and the debug message says "Script paused while no OHB "and" OHB not found ".
    When I am not checked this option, everything seems to work fine (life / mana / quicksilver flask, utility skills, auto-quit, all inventory manager).

    Probably the problem in detecting my OHB is due to my 1600/900 resolution.

    My question is: in your script, since everything seems to be working well with the aforementioned option unchecked, does the find or not the OHB interfere with anything else? What does this OHB detection do?
    The OHB is the overhead health bar which appears above your character. You can adjust it's string along with several of the other FindText strings in the strings settings. I have even created a builder for the OHB so you don't need to go through the entire capture.

    Use the Coord hotkey to measure the width of your bar, Then punch in the width into the builder. Make sure you only have the matching color strip and do not include the two mismatching color pixels in the width.

    Then as far as what it's for, mostly it's a general solution for instances where the script needs to pause. The syndicate investigation panel being open is the most relevant instance, and if panels cover the OHB we don't want the script pressing buttons either. This allows for setting abilities to fire on cooldown within the utilities and not interfere with gameplay. Also for instances where buffs are no longer visible, it will not try spamming the ability because the OHB is usually also not visible in those cases.

    It used to be used as a way to get the health percent, but the pixels move up and down so much that it was unstable to sample from. So it's function has been adapted to a new purpose, and it works pretty well as a way to pause.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  4. Thanks SoulBeats (1 members gave Thanks to thebbandit for this useful post)
  5. #604
    SoulBeats's Avatar Member
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    Thanks for the previous answer, everything seems to be working fine.

    For my style of play it would be interesting for the script not to pause when the inventory or some left panel is open. Is this possible in the way that you programmed?
    If you provide me with information on how to do this, I may be doing it myself.

    Thank you for your support!

  6. #605
    darknessclaw's Avatar Member
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    Where is the auto detonate hotkey loacated? Im trying ti change it to a single press of a different hotkey since double pressing is too finicky

  7. #606
    naut333's Avatar Active Member Developer CoreCoins Purchaser
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    Hate to be the negative nancy since you've clearly been putting alot of time into this.

    I do not browse the forums often, recently hopped on and saw you had a nice update so I figured I would check it out.

    I've been using wingman since before you took it on as a project and this is the first time in years I have not been able to make just the flasks alone work, pretty much nothing works from what I can see but that is the core of the script and does not work.

    As of this moment the only thing that seems to work for me is loot vacuum, which you need to be hovering directly over the item for it to even work so you may as well just click it yourself.

    I left settings as default, and have attempted multiple times over to edit them to different colours/locations etc with no success.

    I'm sure you will smoothe things over but if I were you I would put alot more time into making sure your releases are actually ready for release, if I am not able to figure it out I am sure most people didn't even bother trying.

  8. #607
    thebbandit's Avatar Contributor
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    Originally Posted by naut333 View Post
    Hate to be the negative nancy since you've clearly been putting alot of time into this.

    I do not browse the forums often, recently hopped on and saw you had a nice update so I figured I would check it out.

    I've been using wingman since before you took it on as a project and this is the first time in years I have not been able to make just the flasks alone work, pretty much nothing works from what I can see but that is the core of the script and does not work.

    As of this moment the only thing that seems to work for me is loot vacuum, which you need to be hovering directly over the item for it to even work so you may as well just click it yourself.

    I left settings as default, and have attempted multiple times over to edit them to different colours/locations etc with no success.

    I'm sure you will smoothe things over but if I were you I would put alot more time into making sure your releases are actually ready for release, if I am not able to figure it out I am sure most people didn't even bother trying.
    you left "Pause script when OHB missing" enabled and I am assuming you are not using a resolution with 1080 height. If you read a few posts back you would find me talking about this exact option and what it does.

    Additionally, there are new methods for determining WHY the script is paused, by enabling debug messages and checking Logic. You can also find information about where the script is perceiving your character to be located by checking Location. I am surprised you were not willing to find these displayed at the top of the script's GUI window, or rather this is something that needs to be more prominent.

    I can understand that the script has become much more complex since the original, but I am not here making this script with the purpose of making it easy to use. My main goal is to provide myself with the functionality that the script provides, and anything to help other users do the same is an afterthought. This has, and will be, a hobby project that I am sharing with the community. Beyond that, there is no "Releases" more than the major version numbers of this development. This has never been construed as being a finished product, and until I do a rewrite of the code I don't see this ever being fully "Released". Even when you look at the tooltip it says WingmanReleoaded Dev Ver. .xx.xx, these are all development versions.

    That being said, the wiki pages and documentation of the script need some catching up to the current dev version. It's difficult to provide thorough documentation when I am changing and updating things, sometimes its just easier to answer questions as they are asked.
    Last edited by thebbandit; 02-14-2020 at 11:54 AM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  9. Thanks Gimli45454 (1 members gave Thanks to thebbandit for this useful post)
  10. #608
    naut333's Avatar Active Member Developer CoreCoins Purchaser
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    Originally Posted by thebbandit View Post
    you left "Pause script when OHB missing" enabled and I am assuming you are not using a resolution with 1080 height. If you read a few posts back you would find me talking about this exact option and what it does.

    Additionally, there are new methods for determining WHY the script is paused, by enabling debug messages and checking Logic. You can also find information about where the script is perceiving your character to be located by checking Location. I am surprised you were not willing to find these displayed at the top of the script's GUI window, or rather this is something that needs to be more prominent.

    I can understand that the script has become much more complex since the original, but I am not here making this script with the purpose of making it easy to use. My main goal is to provide myself with the functionality that the script provides, and anything to help other users do the same is an afterthought. This has, and will be, a hobby project that I am sharing with the community. Beyond that, there is no "Releases" more than the major version numbers of this development. This has never been construed as being a finished product, and until I do a rewrite of the code I don't see this ever being fully "Released". Even when you look at the tooltip it says WingmanReleoaded Dev Ver. .xx.xx, these are all development versions.

    That being said, the wiki pages and documentation of the script need some catching up to the current dev version. It's difficult to provide thorough documentation when I am changing and updating things, sometimes its just easier to answer questions as they are asked.
    My apologies, I realised after I came off a little harsh in my message.

    I appreciate the work you are putting in, on that same note if you ever need a hand just shoot me a PM.

    That being said I completely understand wanting to make things more complex for your own purposes, but it is easy to get carried away with that and disregard other peoples ability to understand your work. Which that is not your problem, but if that is the case you may as well just leave it as the simple release to the public and adapt your own beyond that. Just my 2 cents. I am speaking from experience as I have done literally the exact same thing in the past. Originally I had big plans for Quicklooks and after realising I didn't have the time required I scaled it back to be something that worked with my original intended purpose and cut out the rest.

    When I say "release" I do not mean official release, I just mean rolling out new patches to the public rather then a small group of testers.

    I would suggest creating a discord channel, observe who is knowledgable and or helpful and hand select a core group of beta testers, you will get much more accomplished from the feedback of a few knowledgable people then hundreds of questions from people who don't know what is going on.
    Last edited by naut333; 02-15-2020 at 03:35 PM.

  11. #609
    thebbandit's Avatar Contributor
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    Originally Posted by naut333 View Post
    My apologies, I realised after I came off a little harsh in my message.

    I appreciate the work you are putting in, on that same note if you ever need a hand just shoot me a PM.

    That being said I completely understand wanting to make things more complex for your own purposes, but it is easy to get carried away with that and disregard other peoples ability to understand your work. Which that is not your problem, but if that is the case you may as well just leave it as the simple release to the public and adapt your own beyond that. Just my 2 cents. I am speaking from experience as I have done literally the exact same thing in the past. Originally I had big plans for Quicklooks and after realising I didn't have the time required I scaled it back to be something that worked with my original intended purpose and cut out the rest.

    When I say "release" I do not mean official release, I just mean rolling out new patches to the public rather then a small group of testers.

    I would suggest creating a discord channel, observe who is knowledgable and or helpful and hand select a core group of beta testers, you will get much more accomplished from the feedback of a few knowledgable people then hundreds of questions from people who don't know what is going on.
    Ok, I feel you on that. each major version is a release. I was being a grump :P I just don't want people having too high expectations, I try my best but bugs and such slip through. I usually get them all before pushing a version, but sometimes its a very specific situation that causes stuff.

    So, Thank you, I have taken what you said into consideration. I decided to allow some people to opt into updates from the alpha branch, then I can continue to work on stuff and get feedback from those who are willing to deal with possibly non-functional code at times.

    Here is the link to download the Alpha branch

    And here is the thread for providing Alpha version feedback

    you will need to change your "Update Branch" settings to Alpha in the Configuration tab to use auto update



    Also as a note to everyone, the next patch is right around the corner, if you want it now get the alpha. If you can wait, it will be done as soon as I playtest everything a bit more.

    Make sure you read the changelog! there is a ton of changes, find the text in /data/changelog.txt


    Just a heads up as well, this next patch will require a reinstall. Copy your old settings files into their new locations, and it should be working with your old settings.
    Last edited by thebbandit; 02-15-2020 at 06:22 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  12. #610
    thebbandit's Avatar Contributor
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    I think this will make it a lot easier to see whats going on, I added a statusbar to the bottom of the window

    The changes are looking ready to go to master branch probably tomorrow.

  13. #611
    thebbandit's Avatar Contributor
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    This patch is going to be pretty awesome for you guys, got some great new functions in there. I know the fill metamorph thing is a bit late in the league, but I have the feeling they will leave this type of encounter in the core game (where you fill in field). There are a lot of new settings to play with, make sure to read the patch notes for a more thorough breakdown of whats new or improved. One of the cool things is that you can even be tabbed out of the game and if your dying it will exit for you, and keep casting potions like normal. I will probably be making improvements to this for the utilities as well, so they can also do the same thing in the background.

    Please pay attention to the warning, this patch requires a fresh install. If you do not then you will not have the required Curl.exe file that is now used in the script. Update location will not work for the old script and you will see 404 file not found error as the version number of the new patch. DO NOT AUTO UPDATE TO THIS VERSION.

    Make sure to move your settings files from your old install into the new location in /save/ folder. When first downloaded, there will be no save folder. Either run the script to create them, or manually make a save folder. Copy your old save files listed in the changelog, and move them into the save folder. Once the files are all set, the script will load all old configuration.

    Another thing to note, there is a new folder called Files to Use
    If you are using TradeMacro, follow these instructions to modify your additional macros file to work alongside wingman.
    Right click TradeMacro tray icon, > Edit Files > Custom Macros Example
    Copy the changes from the included txt file into your open editor, then save

    Anyone who would like to continue receiving alpha updates can enable that branch in the config tab, I will be working on a few small additions like a blade flurry tool and stash sorting soon on the alpha branch. So for the brave souls who are willing to give feedback check it out!


    Release Notes Dev. Version .10.00


    Code:
    Version .10.00 February/16/2020
    
    
    --------------------------------------------------------------------------------
    
    
    -------------------------Script files have been moved---------------------------
    
    
    --------------------------------------------------------------------------------
    
    
    ---------------Update Will Require re-install and copy old settings-------------
    
    
    --------------------------------------------------------------------------------
    
    
    This major version brings with it several new additions to the scripts function
    Look at the patch notes for full details on each change
    Settings to note:
    
    
    New options for Utilities which now has up to 10 slots!
        Can now trigger abilities based on Mana threshold
        Trigger with Primary or secondary attack
        Trigger with buff icon being present
    
    
    New Priced Rares stash tab for items with predicted value above minimum
    
    
    New options in Item Parse Settings (Inventory) to choose the Price Rares value point
        Choose between Off, Low, Avg, or High
        Then select the percentage of that price point to evaluate with
    
    
    New Dump Stash tab option for any left over items after stashing
        option to auto enable dump tab while in Aspirant's trial
        option to skip jewelers and chromatics when dumping
    
    
    New option for crafting tab to filter by minimum item level
    
    
    New option in Automation (Inventory)
        Auto Fill metamorph while in field
        The selected area is the entire left panel of the metamorph window
            Top left of Brains to bottom right of Livers
            Outside edge is the border surrounding where you select the organs
        I scaled them by default, but you can adjust if its not correct
    
    
    Adjust Globes GUI now displays Current Life, ES, and Mana %
        This updates in real time to allow making changes
        There is now a colorpicker on the right, load colors into it or copy from it
        See patchnotes for full details of new Globe Settings usage
    
    
    Globe positions are now scaled by default
        I would still recommend you double check these are correct
    
    
    Steam and 64 bit options removed from GUI, as detecting exe is now fully automated
    
    
    New delve openables string has been added to Loot Vacuum
        Opens all the different types of containers in delve darkness
        For anyone using non-1080 height, you will need to gather these captures
    
    
    Improvements to the way the script loads, as well as how it will update
        You can now skip the update prompt without hanging the script
        There is now an option to use the Alpha branch as update source
            Use this with caution (This should be considered very unstable branch)
        Default branch is Master
    
    
    New options to choose if and how often it will check for script updates
        The script will check for updates while the game is not found open
        Choose a timescale and interval to enable this option
    
    
    --------------------------------------------------------------------------------
    Patch Notes
    --------------------------------------------------------------------------------
    Version .10.00 February/16/2020
    --------------------------------------------------------------------------------
    Save Files for the script are now all located in "save" folder
        If you want to migrate an old versions settings, you will need to move them
        This allows for users to easily understand which files are their settings
        I also cleared the main script folder of extrenuous files, just the main script
            Files required for the script are now located in data folder
    
    
    Files you will need to move into the save folder:
        Settings.ini                  -->           /save/Settings.ini
        Profiles.ini                  -->           /save/Profiles.ini
        /data/Globe.json              -->           /save/Globe.json
        /data/LootFilter.json         -->           /save/LootFilter.json
        /data/LootFilterTabs.json     -->           /save/LootFilterTabs.json
        /data/Lootfilter.ini          -->           /save/Lootfilter.ini
        /data/IgnoredSlot.json        -->           /save/IgnoredSlot.json
    
    
    New option to check for updates while the game is closed
        Configure the time scale, then the interval to automatically check for script updates
        Choose between Off, Days, Hours, or Minutes
            Choosing Off will disable automatically checking for updates
        Set the interval that you would like it to wait before checking
            Setting the interval to 0 will turn off checking for updates
    
    
    Adjust Globes GUI now displays Current Life, ES, and Mana %
        MsgBox popups have been replaced with Notify panels
            The information is still copied to the clipboard for use
        There is now a colorpicker on the right
        Click any of the different areas "Colorbox" to load that color to the picker
        Use the Copy button get the current color, then paste into one of the color edit fields
        To get an average of colors, use the Coord button and select an area
            While active it will update the color picker to the mouse cursor
            This will take some time for large areas
            Once you are done paste into one of the color edit fields
        Reset button now reloads the values that were last loaded
            If you have saved settings, it will reset to the last loaded values
            If you have not saved to JSON it will load default scaled values
    
    
    Game window is now bound when detected for further captures
        Logout and logic actions will happen while the game is in the background
    
    
    A method of Pausing PoE-TradeMacro from parsing clipboard has been implimented
        Right click TradeMacro tray icon, > Edit Files > Custom Macros Example
        Copy the changes from the included txt file into your open editor, then save
        Essentially it adds a way for Wingman to send a message for it to pause
    
    
    The script can now use predictive pricing from the PoEPrices.info API
        To enable this feature, select a pricepoint then the percentage of that price
        It defaults to 100 percent (the estimated values themselves)
        To enable using Predictive price while stashing, select the tab and tick the box
        The Item Info hotkey will now display the price and affixes influencing price
            they will appear inside the Prop list under PredictPrice and PredictPriceInfo
        It will save a copy of the results to an array
            Multiple queries to the same item will used Cached result
            Array is started fresh every script start
    
    
    Loot vacuum has been improved with new openables list
        This is enabled only while in delve, and contains the items you find in the darkness
        If you are resampling these for another resolution:
            Copy the entire string to a document
            Follow the same naming pattern when making your sample, replace 1080 with your height
            If you want to have it become default option, submit your string and I can add to list
    
    
    Utilities have been improved - new settings
        Can now support inversed Buff detection, will fire when buff is Found
        Can now use Mana as a triggered threshold
        Can now trigger utilities when pressing Primary or Secondary attack
    
    
    Gamestates has been improved to allow for the game to be in the background
        tooltip no longer flickers because it will only update when there are changes
        OHB detection is now shown in the gamestates
        Colors of the display have been changed
            When everything shows green its all clear
            when anything is lit up red it will pause the script
    
    
    Crafting tab has new option for filtering by item level
        Check the box to filter by ilvl, then set the minimum ilvl to stash
    
    
    Globe scan areas are now scaled based on resolution
        it is still recommended to adjust these to ensure they work as expected
    
    
    Bugfix for bulk vendor of flasks
        If the flask has been augmented it will use its actual quality value
        This is because quality 20 flasks only vendor on their own if not augmented
        This function still needs some more attention, not sure why random miscounts
    
    
    Built new classes for use with the script
        PixelStatus is a simple class for managing pixel locations on the screen
        PanelManager is a wrapper class for groups of PixelStatus
            This class is a rewrite of the GuiStatus function
        ColorPicker is a class for inserting a new Color Picker GUI into windows
            This manages a group of Progress_Slider and associated text fields / buttons
        Progress_Slider was written by HellBent on the AHK forums, modified for my use
    
    
    CLF menu adjusted to space the groups better
    
    
    Hoard added to openable containers
    
    
    Bugfix for PoE.Ninja json data being parsed incorrectly
    
    
    Bugfix for Incubator items not being able to be sorted by the CLF
    
    
    DC no longer requires to choose type of executable, it will auto find the active game
        If it cannot find the active game, it will attempt to dc every known process name
    
    
    Autoupdate will no longer hang the script if you decide to close the window
        This will allow you to leave auto updates on, but skip the update by pressing esc
    Make sure you have the latest AHK installed. Then grab the latest base release and run PoE-Wingman.ahk to start the script and auto update to the latest patch.

    Read the full Latest Patchnotes for this release version or Archived Patchnotes from previous versions.

    Support my work by JOINING PATREON or make a DONATION
    Last edited by thebbandit; 02-16-2020 at 04:21 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  14. #612
    mathametic's Avatar Member
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    Am I stupid or messing something up? I closed everything related to WingmanReloaded, downloaded the zip from the base release link in your last post but when I launch it, I still get the 404 file not found error that you're warning against, but the folder is definitely the v.10 one?

  15. #613
    thebbandit's Avatar Contributor
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    ok maybe I missed something, let me sort this out. its safe to just turn off auto update if you downloaded the latest release. I will update when I find why its doing this.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  16. Thanks mathametic (1 members gave Thanks to thebbandit for this useful post)
  17. #614
    thebbandit's Avatar Contributor
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    Ok I found the issue. It was Master instead of master :P go figure!

    Redownload the release zip if you got the old one, I updated the offending lines.
    Last edited by thebbandit; 02-16-2020 at 04:41 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

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    Haha, such simple errors can throw large wrenches in code, always fun yet terrifying to see. Thanks for updating it so quickly!

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