[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #616
    thebbandit's Avatar Contributor
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    Originally Posted by mathametic View Post
    Haha, such simple errors can throw large wrenches in code, always fun yet terrifying to see. Thanks for updating it so quickly!
    glad its working

    Let me know how you guys like the new utility functions! I am personally loving it by using instant cast spells while I am holding attack Cyclone and Abyssal cry has never been so synergystic ;D
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #617
    mathametic's Avatar Member
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    One thing I did notice since the previous release though it that for some reason, it doesn't try to throw uniques in my unique collection tab anymore. It just tosses the first unique in my currency(which is tab 1) and ignores all the other uniques I might have in my inventory at that point. Using the added 43:18 cinematic resolution setting.

  3. #618
    thebbandit's Avatar Contributor
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    Originally Posted by mathametic View Post
    One thing I did notice since the previous release though it that for some reason, it doesn't try to throw uniques in my unique collection tab anymore. It just tosses the first unique in my currency(which is tab 1) and ignores all the other uniques I might have in my inventory at that point. Using the added 43:18 cinematic resolution setting.
    thats a tough one. I cannot say much about the samples because I didnt take them. I dont really have much of a way of making additions to it either.
    In the globe area's scaling and the fill metamorph I used the closest aspect based on 1080. but I dont really have much way of really nailing the exact scaling, so I let it be adjusted.
    The thing your talking about is part of the stash menu where it brings down the dropdown list. Maybe its not exactly correct and selecting the wrong tab? is the chosen tab right next to it?
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  4. #619
    mathametic's Avatar Member
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    Originally Posted by thebbandit View Post
    The thing your talking about is part of the stash menu where it brings down the dropdown list. Maybe its not exactly correct and selecting the wrong tab? is the chosen tab right next to it?
    Yeah, now that you mention it, it is. Currency is tab 1 and Unique Collection is tab 2. Maybe this is a bad idea or it wouldn't work or something similar, but wouldn't it be efficient for the script to use the stash hotkeys in the program? For some reason that one does select the unique tab when I use the hotkey for it.

  5. #620
    thebbandit's Avatar Contributor
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    Originally Posted by mathametic View Post
    Yeah, now that you mention it, it is. Currency is tab 1 and Unique Collection is tab 2. Maybe this is a bad idea or it wouldn't work or something similar, but wouldn't it be efficient for the script to use the stash hotkeys in the program? For some reason that one does select the unique tab when I use the hotkey for it.
    This might be better to start a support thread for that special aspect ratio. That way maybe we can get it working properly with new locations. It may be as simple as adjusting the initial y position down slightly
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  6. #621
    Hx2600's Avatar Member
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    Originally Posted by thebbandit View Post
    This might be better to start a support thread for that special aspect ratio. That way maybe we can get it working properly with new locations. It may be as simple as adjusting the initial y position down slightly
    Hey bandit, thanks for the amazing update ( i recently posted on git about inverse option), been having fun tweaking everything its been great. Just getting around to messing around with the price stashing, but since i zoom zoom updated i think im missing something ( assuming its the Curl you mentioned ) so ill do a fresh install in a second. Out of curiousity, i had rings and jewels set to auto filter to a 50c dump stash from my old settings. Would that take priority over the price sort, say if i had it set to stash 100c+ items in a different tab or would it ignore it in favor of the CLF settings?

    Anyway. I also use 43:18 (3440x1440). about the only thing i have to change to fix all issues is in the library.ahk change line 2046 to: global vY_StashTabList := GameY + Round(GameH / ( 1440 / 160)) and all stash woes will be solved (at least until stash #18, i havent tested further). Every other minor issue i had fixed in previous versions (globes and whatnot) is now working with the automatic scale.

    again thank you for going the extra mile on this. Ill PM you if i find anything else problems/fixes for this resolution.

  7. #622
    thebbandit's Avatar Contributor
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    Originally Posted by Hx2600 View Post
    Hey bandit, thanks for the amazing update ( i recently posted on git about inverse option), been having fun tweaking everything its been great. Just getting around to messing around with the price stashing, but since i zoom zoom updated i think im missing something ( assuming its the Curl you mentioned ) so ill do a fresh install in a second. Out of curiousity, i had rings and jewels set to auto filter to a 50c dump stash from my old settings. Would that take priority over the price sort, say if i had it set to stash 100c+ items in a different tab or would it ignore it in favor of the CLF settings?
    The priority is as follows:
    CLF
    Then all the different stash tabs kinda in the order they are shown on the stash management section going from top left with currency to bottom right with crafting tab
    Then the last two at the end its priced rares tab > Then dump tab last

    You also have to remember that this will only price rare items, and that the priced rares minimum will only affect rares. SO the CLF filter for items such as divinations or stuff like that is unaffected. Uniques will still be priced using the old method of PoE.ninja database.

    Originally Posted by Hx2600 View Post
    Anyway. I also use 43:18 (3440x1440). about the only thing i have to change to fix all issues is in the library.ahk change line 2046 to: global vY_StashTabList := GameY + Round(GameH / ( 1440 / 160)) and all stash woes will be solved (at least until stash #18, i havent tested further). Every other minor issue i had fixed in previous versions (globes and whatnot) is now working with the automatic scale.

    again thank you for going the extra mile on this. Ill PM you if i find anything else problems/fixes for this resolution.
    Ok thats good to know, I will go ahead and make that change on the alpha branch. I had a feeling the sampled location was just a smidge off, other people have been saying they are having the character zoom in or out instead of scrolling the stash tab list. I had a feeling it was because of this position being a little off.

    Any submissions you guys make for those special resolutions is a huge help for anyone else who is using the new larger screens. I have no way to make the samples myself, so the best I can do is a guesstimate. There are a lot of things that need submissions for captured strings. Like the OHB string, people need to get that working for their height and submit their string. Then I can add it to the list of default selectable strings, because its a very important part of the scripts pause function.
    Last edited by thebbandit; 02-16-2020 at 11:12 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  8. #623
    marcelomp3's Avatar Member
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    Thanks for this beautifull tool bandit. I have a suggestiong if you are interested. Adding functions to hide any visual interaction with the program. Like the posibility to hide the quicksilver, flask and quit text, the client log check and swaping between profiles with hotkeys to prevent showing the program window.
    I know not too many people would use it. Just an idea

  9. #624
    carazy1's Avatar Member
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    Took me a while to get this working. The only thing I get is "OHB not found". Run ultrawide resolution (3840 x 1080). But it seems to work fine if "Pause script when OHB missing?") option is disabled.
    Last edited by carazy1; 02-17-2020 at 10:14 AM.

  10. #625
    thebbandit's Avatar Contributor
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    Originally Posted by carazy1 View Post
    Took me a while to get this working. The only thing I get is "OHB not found". Run ultrawide resolution (3840 x 1080). But it seems to work fine if "Pause script when OHB missing?") option is disabled.
    its odd because you should be able to use that since your using a 1080 height resolution. Are you sure you have the overhead health bar turned on in the game?
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  11. #626
    ro0k's Avatar Active Member
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    Hey Bandit,

    thanks for your amazing work! I got following problem. Turn on script but when i change to desktop and back into the game the following happens:

    ss+(2020-02-19+at+12.16.10).jpg

    And then the flasks won't be used anymore. Any advise?

  12. #627
    hurrikane's Avatar Member
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    Anyone can help what is wrong about that settings? I want my flask to work after the yellow bar is gone endless

    wtfs — ImgBB

    thanks in advance

  13. #628
    thebbandit's Avatar Contributor
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    For those interested, there are some interesting things to test on the alpha branch right now. It is currently stable, and will be pushed to the master branch soon. Choose the Alpha branch as an update source, then restart to be prompted to update. then give feedback, either working or not! The prefered channel for feedback on the alpha branch is at this GitHub thread

    Changes to mention:

    Stack Release tool (for skills like blade flurry)
    Quicksilver script has been re-merged to the main script
    Game window detection changes, which are reducing overall CPU usage

  14. #629
    Hx2600's Avatar Member
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    Hey again, im attempting to create updated strings for you for the 43:18 reso. In regards to the OHB string, its the 2 pixel bar between health and mana as i understand, i have measured it to be 138 pixels wide and obtained the average color from the alt-o pixel tool. Now as far as i can tell it works when no panel at all is open, but even so much as the character panel open pauses the script( the ohb gets moved to the right when this happens, but is still 138 pixels wide with the same exact average color), is this working as intended before digging in further?

    Also again thank you so much , i created a fork on git to push any changes i found for fixes in this reso to you (if thats okay with you)-- might mess around with the code a bit to try to have it determine the most valuable organs ( like using a div card that may be further down the list over a unique modless organ thats first choice), though as the league is over in 2 weeks maybe thats kind of pointless haha.

  15. #630
    SoulBeats's Avatar Member
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    Ops.

    Thx for the awesome work, thebbandit!
    Last edited by SoulBeats; 02-21-2020 at 04:02 AM. Reason: I asked a question I shouldn't have asked, as I solved the case myself.

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