[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #646
    dodgerrx's Avatar Member
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    It often switches to 'Paused while Not on Character' for me. What does it scan for the OnChar state?
    Last edited by dodgerrx; 03-04-2020 at 02:27 AM.

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #647
    setim's Avatar Member
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    Hi,

    Is it possible to use the flask according to different debuffs?

    Cheers

  3. #648
    thebbandit's Avatar Contributor
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    Originally Posted by Lexxo View Post
    Hey bandit I was wondering if this has the capability to link a button press when the character attacks with left click. Also if it is possible is it possible to chain an attack into a channeling skill.

    I ask because I am physically disabled and I am trying to find some scripts to allow me to auto cast skills that I am normally unable to use
    I would be glad to help you, submit more information about what you want to be able to do into a feature request if it is not already possible.

    Originally Posted by dodgerrx View Post
    It often switches to 'Paused while Not on Character' for me. What does it scan for the OnChar state?
    it checks the left globe right around the statues cheek

    Originally Posted by setim View Post
    Hi,

    Is it possible to use the flask according to different debuffs?

    Cheers
    So far this has not been added, but its definitely possible. As of right now the flask interface is just way too cluttered to just throw in another bunch of checkboxes or w/e, I will need to figure out something to expand on that for the GUI of it.



    Alpha Patch notes:

    Code:
    ## Version .10.0201 - Alpha Branch - February/28/2020
    
    
    
    Adjustments to the GUI, trying to organize it a bit better preparing for rework of flask GUI  
    
    
    Auto-Detonate Mines has been improved
    * You can now choose the key bound to detonate Mines
    * There are now settings to adjust how to pause auto-detonate
      * Set any key to bind as the pause hotkey
      * Adjust the delay it will register a Double Tap
        * Set to 0 to make it a straight toggle
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  4. #649
    setim's Avatar Member
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    Originally Posted by thebbandit View Post

    So far this has not been added, but its definitely possible. As of right now the flask interface is just way too cluttered to just throw in another bunch of checkboxes or w/e, I will need to figure out something to expand on that for the GUI of it.

    [/code]
    I notice you have a function to use a skill according to the buff status.
    Is it also valid for debuff? Or the current search area only limited to the area for the buff icons?

  5. #650
    thebbandit's Avatar Contributor
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    Originally Posted by setim View Post
    I notice you have a function to use a skill according to the buff status.
    Is it also valid for debuff? Or the current search area only limited to the area for the buff icons?
    I think it currently cuts off the debuff area, I did not really think much about it when I added the ability for it to trigger on icon being shown. This kinda already has the ability to detect debuffs, the idea I had for this would create a new tab on the Strings panel, and add in Debuff and Buff slots, then you can pick from a dropdown list of options, or instead set a custom string. Anywho, look for something related to this in the alpha branch while I test a way to adjust the search area for the icons.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  6. #651
    Puraw's Avatar Member
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    what does the PRI QS and SEC means?

    https://i.imgur.com/GSuxxBP.png
    Last edited by Puraw; 03-08-2020 at 12:02 PM.

  7. #652
    thebbandit's Avatar Contributor
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    Originally Posted by Puraw View Post
    what does the PRI QS and SEC means?

    https://i.imgur.com/GSuxxBP.png
    QuickSilver

    Primary Attack
    Secondary Attack
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  8. #653
    noneyatemp's Avatar Active Member
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    Anyone have a custom loot filter they mind sharing?

  9. #654
    Lexxo's Avatar Member
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    Originally Posted by thebbandit View Post
    I would be glad to help you, submit more information about what you want to be able to do into a feature request if it is not already possible.
    [/code]
    Request made!

  10. #655
    xaiyx's Avatar Member
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    hello , i have one dumb question
    do i have to use the limited user thing for the wingman ?

  11. #656
    Reuspa's Avatar Member
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    This doesn't work for non-standard resolutions?
    example: 1920x1200 ?
    Was getting errors that chat was open all the time etc.

  12. #657
    xaiyx's Avatar Member
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    is there anyway to let the cast blade vortex automatical ? i dont get the utlity tab to work with skills , dont understand how to capture the icon.

  13. #658
    yukkii's Avatar Member CoreCoins Purchaser
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    Imgur: The magic of the Internet

    for some reason, it's not working anymore. before "RButton" worked, now nothing works

  14. #659
    toykilla's Avatar Member
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    Originally Posted by Hx2600 View Post
    Hey bandit, thanks for the amazing update ( i recently posted on git about inverse option), been having fun tweaking everything its been great. Just getting around to messing around with the price stashing, but since i zoom zoom updated i think im missing something ( assuming its the Curl you mentioned ) so ill do a fresh install in a second. Out of curiousity, i had rings and jewels set to auto filter to a 50c dump stash from my old settings. Would that take priority over the price sort, say if i had it set to stash 100c+ items in a different tab or would it ignore it in favor of the CLF settings?

    Anyway. I also use 43:18 (3440x1440). about the only thing i have to change to fix all issues is in the library.ahk change line 2046 to: global vY_StashTabList := GameY + Round(GameH / ( 1440 / 160)) and all stash woes will be solved (at least until stash #18, i havent tested further). Every other minor issue i had fixed in previous versions (globes and whatnot) is now working with the automatic scale.

    again thank you for going the extra mile on this. Ill PM you if i find anything else problems/fixes for this resolution.
    So did you not have to do all the pixel setup as shown on the wiki? I also am running 3440x1440. Do I need to do anything beside the 1 edit you point out?

  15. #660
    Sharps's Avatar Contributor CoreCoins Purchaser
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    For some reason wingman will never catch my onVendor state right. Any idea what could be the problem ? Game client is 1920x1080.

    Nevermind, figured it out before posting. I thought you're using game client size and not actual window size.

    EDIT: Nevermind again, I was wrong about that too. Still won't catch onVendor state. onChat is fucked too. I feel like it's somehow not getting my correct window size.

    EDIT2: game is set to 1920x1080 and wingetpos is returning 1936x1117 and you use wingetpos everywhere. Using win10 ent LTSC
    Last edited by Sharps; 03-12-2020 at 01:00 AM.

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