It often switches to 'Paused while Not on Character' for me. What does it scan for the OnChar state?
Keep em coming, incrimental updates as they are made
Only patch bugs, seperate new features to another branch
It often switches to 'Paused while Not on Character' for me. What does it scan for the OnChar state?
Last edited by dodgerrx; 03-04-2020 at 02:27 AM.
Hi,
Is it possible to use the flask according to different debuffs?
Cheers
I would be glad to help you, submit more information about what you want to be able to do into a feature request if it is not already possible.
it checks the left globe right around the statues cheek
So far this has not been added, but its definitely possible. As of right now the flask interface is just way too cluttered to just throw in another bunch of checkboxes or w/e, I will need to figure out something to expand on that for the GUI of it.
Alpha Patch notes:
Code:## Version .10.0201 - Alpha Branch - February/28/2020 Adjustments to the GUI, trying to organize it a bit better preparing for rework of flask GUI Auto-Detonate Mines has been improved * You can now choose the key bound to detonate Mines * There are now settings to adjust how to pause auto-detonate * Set any key to bind as the pause hotkey * Adjust the delay it will register a Double Tap * Set to 0 to make it a straight toggle
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
I think it currently cuts off the debuff area, I did not really think much about it when I added the ability for it to trigger on icon being shown. This kinda already has the ability to detect debuffs, the idea I had for this would create a new tab on the Strings panel, and add in Debuff and Buff slots, then you can pick from a dropdown list of options, or instead set a custom string. Anywho, look for something related to this in the alpha branch while I test a way to adjust the search area for the icons.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
what does the PRI QS and SEC means?
https://i.imgur.com/GSuxxBP.png
Last edited by Puraw; 03-08-2020 at 12:02 PM.
Anyone have a custom loot filter they mind sharing?
hello , i have one dumb question
do i have to use the limited user thing for the wingman ?
This doesn't work for non-standard resolutions?
example: 1920x1200 ?
Was getting errors that chat was open all the time etc.
is there anyway to let the cast blade vortex automatical ? i dont get the utlity tab to work with skills , dont understand how to capture the icon.
Imgur: The magic of the Internet
for some reason, it's not working anymore. before "RButton" worked, now nothing works
For some reason wingman will never catch my onVendor state right. Any idea what could be the problem ? Game client is 1920x1080.
Nevermind, figured it out before posting. I thought you're using game client size and not actual window size.
EDIT: Nevermind again, I was wrong about that too. Still won't catch onVendor state. onChat is fucked too. I feel like it's somehow not getting my correct window size.
EDIT2: game is set to 1920x1080 and wingetpos is returning 1936x1117 and you use wingetpos everywhere. Using win10 ent LTSC
Last edited by Sharps; 03-12-2020 at 01:00 AM.