[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #706
    thebbandit's Avatar Contributor
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    The issue with samples showing as blank is from the binding of the window in the FindText library. When I added the ability for the script to function in the background, it requires the script to bind the captured image to only the game. So it lets windows obscure the game window without causing false trigger, but it seems in very fringe cases that it causes an issue. mainly with people using VM to run the script.

    change line 7425 to read :

    Code:
    BindWindow()



    this will remove the window binding, and will likely fix the issue you are having.

    If this is resolved by removing the binding, you may want to bring up this bug with the developer of the FindText library on the AHK forum thread.




    Edit:
    Ok, put a permanent link for discord server.

    Last edited by thebbandit; 03-22-2020 at 03:17 AM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #707
    cgj56886's Avatar Member
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    YO BANDIT! YOU DA MAN!

    I'm not very good with code but I'll try to bring it up with the developer of the FindText library so the rest of us bootcamp/vm users don't suffer.
    Last edited by cgj56886; 03-22-2020 at 12:59 PM.

  3. #708
    thebbandit's Avatar Contributor
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    I had a feeling that was the problem. Same thing happened with another VM user recently. When discussing the issue with the Author FeiYue you should make sure to mention that the issue is arrising from binding the window while inside of a virtual machine.

    Here is the AHK Forum Thread

    Also worth noting, here is the Value that is being bound:

    Code:
    GamePID := WinExist(GameStr)

    Or possibly its related to this:

    Code:
    ; Create Executable group for game
    global POEGameArr := ["PathOfExile.exe", "PathOfExile_x64.exe", "PathOfExileSteam.exe", "PathOfExile_x64Steam.exe", "PathOfExile_KG.exe", "PathOfExile_x64_KG.exe"]
        for n, exe in POEGameArr
          GroupAdd, POEGameGroup, ahk_exe %exe%
        Global GameStr := "ahk_exe PathOfExile_x64.exe"
        ; Global GameStr := "ahk_group POEGameGroup"
    Code:
    ; checkActiveType - Check for active executable  
    ; -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      checkActiveType() 
      {
        global Active_executable, GameStr
        Process, Exist, %Active_executable%
        if !ErrorLevel
        {
          WinGet, id, list,ahk_group POEGameGroup,, Program Manager
          Loop, %id%
          {
            this_id := id%A_Index%
            WinGet, this_name, ProcessName, ahk_id %this_id%
            Active_executable := this_name
            GameStr := "ahk_exe " Active_executable
            Return True
          }
          Return False
        }
        Else
          Return True
      }
    Maybe it is not finding the exe properly while inside the VM. Since I cannot test these things you would need to do some footwork in order to get an idea whats causing the issue.

    Try making a small script that uses these functions and binds the window, maybe there is a way to get it working properly.
    Last edited by thebbandit; 03-22-2020 at 03:07 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  4. #709
    PsiiX3's Avatar Member
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    Please help ... I tried everything, but auto flask does not work
    However, everything else works.

    Desktop 2020 03 22 23 47 05 01 - YouTube

  5. #710
    noesis47's Avatar Member
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    Hello the thebbandit,

    thank you so much for this manager. It has been working like a dream. However it stopped working all of a sudden today for reason that i have no idea.
    It wont update, just says Script paused in town, Status: On town. Percentage not updated> sometimes it says game not detected.

    I am thinking its a logfile issue..

    EDit: I fixed it,

    I am dumb, my local chat was turned off!

    guys make sure your local chat is turned on
    Last edited by noesis47; 03-23-2020 at 07:57 AM.

  6. #711
    member_zero's Avatar Member
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    Got this error after update today:

    Screenshot by Lightshot

  7. #712
    Seminko's Avatar Contributor
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    Have two issues:
    1) When I run the inventory management, the cursor starts scanning the items, but despite me having the Group Items before stashing enabled, when it encounters a unique item it stashes it immediately, instead of waiting untill the scan is done.
    2) Everytime I run inventory management the game zooms in to my character. I presume it has something to do with PageUp/Down, but I wasn't able to find anything in the script's settings.
    Don't just say thanks, click thanks!

  8. #713
    dracel's Avatar Member
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    When im pressing F6 for deposit at stash it opening MTX shop... any solutions? Popping flask works

  9. #714
    Puraw's Avatar Member
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    is it possible to swap 2 gems with one hotkey?

  10. #715
    PsiiX3's Avatar Member
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    Originally Posted by Seminko View Post
    Have two issues:
    1) When I run the inventory management, the cursor starts scanning the items, but despite me having the Group Items before stashing enabled, when it encounters a unique item it stashes it immediately, instead of waiting untill the scan is done.
    2) Everytime I run inventory management the game zooms in to my character. I presume it has something to do with PageUp/Down, but I wasn't able to find anything in the script's settings.
    I also have these 2 problems + almost always the script does not read client.txt and cannot detect that I went to the location (Saved correctly)

  11. #716
    sosovi's Avatar Member
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    Originally Posted by PsiiX3 View Post
    I also have these 2 problems + almost always the script does not read client.txt and cannot detect that I went to the location (Saved correctly)
    Maybe you client.txt dont have UTF-8 format? Because it work fine for me.

    The only problems to me is it always open chat panel and zoom in stash.

  12. #717
    thebbandit's Avatar Contributor
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    Hope you guys are enjoying the league, got a nice set of updates to release to the master branch this time around. I want to give a big shout out to DanMarzola and Hx2600 for their contributions lately, they have help monumentally in clearing space for me to work on larger parts of the script. Check out the alpha notes for all their wonderful contributions. That being said, today I sat down and worked out an improvement for the CLF which reduces the need for duplication of filters. Check the patch notes for more information about the new OR function. It definitely blows the lid off the restrictions the function had before.

    Code:
    ## Version .10.06 - Master Branch - March/25/2020
    Merging Alpha changes to master branch
    Scroll down to read all the previous Alpha patch notes
    * Some major contributions from the community
      * Big shout out to DanMarzola and Hx2600
      * New OHB string for people with 1440 height monitors
      * Option for Two gem swap
      * bugfixes and parser improvements
    
    
    Definitely check out the new CLF feature of OR
    * Check the box on any selected Prop, Stats or Affix
      * Anything without the box checked is mandatory match
      * Anything with OR checked is matched as a group
        * If any OR flagged selections match, its true
        * If all OR flagged selections do not match, its false
    * This feature even works with the ~ evaluator for nested logic
      * ~ evaluator can search for multiple strings
        * Combine with OR to create many possiblities
        * Example : AffixPropOrStatsSelection ~ String one | string & two | StrInG & three & Stronk
        * Example : zz_ItemText ~ Critical Strike Chance & Critical Strike Multiplier | w & e
    
    
    > **IN-GAME LOOT FILTER HAS BEEN UPDATED**
    
    
    I have uploaded the latest version of the loot filter from FilterBlade.xyz
    * This requires going and downloading the new version
    * Follow the link to download from filterblade or edit it
      * [FilterBlade](https://www.filterblade.xyz/?profile=throwawaysfortheplebs&saveState=FilterBlade&platform=pc)
    * Or download from the Files to Use folder of GitHub project
      * [Files To Use](https://github.com/BanditTech/WingmanReloaded/tree/master/Files%20to%20Use)
    
    
    ---
    
    
    ## Version .10.0505 - Alpha Branch - March/25/2020
    Bugfix for removing groups or items from within groups in CLF
    
    
    ---
    
    
    ## Version .10.0504 - Alpha Branch - March/25/2020
    Additions by DanMarzola
    * Added optional second gem slot for swapping
    
    
    New Major Feature of the CLF!
    * You can now select OR on any of the selected Prop, Affix or Stats
    * When enabled, the slot becomes mutually bolean with others with OR
      * If any match, it is true
      * If all do not match, it is false
    
    
    ---
    
    
    ## Version .10.0503 - Alpha Branch - March/25/2020
    Additions by DanMarzola
    * Fix for parser detecting affixes
    * Flag for enchant and Anoint have been improved
    
    
    Additions by Hx2600
    * Added 1440 OHB string to dropdown list
      * Anyone using 1440 height monitor should be able to use the string
    
    
    ---
    
    
    ## Version .10.0502 - Alpha Branch - March/22/2020
    Additions by Hx2600
    * stash Scroll Y  position adjustment for 43:18
    * Added missing Onleft position for 43:18
    
    
    Updated Filterblade.zip file with the new v7.8.1
    * Requires manually updating the file from Alpha repo
    
    
    ---
    
    
    ## Version .10.0501 - Alpha Branch - March/22/2020
    Added % Increased Strength, Dexterity and Intilligence to CLF
    
    
    Item Info hotkey now also checks for the PoEPrices.info server status
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  13. Thanks sosovi (1 members gave Thanks to thebbandit for this useful post)
  14. #718
    ihackirl's Avatar Site Donator
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    Nice updates. Thanks for the hard work.

  15. #719
    thebbandit's Avatar Contributor
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    New patch, new recalibration.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  16. #720
    Kladdkakan's Avatar Member
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    Originally Posted by thebbandit View Post
    New patch, new recalibration.
    Any ideas why it zooms in after doing the stash routine, and why does it always deposit uniques right away, even tho I'm using the group items options? Thanks for this awesome tool <3

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