this is the best script so far, lol, how u guys can say that is a bad work ????
u guys deserve nothing
Thanks for your time @thebbandit
Keep em coming, incrimental updates as they are made
Only patch bugs, seperate new features to another branch
this is the best script so far, lol, how u guys can say that is a bad work ????
u guys deserve nothing
Thanks for your time @thebbandit
Well then fuck off back to lineage 2. It's called Google and READING. I did not make this thread to hold people's hands who cannot follow instructions, or put any effort towards figuring the answer for themselves.
This kind of shit pisses me off, entitled and demanding posts from people who are unwilling to put any effort.
I wanted to patch in the fix for the bug I found with the ~ evaluator. It was working fine when I was testing it before, but when I started to really use it with complex arguements it was not matching correctly. I figured out what the issue was and its working as intended now. The rest is mostly small little adjustments. I feel like the negative latency options are stable as can be, and this will be it's final adjustment!
Then from a suggestion from one of the forum members, I have made the CLF menu a little easier to browse by making its default size larger. As well as making the dropdownlists wide enought to display the full text of the selectable variables.
Patch Notes
Code:Version .09.08 January/15/2020 -------------------------------------------------------------------------------- IncreasedMaximumEnergyShield has been added to affixes CLF has been adjusted to make the menu wider Edit menu has been adjusted as well, to make the dropdownlists fit entire text Bugfix for the ~ evaluator, my implimentation of the & symbol was incorrect I reworked the way it matches, and also revised the code to be less repetative Ignore slots menu is now alwaysontop CLF and Ignore slots buttons moved to main menu added tooltips to these buttons and chat, controller they are related to inventory, but that menu takes ages to load Clip Latency can now go to -2 and its been reworked delay before mousemove can go into negative values delay after mousemove will no longer go negative Delay for wisdom scrolls reworked, gives absolute value delay now calculates as 15+Abs(ClickLatency*15)
Here is an example of using the new symbol with the clipboard contents of an item, copy this to clipboard then click Import Loot Filter on the CLF menu.
Code:{"Affix":{"Affix1":"PseudoTotalResist","Affix1Eval":">=","Affix1Min":"70"},"Prop":{"Prop1":"zz_ItemText","Prop1Eval":"~","Prop1Min":"# to Fire Resistance & # to Cold Resistance | # to Fire Resistance & # to Lightning Resistance | # to Lightning Resistance & # to Cold Resistance | # to Lightning Resistance & # to Chaos Resistance | # to Cold Resistance & # to Chaos Resistance | # to Fire Resistance & # to Chaos Resistance"},"Stats":{}}
Last edited by thebbandit; 01-15-2020 at 03:35 PM.
@thebbandit, this is great work man. Ever since I found this tool my hideout/stashing has been equally improved from its usefulness and decreased due to me tweaking all the cool features.
I have one question or perhaps a request with the tool tho. I see that it uses quicksilvers after holding LButton for a small amount of time, but I play with ED/Contagion on L/RButton and use a side mouse button for force move. My muscle memory is too deep into this to be able to change my force move key. Is there a way to change the keybinding this tool uses for quicksilver after holding for a certain time? Currently I just have it set to quick silver 1s after my right click(contagion), but i find myself having to manually quicksilver when im running around (using the side mouse button) with no mobs inbetween. Is this something that can be looked at, being able to change what button procs the quicksilver?
One way to get it working as is would be to bind your mouse side button to secondary attack hotkey. then you just check Quicksilver on secondary attack. I'm pretty sure that will accomplish what your trying to do. Unless you need different flasks triggered from primary and secondary and are already using that.
I will look into adding something along those lines sometime soon, it should be a fairly easy addition. This is the kind of suggestions I love to add, simple small changes that improve the usefulness.
Great workaround! Working well, thank you for the quick response. Appreciate the work you're doing here, makes the game a lot more enjoyable for me when my fingers aren't in pain from flasking. You recent updates have fixed my past issues of the mouse picking up items during the stash/vendor routine as well, working better than ever, won't play without this.
Hey bro, great work first of all, it's amazing.
It's not working for me since the last update tbh, it's weird because the pop flask button is the only thing that is working, checked the gamestate and it is onchar, but no matter what settings I try it just doesn't work, won't heal up or use QS.
I have tried admins, compatibility modes, various versions including the one in the readme of AHK, shows up in the bottom left 'on' x 3 as well, little frustration hehe
The most common issue that has occured when the script suddenly stops working from a fully setup config, is that your client.txt file has grown too large to continue functioning. Often clearing this file or deleting it and launching the game again, will resolve this.
Was hopeful this would work as there was quite a lot of data in there unfortunately not though, my last line of the log file is:
'20200116173905,Log File initialized,OnTown 0,OnHideout 1,OnMines 0,Located:Coastal Hideout, Script: D:\Downloads\WingmanReloaded-v.09\WingmanReloaded-v.09\PoE-Wingman.ahk , Script Version: .09.08 , AHK version: 1.1.32.00'
I'm baffled actually because visually it's working and hotkeys work, I haven't changed any POE settings either
I am not sure either whats the cause, I just did a fresh install with the release, updated and set up the client.txt file and all functions working as intended... make sure all your gamestates check out. I did not change anything related to any critical functions in the last update either, I merely changed the placement of the GUI elements.
In case this is something related to how it does the update, I placed the latest patch in the .09 release
Last edited by thebbandit; 01-17-2020 at 04:19 AM.
LOL I do a lot to help you guys out, if you do not see this already you are being obstinate to the truth. So far the last two people to make help requests on the GitHub page both with similar issue type as this, were resolved by proper configuration. Trust me dude, the script works. You need to set up properly is all.
Sorry but how to install that program?
And is there something like Thud in D3 for that game?
thanks in advance
I feel sorry for you thebbandit, people don't know how to help themselves.
Been having some issues with auto quit the last few days when delving. It seems to think that I am below whatever threshold and quits randomly, when I am not even taking damage. It's working fine when mapping, saved my ass multiple times.
My threshold is set to 30%, the character type is set to Hybrid.
For this I had "Switch to OHB for Delve" on:
It's saying 10%, but the threshold is 30%.Code:Exit with 10% Life,Azurite Mine, Script: xx , Script Version: .09.08 , AHK version: 1.1.32.00
Then I turned OHB thing off, and a few minutes later it quit like this:
Any idea?Code:Exit with < 30% Life,Azurite Mine, Script: xx, Script Version: .09.08 , AHK version: 1.1.32.00
Edit: Re-calibrated, but it's still doing it.
Last edited by reddiaki; 01-19-2020 at 02:11 PM.