my wingman now shows in debug that i'm always in hideout, no matter which map i get in it always tells me i'm in hideout--
Solved, my client.txt on log its too large to be read
Keep em coming, incrimental updates as they are made
Only patch bugs, seperate new features to another branch
my wingman now shows in debug that i'm always in hideout, no matter which map i get in it always tells me i'm in hideout--
Solved, my client.txt on log its too large to be read
Last edited by -Pinky; 01-13-2020 at 10:40 AM.
mmm.Code:If InStr(cStr, ": You have entered") { ; We split away the rest of the sentence for only location CurrentLocation := StrSplit(cStr, " : You have entered "," .`r`n" )[2] ; We should now have our location name and can begin comparing ; This compares the captured string to a list of town names If indexOfArr(CurrentLocation,ClientTowns) OnTown := True Else OnTown := False ; Now we check if it's a hideout, make sure to whitelist Syndicate If (InStr(CurrentLocation, "Hideout") && !InStr(CurrentLocation, "Syndicate")) OnHideout := True Else OnHideout := False ; Now we check if we match mines If (CurrentLocation = "Azurite Mine") OnMines := True Else OnMines := False Return True }
What happen if someone say in chat ": You have entered blablabla Hideout" ?
From Client.txt
Code:2020/01/11 15:35:12 880960656 ac9 [INFO Client 15340] : You have entered Battle-scarred Hideout.
Chat Example
Code:2020/01/08 16:18:04 624332640 ac9 [INFO Client 18460] #<ASCEND> someevilguy: : You have entered blablabla Hideout
Possible solution: To check for "#<" part or something like that.
Last edited by botserver; 01-13-2020 at 02:12 PM.
Another huge improvement for both inventory functions and the speed the script loads. I have been talking about splitting the Menu apart for a few days now, and finally got some time to knock that out. The script loads much faster now without needing to load every single menu. Now when you want to modify those settings it will load on demand.
And I have finally figured out how to get the click functions to be both reliable and extremely fast. I got it so stable that I even gave the option to go into NEGATIVE delay adjustments. Even with -2 click delay I have been able to get solid reliability when sending items to stash and vendor. I added some key base delays in locations that, I think, were causing the items to get picked up. Then I added an adjustment for the Item Clip itself, which can adjust down to -1. Long story short, its fuckin fast now. Your mileage may vary, the negative values may very well be too fast for your computer/internet.
Patch Notes:
Code:Version .09.07 January/14/2020 -------------------------------------------------------------------------------- Menu has been split apart to reduce load time on first launch There are new submenus for Inventory, Strings, Chat, and Controller Open these new submenus from the Configuration tab Fix for typo on the Wizard's Delve chart calibration Adjustments for click actions, I know, I keep thinking its done.... Added special delay for Map, Div and Collection tab when moving stash Adjusted the Ctrl and Shift click combining the old and new method If you have previously adjusted click latency, try out the new default 0 There is also an option for -1 and -2 to speed up click actions Use at your own discretion Added option to adjust the clip latency alone Adjusted delays for Auto vendor after stash logic Other general Additions of base delays in inventory logic Added function that closes any notifications when doing an inventory scan Sample any X button from the interface if resampling Organized Library file, grouped all the code written for wingman together Mostly this is just for readability and finding functions
How large was your file if you remember?
Last edited by thebbandit; 01-14-2020 at 05:04 AM.
Been using the script for a while, loving it so far. However, I realized there is no Affix - IncreasedMaximumEnergyShield in the Custom Loot Filter, can you add that in? The UI also a bit weird, since it's so small and unexpandable, you can't see the full text of the affixes. Hope you can do something about it!
Script pretty much is a must-have and I appreciate all of the work you put into it.
Im convinced though, that anyone who games on 4k with this script will have microstutter to the point of being unplayable. I use 2x 1080 in sli and an overclocked 1700x Ryzen 7. Ever since the screen grabbing technique was changed in a patch before the new year, I've had performance issues having the script lower my fps and increasing latency between the frames. I now get 70ish fps from 120 average, but it feels like im playing it at 10-20fps. Once I close the script I get a smooth gaming experience.
To add - The incremental updates you made to the script made a considerable difference as the first update you made that went over to this new method made me go from 120fps to 2-5 fps. Now after all those updates it still feels very choppy but is playable. There is still a period of 20 seconds once entering a map that it looks like a fast moving slide show.
What is the last version that uses the old method to scan? I suffered no performance issues with that. I may revert to that temporarily until performance issues are fixed.
It'd be cool if it isn't much work for you to do to release an alternative version that has all the new changes/improvements, but uses the old method to scan, at least temporary until it doesn't impact performance so much. The way the script works, no hardware can handle higher resolutions without serious performance impacts, unless it's just a Ryzen-cpu bug?
Last edited by song414; 01-14-2020 at 04:03 PM.
From the screens attached script looks great but for me as new player in PoE this script is useless as after downloading I have no idea how to run it, is there any one who can help me ?
Getting this error Imgur: The magic of the Internet when I load v 8.08 (Reverted back due to performance isssues) Because of this error, only the quicksilver script loads. Others won't work. How do I fix?
I am sorry that there is issues related to the screen captures, but this may be something you would be better off discussing with the FindText developer. I do not see myself retrofitting the old code, and I am very happy with where this program is currently. I have so many ideas left for this script that I am continuously adding and fine tuning, there is no way I am going to do that twice every time. Now if you wanted to talk about helping to develop a branch which would aim to do this, I would be open to that idea.
In fact, if anyone with coding background or experience with AHK would like to join the WingmanReloaded team, I am always open to hearing about what you would be willing to help the project with.
As for the issue with the json file in 8.08, there was a critical error in relation to the ninja database API being changed. You can just disable the database, or copy the code from the new version over to the old one for that function.
I believe its in the library just search for ScrapeNinjaData
Are you being serious? I hate to say this, but this may be outside your lane. If you are unable to read the docs, and cannot figure out how to even open the script, I do not expect you to be able to read the requirements on the first post and perform the calibrations.
In case you do not realize, this is an AutoHotKey script. The script is opened by the PoE-Wingman.ahk file. Beyond that, everything is in the docs. Read the first post in its entirity, then the second post as well. It literally walks you through the setup of the script....
Yes, I'm serious because I've never seen AHK scripts before so I have no idea how it works?Moreover, games like Lineage2 had similar tools available in a much nicer form of EXE file already 15 years ago so please don't pretend to be surprised that someone may not know something
Last edited by k4loryfer; 01-15-2020 at 12:33 PM.
Don't waste you time, the script constantly bugs out anyway