[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #481
    miick's Avatar Member
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    Originally Posted by thebbandit View Post
    This sounds like you have OnInventory calibrated but possibly not the OnStash calibrated properly? Its running the mouse over the items then that means they are being picked up in the scan, but the script only knows that you are at the stash when it detects the proper pixel color. This is how only one button does everything related to your inventory, its making decisions based on what it perceives your gamestate is.




    As for the framerate issue, its hard to say why you are having that. I have been doing everything I can to tone back the CPU load of the script, and its gotten back to manageable levels. But you are having some unusual strain on your framerate that I cannot really account for. Are you using a UHD resolution like 3840x2160?
    hello bandit, no, im using the 1920 x 1080, maybe cuz of 2 monitors ?

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #482
    thebbandit's Avatar Contributor
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    I have some good news for anyone using a scaled resolution that does not have 1080 height. I have created a String builder for the OHB that will allow you to easily create the OHB string without requiring you to do the whole process of setting your Life and Mana to 85% reserved and all that. Instead you can now just adjust the width of the OHB to match your own width. Then test the new string, and try to find an exact match. The only way to figure out the exact width would be taking a screenshot and counting the pixels of the healtbar (the green part). If people submit their findings and provide their sampled strings, I can add them to the dropdown lists for others to use. Same goes for the SkillUp icons for other heights, and the rest of the strings.

    Find the string builder in the Strings tab next to the OHB dropdown, click the button that says "Make"

    Another thing I added was a seperate latency adjustment for only clicks. This works in a different way, so a 0 is 0 added delay, 1 is 15ms, 2 is 30ms, etc.. This way you can keep the script as the same speed, but only adjust the click actions.

    And if you want to retain the old behavior of low level gems being matched as their lvl 20 price, then you need to check the option in the Item Parser settings.

    Patch Notes:

    Code:
    Version .09.06 January/10/2020
    --------------------------------------------------------------------------------
    Added new function for converting split RGB elements back into hex
    
    adjustment to the Hex2FindText function, it now auto detects arrays
        in the place of the array option is now comment for building a single color
    
    The default behavior with gems being set to lvl 20 variant has been changed
        if a gem is below lvl 20, it will not be assigned a variant
        Enable the option to force it to match ninja data for the lvl 20 version
        This is to not over evaluate gems for general use of the scripts CLF ChaosValue
        Find the setting in the Configuration tab under the Item Parse Settings
    
    There is now two seperate latency options, that work in seperate ways
        The left option is to adjust the overall latency of the functions of the script
            Base Latency * Latency Scale
        The click latency option is to add incriments of 15ms to just click actions
            Base Latency + (Click Latency * 15)
            This option also affects the delay when clipping items
    
    I added an editor for building OHB string
        When building a new string, ensure that the width is divisible by 2 (its even)
        When testing, watch for the highlighted matching area
        Make sure the matching area is the exact width of the inside edge of the healthbar
        Height adjustment is only for scaled resolutions, do not adjust otherwise
        Color adjustment is probably not recommended, but there in case needed
    I made a small adjustment afterwards on the click functions, I think I finally pinned down the way it should be. Last edit on this I hope. If you grabbed right when I made the first patch, just put the version number in the main file down by 1 and rerun, and it will prompt to update again.
    Last edited by thebbandit; 01-10-2020 at 04:07 PM.

  3. #483
    jpitty's Avatar Member
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    Originally Posted by thebbandit View Post
    Another thing I added was a seperate latency adjustment for only clicks. This works in a different way, so a 0 is 0 added delay, 1 is 15ms, 2 is 30ms, etc.. This way you can keep the script as the same speed, but only adjust the click actions.
    After playing around with the different latency modifiers, the click actions now work a lot better and are more consistent when moving items to stash using the StashFunction. Great job!

  4. #484
    Slayer418's Avatar Member
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    So were people ever banned from using this insane macros compilation ? I was thinking of making my own auto-ID'ing and stashing to correct tab script but found out this post.
    I'm really bored of spending so much time managing my inventory but I don't want to stop picking up items either. Honestly GGG should authorize such script in the mean time until they improve the whole thing from their side.

  5. #485
    jpitty's Avatar Member
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    Originally Posted by Slayer418 View Post
    So were people ever banned from using this insane macros compilation ? I was thinking of making my own auto-ID'ing and stashing to correct tab script but found out this post.
    I'm really bored of spending so much time managing my inventory but I don't want to stop picking up items either. Honestly GGG should authorize such script in the mean time until they improve the whole thing from their side.
    A quick search will find your answer. In the meantime, no, this script works with pixel detection along with random sleep timers mixed in. There's always a chance of getting banned from using any macro which is why it's recommended to use limited user mode.

  6. #486
    rlwjr's Avatar Member
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    Absolutely love this tool!! Great job!

    Is there any way to make it stop zooming in on my character when using the "inventory to stash" key? Why does it do that to begin with?
    Last edited by rlwjr; 01-11-2020 at 08:18 PM.

  7. #487
    thebbandit's Avatar Contributor
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    Originally Posted by jpitty View Post
    After playing around with the different latency modifiers, the click actions now work a lot better and are more consistent when moving items to stash using the StashFunction. Great job!
    I keep saying I am done messing with the click stuff, but I have been fiddling with it even more. Back when I first started the inventory function this was one of the reasons why I developed the old method, items getting accidentally picked up during the scan. I thought I had figured out a way to avoid needing to place each discrete portion of the click chain (Ctrl down, then Click down, then Ctrl up, Click up) but this doesn't seem to be the case. So I have been learning from this, and now combined the methods. I introduced adjustable delays for only the specific portions of the click that truly affect it. (between moving mouse and first action, then between the click down and up) I have come up with a hybrid method that is much faster and more accurate, while allowing for even more speed when delay is adjusted in the negative.(I have allowed for -1 and -2 delay) I want to give this a bit more testing, and then release in the next few days.

    I also seperated the Clip latency from the rest of the click actions, so there will be three settings to adjust for latency. This should make it easier to dial in the perfect speed for the script.

    Originally Posted by rlwjr View Post
    Absolutely love this tool!! Great job!

    Is there any way to make it stop zooming in on my character when using the "inventory to stash" key? Why does it do that to begin with?
    This is because the location of the stash tabs is not lining up exactly with the very first slot of the dropdown list, or possibly you do not have a dropdown list from which it is selecting the first tab.

    The reason it scrolls the mouse wheel is because if you have tons and tons of stash tabs in standard, when you browse around then try and use the scripts tab hotkeys, it will not start at the right location. This will offset the tab it thinks its in, and cause it to malfunction. If you want to prevent the script from scrolling, you can disable the option in the game settings. I would recommend putting scroll in and out to something like Page Up and Page Down.

  8. #488
    rlwjr's Avatar Member
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    This is because the location of the stash tabs is not lining up exactly with the very first slot of the dropdown list, or possibly you do not have a dropdown list from which it is selecting the first tab.

    The reason it scrolls the mouse wheel is because if you have tons and tons of stash tabs in standard, when you browse around then try and use the scripts tab hotkeys, it will not start at the right location. This will offset the tab it thinks its in, and cause it to malfunction. If you want to prevent the script from scrolling, you can disable the option in the game settings. I would recommend putting scroll in and out to something like Page Up and Page Down.
    Actually there is a checkbox in the UI section to use mouse wheel to zoom. I just unchecked that and it stopped zooming, (THANK GOD! It was driving me insane!) Thought I'd pass that on for anyone else with this issue.

  9. #489
    teffay's Avatar Member
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    Originally Posted by thebbandit View Post
    I keep saying I am done messing with the click stuff, but I have been fiddling with it even more. Back when I first started the inventory function this was one of the reasons why I developed the old method, items getting accidentally picked up during the scan. I thought I had figured out a way to avoid needing to place each discrete portion of the click chain (Ctrl down, then Click down, then Ctrl up, Click up) but this doesn't seem to be the case. So I have been learning from this, and now combined the methods. I introduced adjustable delays for only the specific portions of the click that truly affect it. (between moving mouse and first action, then between the click down and up) I have come up with a hybrid method that is much faster and more accurate, while allowing for even more speed when delay is adjusted in the negative.(I have allowed for -1 and -2 delay) I want to give this a bit more testing, and then release in the next few days.

    I also seperated the Clip latency from the rest of the click actions, so there will be three settings to adjust for latency. This should make it easier to dial in the perfect speed for the script.



    This is because the location of the stash tabs is not lining up exactly with the very first slot of the dropdown list, or possibly you do not have a dropdown list from which it is selecting the first tab.

    The reason it scrolls the mouse wheel is because if you have tons and tons of stash tabs in standard, when you browse around then try and use the scripts tab hotkeys, it will not start at the right location. This will offset the tab it thinks its in, and cause it to malfunction. If you want to prevent the script from scrolling, you can disable the option in the game settings. I would recommend putting scroll in and out to something like Page Up and Page Down.

    Hey man, anyway to move the quit on health to a higher percentage than 60%? Playing on HC with high ES its not fast enough. Thanks

  10. #490
    thebbandit's Avatar Contributor
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    Originally Posted by teffay View Post
    Hey man, anyway to move the quit on health to a higher percentage than 60%? Playing on HC with high ES its not fast enough. Thanks
    Sure, anything is possible if you believe in yourself.

  11. #491
    teffay's Avatar Member
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    Originally Posted by thebbandit View Post
    Sure, anything is possible if you believe in yourself.
    I definitely believe in myself, and notice that the settings file contains other levels but the GUI only notes 60%. Can you please point me in the right direction of where to get started on this? Happy to support for your time.

  12. #492
    thebbandit's Avatar Contributor
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    I'm just kidding of course, to put more options I would have to change that part of the menu around. I added 50 and 60 recently, I guess I might as well allow up to 90

    Will have to turn it into a drop-down instead of buttons to fit it into the same space

  13. #493
    Thetis's Avatar Member
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    quick question, loving the script so far, it works fine for the most part. However the autoflask stopped working all of the sudden, no changes, it just doesn't seem to trigger anymore, tried different settings and even reinstalled the script, no success. Any hints or help? Other features just as auto storage seem to continue just fine.

    otherwise great work.

  14. #494
    -Pinky's Avatar Banned CoreCoins Purchaser
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    i cant use anymore, the script aways detect me on hideout...

  15. #495
    lamielz's Avatar Member
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    Today The script don't work anymore , anyone can help ? thank you

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