[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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  1. #421
    Araitz's Avatar Member
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    @thebbandit

    For auto skill use, when shield is down 90% use Q skill,for me is not working and i need this for use vaal discipline when needed

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #422
    Gimli45454's Avatar Member
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    Originally Posted by thebbandit View Post
    Switch to OHB will change detection method for your health to the Overhead Health Bar, instead of using the health globe to sample. If your having issues with the OHB being detected, try adjusting the number that represents the Variance of the string. it is the number that says 97, try adjusting it lower to get a better match. As far as it disconnecting you, I have tried to get all the kinks worked out but it may have false positives for being low on health. I would recommend turning off autoquit in mines to be safe you wont get accidentally kicked out.



    Yup, still working as long as you have a supported resolution and the ability to learn how the script functions. Try starting off with the wiki and read through some of the docs, they should help you get up to speed on the setup process. If you find that you enjoy the script and want to donate, there is a link to donate if you right click on the tray icon. Or donate by clicking this link.


    Are you mentioning the AutoSkill-up function that levels your skill gems, or are you talking about the Utilities section that casts abilities for you?


    Patchnotes
    Code:
    Version .09.03 January/02/2020
    --------------------------------------------------------------------------------
    Additions to the Custom Loot Filter
        Added inlfuence types to item parser
            Prop.Influence ~ Elder|Shaper|Hunter|Redeemer|Warlord|Crusader
        Prop.ChaosValue and Prop.ExaltValue added to selectable list
        Prop.MapTier, Affix.GrantedSkill & Affix.GrantedSkillLevel have been added
    
    Ninja API Parser adjusted to acount for changes to maps
        Now matches maps based on their tier
        Unique maps will not match based on tier (they are inconsistant tiering)
    
    Debug messages have all been adjusted to take up less screen space
        Simplified the FlaskMS readout to just simple MS time and CPU load
            it will show the largest number in the last half second
        C log output has also been simplified, shows status and current location
    
    CPU load has been reduced by removing CoolTime() from everything
        It was great for determining exact ms values down to the microsecond
        its purpose is done though, and we no longer need this
    
    Loot Vacuum has been implimented into the main timer, no longer loops on its own
        This seems to speed up the first press of the hotkey
        also allows the rest of script to keep running while pressed
    
    Calibration for OnDetonate has been streamlined
        The two buttons have been combined, it just determines if you are OnMines
        Same has been done to the calibration wizard
        Same in gamestates, they are just one status OnDetonate
    Unchecked the OHB and now it works for me again

  3. #423
    kikuhawki's Avatar Member
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    Can someone tell me step by step how to get automines working? Its the only thing i care about and its a fucking headache to setup or im just stupid.


    Edit: Error, error, error, error after error. After first startup the program doesnt even work. Nothing shows up in gamestates. I give up.
    Last edited by kikuhawki; 01-03-2020 at 08:11 PM.

  4. #424
    omnicrunch's Avatar Member
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    Same here. First setup works fine, after that it wont even show up ingame.

  5. #425
    thebbandit's Avatar Contributor
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    Originally Posted by kikuhawki View Post
    Can someone tell me step by step how to get automines working? Its the only thing i care about and its a fucking headache to setup or im just stupid.

    Edit: Error, error, error, error after error. After first startup the program doesnt even work. Nothing shows up in gamestates. I give up.
    Originally Posted by omnicrunch View Post
    Same here. First setup works fine, after that it wont even show up ingame.
    I think I may have found the issue. GuiStatus was only checking for OnDetonate pixels while the DetonateMines variable was true, which was probably turned off while you were configuring it.

    Originally Posted by Araitz View Post
    @thebbandit

    For auto skill use, when shield is down 90% use Q skill,for me is not working and i need this for use vaal discipline when needed
    Make sure you have AutoFlasks Enabled, utilities have been tied into the flasks button so that they can be turned on and off. This is because we have no reliable way at this time to pause the utilities while the syndicate window is active.

    Also make sure you have selected a character type that supports ES, so you need hybrid or CI

    Originally Posted by ZeroneXYZ View Post
    I spread ready-made settings that I use at the moment, for the extension 3440x1440 (21: 9), maybe there are errors, but I checked on my monitor, like everything determines and works, if you find an error, be sure to write. Add this code after 3971 lines in file data\Library.ahk and change line 1343 "Standard|Classic|Cinematic|UltraWide" to "Standard|Classic|Cinematic|UltraWide|UltraWideCinematic" in file PoE-Wingman.ahk
    And to all a happy new year!
    Thank you for the submission, I have added this.

    Patchnotes

    You may notice that this patch increased the speed of the inventory scan by quite a margin. Because of this, I decided to add options between the value of 1 and 2 latency. This way if the script is too fast you can tweak it just a little instead of doubling the delays.

    I have also decided to start up a Patreon page for anyone interested in showing their support. I will see how it goes, maybe set up some tiers and goals for the script.
    Code:
    Version .09.04 January/03/2020
    --------------------------------------------------------------------------------
    Found the issue with OnDetonate, GuiStatus only sampled when Auto-Mines was on
    
    Bugfix for randomly selling maps, better method of determining if its a map
    
    Adjustments of action delays
        ClipItem has been adjusted to make it much faster
        All the PoE-Click library has been adjusted, I left the old methods there
            if for some reason you want to use the old style, edit Old:=0 to Old:=1
    
    Latency setting has new options to allow for smaller incriments of adjustment
        Allow for 1/10ths to give options like 1.4 latency
    
    Added the submission of a new Aspect ratio: Cinematic(43:18)
        Thank you to ZeroneXYZ for their submission

  6. #426
    poebeta's Avatar Member
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    Has anyone been banned for this? I love the idea of this just curious how long till I am caught if their is a chance

  7. #427
    feedmethespell's Avatar Member
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    Can someone just took out the mine detonator code and make a simple script for this only? Will be very thankful !

    Has anyone been banned for this? I love the idea of this just curious how long till I am caught if their is a chance
    You won't get banned for this, it's pixel detection and has nothing to do with game memory reading, writing, etc.

  8. #428
    Ozzie11's Avatar Member
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    Originally Posted by thebbandit View Post
    I think I may have found the issue. GuiStatus was only checking for OnDetonate pixels while the DetonateMines variable was true, which was probably turned off while you were configuring it.



    Make sure you have AutoFlasks Enabled, utilities have been tied into the flasks button so that they can be turned on and off. This is because we have no reliable way at this time to pause the utilities while the syndicate window is active.

    Also make sure you have selected a character type that supports ES, so you need hybrid or CI



    Thank you for the submission, I have added this.

    Patchnotes

    You may notice that this patch increased the speed of the inventory scan by quite a margin. Because of this, I decided to add options between the value of 1 and 2 latency. This way if the script is too fast you can tweak it just a little instead of doubling the delays.

    I have also decided to start up a Patreon page for anyone interested in showing their support. I will see how it goes, maybe set up some tiers and goals for the script.
    Code:
    Version .09.04 January/03/2020
    --------------------------------------------------------------------------------
    Found the issue with OnDetonate, GuiStatus only sampled when Auto-Mines was on
    
    Bugfix for randomly selling maps, better method of determining if its a map
    
    Adjustments of action delays
        ClipItem has been adjusted to make it much faster
        All the PoE-Click library has been adjusted, I left the old methods there
            if for some reason you want to use the old style, edit Old:=0 to Old:=1
    
    Latency setting has new options to allow for smaller incriments of adjustment
        Allow for 1/10ths to give options like 1.4 latency
    
    Added the submission of a new Aspect ratio: Cinematic(43:18)
        Thank you to ZeroneXYZ for their submission
    Thank you for the update. Loot vacuum still does not work though... It feels like the button "F" does not even do anything. What could be a possible workaround this? It was my favorite feature.

    Edit: For the record, all other features that I use (stashing, flasks etc.) work perfectly. Only the loot vacuum does not work.

  9. #429
    LongJohnDude's Avatar Member
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    thebbandit,
    ̶o̶n̶e̶ ̶o̶f̶ ̶l̶a̶s̶t̶ ̶p̶a̶t̶c̶h̶e̶s̶ ̶b̶r̶o̶k̶e̶ ̶"̶U̶t̶i̶l̶i̶t̶y̶ ̶M̶a̶n̶a̶g̶e̶m̶e̶n̶t̶"̶ ̶s̶e̶c̶t̶i̶o̶n̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶ ̶:̶(̶
    ̶I̶ ̶d̶o̶n̶t̶ ̶c̶h̶a̶n̶g̶e̶ ̶a̶n̶y̶ ̶o̶p̶t̶i̶o̶n̶s̶,̶ ̶j̶u̶s̶t̶ ̶u̶p̶d̶a̶t̶e̶ ̶s̶c̶r̶i̶p̶t̶ ̶a̶n̶d̶ ̶a̶f̶t̶e̶r̶ ̶f̶i̶r̶s̶t̶ ̶m̶a̶p̶ ̶r̶e̶a̶l̶i̶z̶e̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶r̶e̶f̶u̶s̶e̶ ̶f̶i̶r̶e̶ ̶a̶n̶y̶ ̶s̶k̶i̶l̶l̶,̶ ̶b̶u̶t̶ ̶f̶l̶a̶s̶k̶s̶ ̶s̶t̶i̶l̶l̶ ̶w̶o̶r̶k̶.̶

    P.S. Cant even roolback to old version coz it don't start w/o update

    The root of the problem is detected - this does not work if the keyboard layout/language is different from the one used in your keybinds. Araitz, mb this will help you.
    Last edited by LongJohnDude; 01-04-2020 at 07:43 AM.

  10. #430
    Araitz's Avatar Member
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    fixed,testing !
    Last edited by Araitz; 01-04-2020 at 11:06 AM.

  11. #431
    thebbandit's Avatar Contributor
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    Originally Posted by LongJohnDude View Post
    thebbandit,
    ̶o̶n̶e̶ ̶o̶f̶ ̶l̶a̶s̶t̶ ̶p̶a̶t̶c̶h̶e̶s̶ ̶b̶r̶o̶k̶e̶ ̶"̶U̶t̶i̶l̶i̶t̶y̶ ̶M̶a̶n̶a̶g̶e̶m̶e̶n̶t̶"̶ ̶s̶e̶c̶t̶i̶o̶n̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶ ̶:̶(̶
    ̶I̶ ̶d̶o̶n̶t̶ ̶c̶h̶a̶n̶g̶e̶ ̶a̶n̶y̶ ̶o̶p̶t̶i̶o̶n̶s̶,̶ ̶j̶u̶s̶t̶ ̶u̶p̶d̶a̶t̶e̶ ̶s̶c̶r̶i̶p̶t̶ ̶a̶n̶d̶ ̶a̶f̶t̶e̶r̶ ̶f̶i̶r̶s̶t̶ ̶m̶a̶p̶ ̶r̶e̶a̶l̶i̶z̶e̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶r̶e̶f̶u̶s̶e̶ ̶f̶i̶r̶e̶ ̶a̶n̶y̶ ̶s̶k̶i̶l̶l̶,̶ ̶b̶u̶t̶ ̶f̶l̶a̶s̶k̶s̶ ̶s̶t̶i̶l̶l̶ ̶w̶o̶r̶k̶.̶

    P.S. Cant even roolback to old version coz it don't start w/o update

    The root of the problem is detected - this does not work if the keyboard layout/language is different from the one used in your keybinds. Araitz, mb this will help you.
    You can use any version you want, just disable the updates. I will always post a new message on this thread whenever there has been a patch, so just keep your eye on this thread for information.

    As far as the issue with keyboard layouts, thats a new one that has not been discussed before. Would you guys mind explaining what was the issue with your keyboard layouts? Special keys instead of the standard ones? I may want to add this information to the troubleshooting guide, if you would be so kind as to describe the issue in more details.

  12. #432
    BossManAdrostos's Avatar Member
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    is there anyway u can add bladeflurry release support? ive been trying to get a plugin for it to work on poehud for many hours now, but i think my knowledge is too limited.

  13. #433
    LongJohnDude's Avatar Member
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    Originally Posted by thebbandit
    As far as the issue with keyboard layouts, thats a new one that has not been discussed before. Would you guys mind explaining what was the issue with your keyboard layouts? Special keys instead of the standard ones? I may want to add this information to the troubleshooting guide, if you would be so kind as to describe the issue in more details.
    Almost all of my keybinds are default one, just language (not game language) on my keyboard was switched to not-english. And in this case script works only for numeric keybinds.

    Originally Posted by thebbandit
    You can use any version you want, just disable the updates.
    This is clear. But what if I’ve already updated and something has stopped working for me? I download the previous major version and can’t get into the settings, because it immediately offers me an update. But there is no configuration file (in which I could disable it) in the distributive, it is created after the first launch. Right? Or am I missing something?

  14. #434
    thebbandit's Avatar Contributor
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    Originally Posted by BossManAdrostos View Post
    is there anyway u can add bladeflurry release support? ive been trying to get a plugin for it to work on poehud for many hours now, but i think my knowledge is too limited.
    I have been considering a method of doing it, the simplest would be just setting up a delay that the script waits after you press primary attack. Then when the time elapses, it will release and repress the button. The other method would be detecting the actual buff, and then release and repress when it detects that it has full stacks.

    The first method is simple and stupid, it has no idea what is going on since its not actually determining anything from the game. User would need to set up the delay properly for it to work.

    The second method would be much smarter, but use processing power to do it. Since the search area is fairly small it wouldn't be much, so I think it would be an good option too. The cons for this method is that it would be designed for 1080 height, and anyone else would need to resample the Bladeflurry icon and the max stacks numbers. Would not need to set the delay, since it will always fire the moment you hit max stacks.

    Look for something related to this soon.

    Originally Posted by LongJohnDude View Post
    Almost all of my keybinds are default one, just language (not game language) on my keyboard was switched to not-english. And in this case script works only for numeric keybinds.
    Ok, that is something that will need to be in the troubleshooting guide, what was the method of resolving the issue? Change your keybindings? or just change back to the regular english keyboard?

    Originally Posted by LongJohnDude View Post
    This is clear. But what if I’ve already updated and something has stopped working for me? I download the previous major version and can’t get into the settings, because it immediately offers me an update. But there is no configuration file (in which I could disable it) in the distributive, it is created after the first launch. Right? Or am I missing something?
    When the script asks if you want to update, it gives you the option of turning off auto updates. Just click turn off updates and you will not be asked again untill you uncheck the box in the configuration tab.

  15. Thanks BossManAdrostos (1 members gave Thanks to thebbandit for this useful post)
  16. #435
    BossManAdrostos's Avatar Member
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    Originally Posted by thebbandit View Post
    I have been considering a method of doing it, the simplest would be just setting up a delay that the script waits after you press primary attack. Then when the time elapses, it will release and repress the button. The other method would be detecting the actual buff, and then release and repress when it detects that it has full stacks.

    The first method is simple and stupid, it has no idea what is going on since its not actually determining anything from the game. User would need to set up the delay properly for it to work.

    The second method would be much smarter, but use processing power to do it. Since the search area is fairly small it wouldn't be much, so I think it would be an good option too. The cons for this method is that it would be designed for 1080 height, and anyone else would need to resample the Bladeflurry icon and the max stacks numbers. Would not need to set the delay, since it will always fire the moment you hit max stacks.

    Look for something related to this soon.

    ok thank you for the response.
    im trying to currently get an ahk script to work via screen capturing for the buff icon of 6 charged bladeflurry that then very quickly releases the RMB . im running into a lot of errors when i try to update old codes that are no longer working. i just lack the knowledge to make stuff function properly i think.
    i really appreciate your work on this.

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