Keep em coming, incrimental updates as they are made
Only patch bugs, seperate new features to another branch
Hey Oak i don't know if you got it to work or not i can't seem to get it to at all but the old one is working flawlessly for me
https://www.ownedcore.com/forums/mmo...ahk-pixel.html ([PoE-Wingman] - Auto-Flask, Auto-Quit & more (AHK, pixel))
Dose the item parse work? when i press f5 it always says no graph data on any item? it gives me all the stats under it and all but is it supposed to show a price for an item?
So ive read this thread back to front, on first install and use, i can get through the calibration no worries, the overlay flickers in and out down the bottom corner but eventually does read activated for flasks, how ever they dont work.
But upon restarting POE or even before, the POE-wingman.ahk disappear and it stuffs the folder permissions on the directory where it was located, the file will no longer load and cannot be re-copied to the same directory.
Capture1.png
capture2.png
OK, I finally had some time to tinker with the script again, and indeed there was some incorrect variables in the detonate function. That has been resolved, and I have also added the option of how long the script will delay pressing detonate again.
For autoskillup, there was a delay that needed to be added between releasing your mouse, moving the mouse and then clicking. I think I found a good delay that allows it to register.
and then for the request of allowing maps to remain in the inventory, i think I came up with a simple solution. Maps on the right 2 columns are skipped if they are magic, rare or unique. You can adjust the column it begins skipping them to allow for the entire inventory (by selecting 1) or none of the inventory (select 0) or columns starting at # (left to right)
Code:Version .09.01 December/29/2019 -------------------------------------------------------------------------------- Bugfix for AutoDetonate function Fixed some incorrect variables, and in the GuiStatus You can now customize the delay after detonation Change this in the flasks and utility tab in Auto-Mine section Timers for the AutoSkillup function are slightly loosened It was too fast, was not clicking the icon properly Added more delays between actions and mouse movement Magic, Rare, or Unique maps in the right 2 columns are skipped from stashing To change the column it begins skipping adjust the dropdown list change to 0 to disable, default is 11 to skip columns 11 and 12 Find this setting in the inventory tab More additions to the Quest items database
that is a pretty odd error, are you sure that is not being cause by a false flag of some kind of antivirus program? The program may be getting quarantined.
Some items have no ninja data, mostly rare items. this is not meant to be a replacement for TradeMacro :P That information is for mostly viewing unique items, maps, gems or currency, or for making custom loot filters that have evaluators based on price.
Last edited by thebbandit; 12-29-2019 at 03:25 AM.
How do I config the automines? Nothing happens when I enable it and go toss some mines, but the tooltip keeps popping up for it being on and off when I spam D
Sadly it doesnt work with 3440x1440 which isnt really 21:9 more like 21:8.7x, is there an easy way to adjust this myself?![]()
Hello,
First of all, thanks for your plugin i've been using it for long times now and its really an ease of life!
But i do have a problem with it, with the disconnect function.
I have it setup to 30% threshold and quit via "D/C" method, with log back in afterwards checked. It work nice when damage are linear most of the time but for exemple when i'm being bursted and so really need to be disconnected, it has some kind of latency wich result into a death, its like the d/c isnt trigger directly.
Do i need to use others quit via settings? Whats the fastest, how to improve it?
Thanks in advance!
How do I set up loot vacuum settings for colors of items without hovering over the actual item to get the color sample? Since the sample you take when you hover is actually a different color from when the item is on the ground. So item picks up fine when I'm manually hovering over the item and hit the item pick up key, but it won't recoginze the item on the ground until I actually hover over it?
you cannot be in the hideout while testing, go out into the world
i have considered a method of loading custom values from an INI, instead of being rescaled you can provide your own. I will be looking into that sometime soon.
I think there is old code that needs to be removed, I continuously check for the screen again and again within each of the health checks firing. This was because the old method was using individual samples and the screen state has changed since the last OnChar check. I feel that I should be able to remove all these backup checks since we can always know the screenstate has not changed since the last sample. I will test and see if this is true.
You will need to turn on loot lock until you do your colors then turn it back off, since it looks like you dont have it enabled. Ingame set Key Pickup to "Use Bound Key (keybind)" in the UI tab. then you can mouse over the loot without making the color change.
how do i install this?
First you want to make sure your resolution aspect ratio is supported, read the first post to find all that information.
Install the latest version of AHK
Make sure your Client.txt file is not above 128 mb (this is in your POE install folder)
Download the latest release, extract to a folder (restrict this folders access rights to your limited user if you are using limited user, for more info go to first post)
Run the PoE-Wingman.ahk file
If you are not using a steamlibrary on your C drive, then you will need to locate your Client.txt file. (this is in your POE install folder)
once you have that done, the more technical parts of the install are done.
Here are some instructions ([WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)) I just posted a little while ago to help get you the rest of the way.