[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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  1. #331
    thebbandit's Avatar Contributor
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    Originally Posted by redpepsi View Post
    Can you explain a bit how to properly setup the Inventory script?
    Only enabled Currency and Maps and it stored the currency then bugged at Maps.
    Should we have any names set as tabs? Does the stash name matter, like the name width? It counts from left to right?
    The name of the tab itself is irrelevant, the position of the tab is what is important. If you look at the dropdown list, your tabs are arranged from slot 1 to 32 and beyond. The script just clicks the dropdown and multiplies the number of tabs by the distance its calculated for one tabs height. So it ends up clicking the Nth tab, then from that point it starts to use the keyboard to move between tabs. If you want to only deposit maps and currency, disable all other tabs by unchecking them. That's it :P not sure what you mean by "it bugged at maps"

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #332
    oreganobag's Avatar Member
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    Likewise I am also having issues with OHB detection.

    The auto-flasks were working flawlessly when I first loaded up the script. However, halfway through one map, it just started spamming them. I made zero changes to the menu. It is now unable to detect the OHB when I click Sample OHB. I've rerun the wizard a few times with no luck. Not sure what happened here.

  3. #333
    YandereLover's Avatar Member
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    I can't get Item Class to work. I've tried every eval and am only putting shield into the Min and it won't pick up any shields from my inventory. Tried with glove, hand, ect. Can't get Item Class to work at all.

  4. #334
    LongJohnDude's Avatar Member
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    Originally Posted by thebbandit
    May want to try adjusting the variance which is the number after the @ symbol and reducing it to see if you get a match.
    Begin detecting at <=0.81
    Re-check - not detect again, than start detect at 0.90 test for flask use in delve - and it broke again
    For some reason this very unstable for me.
    Originally Posted by thebbandit
    or maybe find another color that matches your bar better.
    Can I get a quick guide on how to do this? Mb this will help.

  5. #335
    Kefiraa's Avatar Member
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    I can't get it to work for the life.
    Everything is setup, configured, detected and it still won't fire my flasks.
    Am i doing something wrong?

    Screenshot by Lightshot

  6. #336
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    Good work!

    Where would I begin if I wanted to add organs to one of the stash tabs / prevent it from being sold? I don't mind giving you a hand with some coding once I come back home.
    What's a Parog?
    Looking for competitive Valorant team!

  7. #337
    Kefiraa's Avatar Member
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    I got the flasks to fire. But it's a hit and miss. Sometimes they work fine and minute later it just stops. Mana sometimes fires all the time regardless if i spend it or not.
    It's just not consistent. Any advice ?

  8. #338
    thebbandit's Avatar Contributor
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    Originally Posted by LongJohnDude View Post
    Can I get a quick guide on how to do this? Mb this will help.
    The color was captured between two reserved bars of mana and health, try doing the same and find a color that matches your gamescreen better.

    Originally Posted by Parog View Post
    Good work!

    Where would I begin if I wanted to add organs to one of the stash tabs / prevent it from being sold? I don't mind giving you a hand with some coding once I come back home.
    This is already added to the next version. I am currently finishing adding to a database of quest items before I am completely finished and ready to release. You can preview the next patch by looking at the RGB swapped branch on github, I would say its about 95% done. There is an open thread on the github page if you want to provide feedback on the new version.

    The test build is stable for use, but it may contain modifications that are not intended for release or are not finished.

    Originally Posted by Kefiraa View Post
    I got the flasks to fire. But it's a hit and miss. Sometimes they work fine and minute later it just stops. Mana sometimes fires all the time regardless if i spend it or not.
    It's just not consistent. Any advice ?
    This sounds like an issue caused by your screen colors changing, I would guess you have "Night Light" turned on in your windows settings, or you are using a program such as F.lux which does the same effect. Anything that is modifying your screens colors will affect this script.

  9. Thanks Parog (1 members gave Thanks to thebbandit for this useful post)
  10. #339
    YandereLover's Avatar Member
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    Now I can't get the loot filter to work with anything. Even simple ones like {"Group1":{"Affix":{"Affix1":"PseudoTotalResist","Affix1Eval":">","Affix1Min":"5 "},"Prop":{},"Stats":{}}}

    It just won't take any of my items to a stash tab.

  11. #340
    song414's Avatar Member
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    I am having trouble with two things after running a full setup and referring to the wiki:

    1.) When hitting the portal hotkey from the configuration tab, it only works if I have the inventory open. Is there a way to hit the button with no menus and it'll open a portal and walk through?
    2.) Loot vacuum won't work for me. I am using a loot filter I made from FilterBlade - PoE Filter Customizer - Finetuned for NeverSink's Filter is this supported? If so, what do I need to do to support it? I ended up changing the background color to black on all loot categories, but it doesn't work when I press the pickup button and have everything in the macro enabled for the loot vacuum.

    I use a 4k monitor if that makes a difference.
    Last edited by song414; 12-26-2019 at 05:27 PM.

  12. #341
    thebbandit's Avatar Contributor
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    Originally Posted by YandereLover View Post
    Now I can't get the loot filter to work with anything. Even simple ones like {"Group1":{"Affix":{"Affix1":"PseudoTotalResist","Affix1Eval":">","Affix1Min":"5 "},"Prop":{},"Stats":{}}}

    It just won't take any of my items to a stash tab.
    I cannot say what is going wrong with your config, I dont have enough to work with to help you determine that.

    Originally Posted by song414 View Post
    I am having trouble with two things after running a full setup and referring to the wiki:

    1.) When hitting the portal hotkey from the configuration tab, it only works if I have the inventory open. Is there a way to hit the button with no menus and it'll open a portal and walk through?
    2.) Loot vacuum won't work for me. I am using a loot filter I made from FilterBlade - PoE Filter Customizer - Finetuned for NeverSink's Filter is this supported? If so, what do I need to do to support it? I ended up changing the background color to black on all loot categories, but it doesn't work when I press the pickup button and have everything in the macro enabled for the loot vacuum.

    I use a 4k monitor if that makes a difference.
    From what I can tell your hotkey is not assigned for your inventory properly, ensure that you have it assigned to your correct ingame hotkey. This will probably fix the first issue

    Second issue will require more work to get the desired result from your own custom filter. You will need to modify everything to get rid of all transparency. Then you will need to simplify the number of background colors to a handful. Then you need to sample all the different type of colors you are using for your backgrounds. The colors must also not conflict with the terrain so you don't get your mouse stuck clicking the floor.

    As you can see this is much more involved of a process and is why I have provided a demo filter to use with it. It works best with between two to five sets of background colors in its current state, and that is easily maxed out with most of the filters out there. They are also not concerned with having unique colors that do not match any of the games colors.

  13. #342
    dave99's Avatar Member
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    Originally Posted by thebbandit View Post
    It is not advised, but you could yes. The lines effecting this would be anything with Gui 2: in the line, so search for those and you will find them. Then in gottagofast script the lines have Gui, 1:



    Go to configuration tab, then Individual Sample button.
    Place a mine, then click Detonate Color button
    Accept the popup that states the color sampled
    Go back to Configuration tab and click Show Gamestates
    Place a mine
    Confirm the Mines are being detected.
    Make sure your Detonate mines key is set to D in the game
    Go into options and enable Auto-Mine in the top right of the Flasks and Utility tab
    Save your Configuration
    DONE
    Hi, thanks again for this nice program. I was starting up a miner and I was throwing as fast as I could and noticed the mines would detonate at about 4 mines. Is there any way to increase the delay to get closer to the 23 mine limit for higher boss damage?

  14. #343
    Oakmyload's Avatar Member
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    I also am having a problem with flasks stopping to work randomly. It was working perfectly fine with my original configuration and set up several hours ago. I logged off the game and went out came back and now it is not working. I ran the wizard again to get new configurations and still it won't work all my gamestates seem to be in order and I reloaded the script and everything and it still isn't working.. I checked to make sure I don't have night light or anything else on and even if I did when I reran the wizard shouldn't it have corrected it? If there is anythign else I can try thank you

  15. Thanks Gimli45454 (1 members gave Thanks to Oakmyload for this useful post)
  16. #344
    song414's Avatar Member
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    Originally Posted by thebbandit View Post
    I cannot say what is going wrong with your config, I dont have enough to work with to help you determine that.



    From what I can tell your hotkey is not assigned for your inventory properly, ensure that you have it assigned to your correct ingame hotkey. This will probably fix the first issue

    Second issue will require more work to get the desired result from your own custom filter. You will need to modify everything to get rid of all transparency. Then you will need to simplify the number of background colors to a handful. Then you need to sample all the different type of colors you are using for your backgrounds. The colors must also not conflict with the terrain so you don't get your mouse stuck clicking the floor.

    As you can see this is much more involved of a process and is why I have provided a demo filter to use with it. It works best with between two to five sets of background colors in its current state, and that is easily maxed out with most of the filters out there. They are also not concerned with having unique colors that do not match any of the games colors.
    Thanks I will try to check my inventory hotkey and see if that fixes it later.

    For the lootfilter, are you saying that the default colors provided are tested already and to change my background on my loot filters to match that color scheme?

  17. #345
    thebbandit's Avatar Contributor
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    Originally Posted by song414 View Post
    Thanks I will try to check my inventory hotkey and see if that fixes it later.

    For the lootfilter, are you saying that the default colors provided are tested already and to change my background on my loot filters to match that color scheme?
    The new version is using a wraper for findtext I made to just create a small 2x2 pixel square string and search for that. It makes it much faster than pixelsearching for the colors individually.



    The new v09 release is up on Master branch, enjoy guys and have a happy holidays. It requires that you paste the new install on top of your old one to overwrite all the files. Then use the transition script if you want to keep your old profiles and color samples. I hope you guys can notice the new reaction speed of the script, as it has become nearly instantaneous. Same goes for mines, they fire much more quickly now. As always there is a ton of changes that were made in this version which you can read about in the change log

    Code:
    Release Notes
    --------------------------------------------------------------------------------
    Version .09.00 December/26/2019
    --------------------------------------------------------------------------------
    -----------------------Script has been converted to RGB-------------------------
    --------------------------------------------------------------------------------
    ---------------Update Will Require re-install and transition script-------------
    --------------------------------------------------------------------------------
    I have created a transition script that will take old settings.ini and update
        It asks to move all profiles into their own profiles.ini file
        It asks to swap all BGR values to RGB
        It asks if you want to delete your old Loot Colors key
            This is to allow for using the new FilterBlade pack colors
    
    It is an easy process to check if its all working, check gamestates to confirm
    If they are not registering, go to hideout and run the wizard
    Once your done, save your configuration and your new samples are set!
    
    The reason for all this adjustment, is to standardize the script for a faster method
    Complete replacement of PixelGetColor with ScreenShot and ScreenShot_GetColor
        This provides a massive speed increase for all the pixel sampling
        Instead of sampling the screen multiple times, we capture once and reuse
        This also solves issues of false positives where the screen has changed
    
    Massive speed boost for the script, cutting the overall flask MS time to 40-90ms
        We can sample as many screen positions in our status check with marginal difference
    Same change has been done to the inventory scan, and its MUCH faster now
        The things slowing it down was moving the mouse and empty slots
            Screenshoting the inventory removes the need to move the mouse away each collumn
            And sampling the status of each slot has become nearly instantaneous
    
    This new speed does come at the cost of processing power
        Old script was around .7% and this can be 4-9% load
    
    --------------------------------------------------------------------------------
    Patch Notes
    --------------------------------------------------------------------------------
    Version .09.00 December/26/2019
    --------------------------------------------------------------------------------
    Main Logic loop has been changed slightly to improve speed
        DetonateMines is no longer in a seperate loop
            Checks to determine detonation are now done in GuiStatus
            Detonation of mines is now nearly instantaneous
        Main logic loop will now always be running instead of toggled on or off
            If all relevant options are disabled it just returns at start
    
    Loot Vacuum has been adjusted to remove the need of flipping from BGR to RGB
    If you have custom colors set up for the loot vacuum, you will want to swap R and B
        I would recommend using the transition script to swap the colors
        Load the loot vacuum settings to confirm the colors are correct
    
    All default samples have been updated for the latest patch using RGB
        It is still recommended to do calibration
    
    Added Doors to the openable list for Loot Vacuum
        also adds an +y offset to the click so it is more accurate
        I applied this offset to all the openables
    
    Fixed Elemental DPS parser, now gives readout of all added ele damage
        was only parsing the first elemental damage before, now parses all fields
    
    Basic implimentation of an affix count has been introduced to the parser
        Does not account for all double affixes, but I put exceptions for unique ones
        Double basic affixes will be more difficult to determine if its an extra line
    
    Rewrite of how implicits and corruptions are parsed
        This helps with simplifying the affix count
    
    Added suggestion by danmarzola for Organ Parts
        Prop.IsOrgan will read the type of organ it is for further matching with CLF
        to match for specific type use ~ Heart|Lung|Brain|Liver|Eye
        Or match Prop.SpecialType = Organ
    
    Added Stash tab option for Organs and Support Gems
    
    Loot Vacuum now lets go of left or right mouse when its about to click
        Returns your mouse to its former state afterwards
        This lets you move or cast skills while looting
    
    Coord tool reverted to messagebox
        Now allows for copying the Coordinates to the clipboard
        Or copy both color and coords
    
    First load seeks to end of file if log too large
    
    Item Parser displays Custom Loot Filter matching group and the tab it will go
    
    Now detects for Quest items and skips them
    
    Adjustments to the way JSON files are stored
        Saved in pretified format
        Bases.json has been updated to remove unnecessary clutter
        Ninja.json is no longer one line
    
    Default league updated to Metamorph for Ninja Parser
    
    Matches Vaal Skillgems properly now
        Use Prop.VaalGem with the CLF to sort them
    
    MoveStash now optionally checks for GuiStatus("OnStash") to not interfere with screenshot
    
    Rewrite of Hex2FindText to allow for any shape of rectangle or square
    
    Loot Vacuum will allow for looting while holding down RButton
    	It now stops LButton
    	
    AutoSkillup now only fires when your not holding a mouse button down
    
    FilterBlade URL has been added to the FilterBlade.zip file
        this lets you load the filter and customize which things hide or show
    
    Added new sample locations for OnLeft and OnDelveChart
        added these to all the supported ratios
        The allow the script to pause when
            Voltaxic generator panel, Challenges, settings etc is open
            Subterranean Chart is open
    
    Reworked the output from GuiStatus
        It now returns true when OnChar and No panels are open
    
    GottaGoFast updated to use new GuiStatus checks
    
    ItemSort now temporarily disables the main logic loop
        For some reason they slowed down the inventory scan when not in town
    
    Fixed overlapping variables related to AutoDetonate
        This was effecting the Gamestates panel using DetonateMines var
        Renamed to OnDetonate and OnDetonateDelve

  18. Thanks redpepsi, Gimli45454 (2 members gave Thanks to thebbandit for this useful post)
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