[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #316
    thebbandit's Avatar Contributor
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    Originally Posted by Vhyaz View Post
    Want to use this for mine however getting Error at line 11456 + library.ahk cannot be opened.
    Originally Posted by LrdEtrius View Post
    I'm getting this error whenever I try to run it.

    Code:
    Error:  Too many parameters passed to function.
    
    Specifically: StrSplit(PossibleBase[1], " ",,2)
    
    	Line#
    	3398: {
    	3399: Prop.ItemName := Prop.ItemName . A_LoopField . "
    "  
    	3400: Prop.ItemName := StrReplace(Prop.ItemName, "<<set:MS>><<set:M>><<set:S>>", "")  
    	3401: StandardBase := StrReplace(A_LoopField, "Superior ", "")
    	3402: StandardBase := StrReplace(StandardBase, "<<set:MS>><<set:M>><<set:S>>", "")
    	3403: PossibleBase := StrSplit(StandardBase, " of ")
    	3404: StandardBase := PossibleBase[1]
    --->	3405: PossibleBase := StrSplit(PossibleBase[1], " ",,2)
    	3406: PrefixMagicBase := PossibleBase[2]
    	3408: For k,v in Bases
    	3409: {
    	3410: if (Bases[k]["name"] = StandardBase) || (Bases[k]["name"] = PrefixMagicBase)  
    	3411: {
    	3412: Prop.Width := Bases[k]["inventory_width"]  
    	3413: Prop.Height := Bases[k]["inventory_height"]  
    
    The program will exit.
    Is there a way to fix this?
    Try updating your AHK to the latest version and see if that fixes your issues, both sound related to an outdated AHK install.


    Originally Posted by magicneo View Post
    Hello,

    Since 8.12 its not working anymore for me. OnChar calibration seems allright but nothing work.
    With HOB i have "Make sure you see the overhead HB" else i have it.
    Can you help me ?
    OHB only works for people using a 1080 height resolution, it is only required for Delve mode. If your resolution is not 1080 height, then disable OHB and turn off Auto-quit when you go into mines. You will get flagged for 0 health when you go into darkness, so expect everything to fire on cooldown.
    Last edited by thebbandit; 12-20-2019 at 03:12 PM.

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) &amp; Loot (Manage, Filter, Click)
  2. #317
    song414's Avatar Member
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    Originally Posted by thebbandit View Post
    Try updating your AHK to the latest version and see if that fixes your issues, both sound related to an outdated AHK install.




    OHB only works for people using a 1080 height resolution, it is only required for Delve mode. If your resolution is not 1080 height, then disable OHB and turn off Auto-quit when you go into mines. You will get flagged for 0 health when you go into darkness, so expect everything to fire on cooldown.
    Awesome script, appreciate the work you put into it. Was wondering if there were plans to update with a 4k resolution config?

  3. #318
    thebbandit's Avatar Contributor
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    Originally Posted by song414 View Post
    Awesome script, appreciate the work you put into it. Was wondering if there were plans to update with a 4k resolution config?
    Sure, just donate a 4k screen setup for me

    obv, im kidding but there is just no way for me to do samples for resolutions I cannot test on. but the scaling function should work for 4k since its standard 16:9
    Last edited by thebbandit; 12-20-2019 at 03:58 PM.

  4. #319
    dave99's Avatar Member
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    Hi there, I am new to the script. Nice job. Anyway, to start out I want to do something very simple...just have flasks #4 and #5 activate with just a keystroke. The default key is CapsLock and it works fine, but it is awkward for me so I wonder how I might adjust. My preferred hotkey would be #4 to activate them both - is that possible?

  5. #320
    Nugiyen's Avatar Member
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    Autominer suddenly stopped working? I checked the gamestate thing and it just doesn't recognize when the mines button is up anymore. Also possibly a problem with enabling autoflask? Takes me like 40 times pressing the button to finally get it to enable.

    I've completely redownloaded the script and both these issues still persist.

  6. #321
    kerpl0p's Avatar Member
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    cant make autominer work, whats wrong?

  7. #322
    thebbandit's Avatar Contributor
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    Originally Posted by Nugiyen View Post
    Autominer suddenly stopped working? I checked the gamestate thing and it just doesn't recognize when the mines button is up anymore. Also possibly a problem with enabling autoflask? Takes me like 40 times pressing the button to finally get it to enable.

    I've completely redownloaded the script and both these issues still persist.
    Originally Posted by kerpl0p View Post
    cant make autominer work, whats wrong?
    If the game is not recognizing that a mine is placed, recalibrate the color. Sometimes the pixel color changes from a patch, or w/e and you may need to adjust for that.



    Originally Posted by dave99 View Post
    Hi there, I am new to the script. Nice job. Anyway, to start out I want to do something very simple...just have flasks #4 and #5 activate with just a keystroke. The default key is CapsLock and it works fine, but it is awkward for me so I wonder how I might adjust. My preferred hotkey would be #4 to activate them both - is that possible?
    I have avoided doing stuff like this because it interferes with typing in the game. If you are convinced you want to do something like that, its a pretty simple one line script:

    Code:
    ~4::Send 5
    Last edited by thebbandit; 12-20-2019 at 10:59 PM.

  8. #323
    houmanah's Avatar Member
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    Been using the autoflask script and it works magnificently! But i couldnt get the autoquit to work. Since I am LL, everytime i reserve my life the script quits me. Am i doing something wrong?

  9. #324
    LongJohnDude's Avatar Member
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    thebbandit, OHB definitely not work, was bricked in one of the last patches. I re-calibrate all, and all functions except this delve feature work fine (my screen is 1080p 16:9). "Sample OHB" functions return me this unknown.png error . Ofc bar turned on.

    P.S. "Utility Management" don't recognize when I on Nico's Votaxic Generator or Jun's Investigation Board and fire skill that have trigger on icon state.

  10. #325
    thebbandit's Avatar Contributor
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    Originally Posted by houmanah View Post
    Been using the autoflask script and it works magnificently! But i couldnt get the autoquit to work. Since I am LL, everytime i reserve my life the script quits me. Am i doing something wrong?
    For lowlife you will want to be using CI type instead, then autoquit will be based on ES.

    Originally Posted by LongJohnDude View Post
    thebbandit, OHB definitely not work, was bricked in one of the last patches. I re-calibrate all, and all functions except this delve feature work fine (my screen is 1080p 16:9). "Sample OHB" functions return me this unknown.png error . Ofc bar turned on.

    P.S. "Utility Management" don't recognize when I on Nico's Votaxic Generator or Jun's Investigation Board and fire skill that have trigger on icon state.
    I will add them to the new version, definitely want to pause on those panels. It will add 2 more calibrations to do, but they are fairly easy to access. For the Syndicate panel we can sample the Betrayal Help Button that pops up, and for the Voltaxic generator, I think instead of adding another one. We can combine just sample a more common color between stashes, options and challenges panel. I will go ahead and change that soon.

    Then as far as the OHB is concerned, I have great news. I have been able to develop a wrapper that creates different shaped squares or rectangles, and one of the first uses will be creating the OHB string without the need of sampling it. Because we already know its going to be 2 pixels height, and a specific width I will just allow to adjust the Width and Color then generate the rest automatically.

    As far as the OHB being detected, I am showing it working on my end. I go into the mines and it switches over and detects it. If you want to try and bugtest this, you can use the FindText interface to test the string. Copy the OHB string, open the FindText GUI and then click Test Clipboard to see if it is being detected, and where it ends up matching. If its matching properly with the test but not in the script then there is something going wrong in between I will need to look at.

  11. #326
    JewishBagels's Avatar Member
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    Sorry if this is a noob question and it has been questioned elsewhere. But is this working in the new league 3.9.1 and not bannable? Does it insert or just read? I want to use it, but just wanted to know if it inserted or not seeing that is generally how you get banned.

  12. #327
    LongJohnDude's Avatar Member
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    Originally Posted by thebbandit
    Copy the OHB string, open the FindText GUI and then click Test Clipboard to see if it is being detected, and where it ends up matching. If its matching properly with the test but not in the script then there is something going wrong in between I will need to look at.
    Done.
    - in mine "Sample OHB" still return false
    - FindText ("|<1080 Middle Bar>[email protected]$104.zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzy") result 555.png
    After this window small square appears on left side my exp bar, it twinkle blue/red and moves to the right by jumping (start at ~10% exp and end near 60%), sound oddly but mb this is important?

  13. #328
    kerpl0p's Avatar Member
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    Sorry for asking, but i made calibrations and it shows up in green color(auto detonate mines) but it doesnt work for me i dont know why, it just dont auto-detonate.
    Any idea how can i fix it? playing on 1920x1080

  14. #329
    thebbandit's Avatar Contributor
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    Originally Posted by JewishBagels View Post
    Sorry if this is a noob question and it has been questioned elsewhere. But is this working in the new league 3.9.1 and not bannable? Does it insert or just read? I want to use it, but just wanted to know if it inserted or not seeing that is generally how you get banned.
    It is very unlikely but any script such as this has the posibility. Its doing unhuman speed clicking and mouse movement, which in itself is already enough if they really wanted to monitor your client. I have outlined steps you can take to protect yourself, the link is in the main post regarding running as a limited user. But no, there is no insertion used for this script, its purely screen detection. Tons and tons of pixel checks, or screen capturing and sampling. It uses more processing power in order to do this though, compared to ExileAPI or CheatEngine.

    As far as it working, yes I can say that its working great for myself so far this league. Look for an update soon with v.09

    Originally Posted by LongJohnDude View Post
    Done.
    - in mine "Sample OHB" still return false
    - FindText ("|<1080 Middle Bar>[email protected]$104.zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzy") result 555.png
    After this window small square appears on left side my exp bar, it twinkle blue/red and moves to the right by jumping (start at ~10% exp and end near 60%), sound oddly but mb this is important?
    May want to try adjusting the variance which is the number after the @ symbol and reducing it to see if you get a match. or maybe find another color that matches your bar better. The script is designed around the fact that it also matches other things on the screen. It only searches a small area in the center of the screen where the OHB is possibly located. This is how it allows you to scroll in or out while still tracking it.


    Originally Posted by kerpl0p View Post
    Sorry for asking, but i made calibrations and it shows up in green color(auto detonate mines) but it doesnt work for me i dont know why, it just dont auto-detonate.
    Any idea how can i fix it? playing on 1920x1080

    Make sure your detonate key is set to D ingame, then check the Auto-Mine box on the flasks and Utility tab
    Last edited by thebbandit; 12-24-2019 at 04:53 AM.

  15. #330
    redpepsi's Avatar Member
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    Can you explain a bit how to properly setup the Inventory script?
    Only enabled Currency and Maps and it stored the currency then bugged at Maps.
    Should we have any names set as tabs? Does the stash name matter, like the name width? It counts from left to right?

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