[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

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90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #406
    cong182's Avatar Member
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    i got fps drop problem, its working fine with v8.0, but 9.0 is laggy.

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #407
    Gimli45454's Avatar Member
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    Originally Posted by thebbandit View Post
    hmm that is interesting, maybe some bug related to AMD? I remember someone mentioning they had an AMD as well when they reported processing load being very high. It would be something worth starting a bug report for, maybe we can create one thread for everyone reporting this issue to compile their information in one place. Maybe the AMD thing is the common issue here, and if so then we may need to see if the FindText library has issues with people using AMD chips, because thats what I changed here. The script is now using screenshot function exclusively.





    Download the .9 release
    Make a fresh install
    Copy your old:
    settings.ini
    /data/LootFilter.ini
    /data/LootFilter.json
    /data/LootFilterTabs.json
    /data/IgnoredSlot.json

    If your settings.ini contains profiles, run the transfer script so you can save those

    optionally accept the RGB swap if you want to try using your old samples

    Now run the script, and you will be able to do your calibrations, run the wizard and then confirm its working with gamestates
    If you have not already, I would suggest enabling "Persistant Auto-Toggles" in the configuration tab
    Now you can confirm it has registered your gamestates, you want to save configurations while your on your character
    this will now save all your characters health and mana colors.
    then you are done configuring, enable flasks, quit, or quicksilver and go play
    Here is my setting. Still haven't been able to get it to work

    OnChar.PNGmain.PNGConfig.PNG

  3. #408
    bigcheater1's Avatar Member
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    Any chance of supporting steam controller? Button bindings are a little wonky.

  4. #409
    d13h4rd's Avatar Member
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    i get this error and cant use

  5. #410
    Araitz's Avatar Member
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    can someone help me ? PLEASE detonate mines and auto skill for me is not working Screenshot by Lightshot what i need to do¿?

  6. #411
    jek68's Avatar Member
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    I also agree with you that automatic detonation does not work correctly, when you just run the script, everything works, it’s worth switching to another card, it does not work. Tell me, is this a problem?

  7. #412
    jek68's Avatar Member
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    at first, I didn’t succeed either, then I pressed the detonation button (D), it worked for me, but when switching to another card it doesn’t work

  8. #413
    jek68's Avatar Member
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    at first, I didn’t succeed either, then I pressed the detonation button (D), it worked for me, but when switching to another card it doesn’t work

  9. #414
    brightsidecz's Avatar Member
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    I got a bit of a problem, the wingman disconnexts me everytime I pick up azurite in delve saying "ohb not found"

    when I try to calibrate OHB in delve it says mCldI0b.png and A2XS4a8.png in game.

    I have OHB tho 20D0oSW.png

    these are my settings pxUaWQP.png

    9v05ZQL.png this one doesn't seem to make any difference, the script disconects me everytime I try to pick up azurite with this option on/off

  10. #415
    ketchup786's Avatar Member
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    Still working?
    gonna try it and would like to donate if works fine, any patreon or some?

  11. #416
    Araitz's Avatar Member
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    PLEASE only need how to know for work "auto skill" can someone can explain me ?

  12. #417
    thebbandit's Avatar Contributor
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    Originally Posted by brightsidecz View Post
    I got a bit of a problem, the wingman disconnexts me everytime I pick up azurite in delve saying "ohb not found"

    when I try to calibrate OHB in delve it says mCldI0b.png and A2XS4a8.png in game.

    I have OHB tho 20D0oSW.png

    these are my settings pxUaWQP.png

    9v05ZQL.png this one doesn't seem to make any difference, the script disconects me everytime I try to pick up azurite with this option on/off
    Switch to OHB will change detection method for your health to the Overhead Health Bar, instead of using the health globe to sample. If your having issues with the OHB being detected, try adjusting the number that represents the Variance of the string. it is the number that says 97, try adjusting it lower to get a better match. As far as it disconnecting you, I have tried to get all the kinks worked out but it may have false positives for being low on health. I would recommend turning off autoquit in mines to be safe you wont get accidentally kicked out.

    Originally Posted by ketchup786 View Post
    Still working?
    gonna try it and would like to donate if works fine, any patreon or some?
    Yup, still working as long as you have a supported resolution and the ability to learn how the script functions. Try starting off with the wiki and read through some of the docs, they should help you get up to speed on the setup process. If you find that you enjoy the script and want to donate, there is a link to donate if you right click on the tray icon. Or donate by clicking this link.

    Originally Posted by Araitz View Post
    PLEASE only need how to know for work "auto skill" can someone can explain me ?
    Are you mentioning the AutoSkill-up function that levels your skill gems, or are you talking about the Utilities section that casts abilities for you?


    Patchnotes
    Code:
    Version .09.03 January/02/2020
    --------------------------------------------------------------------------------
    Additions to the Custom Loot Filter
        Added inlfuence types to item parser
            Prop.Influence ~ Elder|Shaper|Hunter|Redeemer|Warlord|Crusader
        Prop.ChaosValue and Prop.ExaltValue added to selectable list
        Prop.MapTier, Affix.GrantedSkill & Affix.GrantedSkillLevel have been added
    
    Ninja API Parser adjusted to acount for changes to maps
        Now matches maps based on their tier
        Unique maps will not match based on tier (they are inconsistant tiering)
    
    Debug messages have all been adjusted to take up less screen space
        Simplified the FlaskMS readout to just simple MS time and CPU load
            it will show the largest number in the last half second
        C log output has also been simplified, shows status and current location
    
    CPU load has been reduced by removing CoolTime() from everything
        It was great for determining exact ms values down to the microsecond
        its purpose is done though, and we no longer need this
    
    Loot Vacuum has been implimented into the main timer, no longer loops on its own
        This seems to speed up the first press of the hotkey
        also allows the rest of script to keep running while pressed
    
    Calibration for OnDetonate has been streamlined
        The two buttons have been combined, it just determines if you are OnMines
        Same has been done to the calibration wizard
        Same in gamestates, they are just one status OnDetonate

  13. Thanks redpepsi, Gimli45454 (2 members gave Thanks to thebbandit for this useful post)
  14. #418
    Ozzie11's Avatar Member
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    I don't know why but after last update, loot vacuum stopped working, no matter how many times I resampled the colors or reloaded the script, it does not work

  15. #419
    ZeroneXYZ's Avatar Member
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    I spread ready-made settings that I use at the moment, for the extension 3440x1440 (21: 9), maybe there are errors, but I checked on my monitor, like everything determines and works, if you find an error, be sure to write. Add this code after 3971 lines in file data\Library.ahk and change line 1343 "Standard|Classic|Cinematic|UltraWide" to "Standard|Classic|Cinematic|UltraWide|UltraWideCinematic" in file PoE-Wingman.ahk
    Code:
    Else If (ResolutionScale="UltraWideCinematic") {
    	;Item Inventory Grid
    	Global InventoryGridX := [ Round(GameW/(3440/2579)), Round(GameW/(3440/2649)), Round(GameW/(3440/2719)), Round(GameW/(3440/2789)), Round(GameW/(3440/2860)), Round(GameW/(3440/2930)), Round(GameW/(3440/3000)), Round(GameW/(3440/3070)), Round(GameW/(3440/3140)), Round(GameW/(3440/3211)), Round(GameW/(3440/3281)), Round(GameW/(3440/3351)) ]
    	Global InventoryGridY := [ Round(GameH/(1440/851)), Round(GameH/(1440/921)), Round(GameH/(1440/992)), Round(GameH/(1440/1062)), Round(GameH/(1440/1132)) ]
    	;Detonate Mines
    	Global DetonateDelveX:=GameX + Round(GameW/(3440/2934))
    	Global DetonateX:=GameX + Round(GameW/(3440/3090))
    	Global DetonateY:=GameY + Round(GameH/(1440/1202))
    	;Scrolls in currency tab
    	Global WisdomStockX:=GameX + Round(GameW/(3440/164))
    	Global PortalStockX:=GameX + Round(GameW/(3440/228))
    	Global WPStockY:=GameY + Round(GameH/(1440/353))
    	;Status Check OnMenu
    	global vX_OnMenu:=GameX + Round(GameW / 2)
    	global vY_OnMenu:=GameY + Round(GameH / (1440 / 72))
    	;Status Check OnChar
    	global vX_OnChar:=GameX + Round(GameW / (3440 / 54))
    	global vY_OnChar:=GameY + Round(GameH / ( 1440 / 1217))
    	;Status Check OnChat
    	global vX_OnChat:=GameX + Round(GameW / (3440 / 0))
    	global vY_OnChat:=GameY + Round(GameH / ( 1440 / 850))
    	;Status Check OnInventory
    	global vX_OnInventory:=GameX + Round(GameW / (3440 / 2991))
    	global vY_OnInventory:=GameY + Round(GameH / ( 1440 / 47))
    	;Status Check OnStash
    	global vX_OnStash:=GameX + Round(GameW / (3440 / 448))
    	global vY_OnStash:=GameY + Round(GameH / ( 1440 / 42))
    	;Status Check OnVendor
    	global vX_OnVendor:=GameX + Round(GameW / (3440 / 1264))
    	global vY_OnVendor:=GameY + Round(GameH / ( 1440 / 146))
    	;Status Check OnDiv
    	global vX_OnDiv:=GameX + Round(GameW / (3440 / 822))
    	global vY_OnDiv:=GameY + Round(GameH / ( 1440 / 181))
    	;Life %'s
    	global vX_Life:=GameX + Round(GameW / (3440 / 128))
    	global vY_Life20:=GameY + Round(GameH / ( 1440 / 1383))
    	global vY_Life30:=GameY + Round(GameH / ( 1440 / 1356))
    	global vY_Life40:=GameY + Round(GameH / ( 1440 / 1329))
    	global vY_Life50:=GameY + Round(GameH / ( 1440 / 1302))
    	global vY_Life60:=GameY + Round(GameH / ( 1440 / 1275))
    	global vY_Life70:=GameY + Round(GameH / ( 1440 / 1248))
    	global vY_Life80:=GameY + Round(GameH / ( 1440 / 1221))
    	global vY_Life90:=GameY + Round(GameH / ( 1440 / 1194))
    	;ES %'s
    	If YesEldritchBattery
    		global vX_ES:=GameX + Round(GameW / (3440 / 3222))
    	Else
    		global vX_ES:=GameX + Round(GameW / (3440 / 225))
    	global vY_ES20:=GameY + Round(GameH / ( 1440 / 1383))
    	global vY_ES30:=GameY + Round(GameH / ( 1440 / 1356))
    	global vY_ES40:=GameY + Round(GameH / ( 1440 / 1329))
    	global vY_ES50:=GameY + Round(GameH / ( 1440 / 1302))
    	global vY_ES60:=GameY + Round(GameH / ( 1440 / 1275))
    	global vY_ES70:=GameY + Round(GameH / ( 1440 / 1248))
    	global vY_ES80:=GameY + Round(GameH / ( 1440 / 1221))
    	global vY_ES90:=GameY + Round(GameH / ( 1440 / 1194))
    	;Mana
    	global vX_Mana:=GameX + Round(GameW / (3440 / 3314))
    	global vY_Mana10:=GameY + Round(GameH / (1440 / 1409))
    	global vY_Mana90:=GameY + Round(GameH / (1440 / 1165))
    	Global vH_ManaBar:= vY_Mana10 - vY_Mana90
    	Global vY_ManaThreshold:=vY_Mana10 - Round(vH_ManaBar* (ManaThreshold / 100))
    	;GUI overlay
    	global GuiX:=GameX + Round(GameW / (3440 / -10))
    	global GuiY:=GameY + Round(GameH / (1440 / 1370))
    	;Divination Y locations
    	Global vY_DivTrade:=GameY + Round(GameH / (1440 / 983))
    	Global vY_DivItem:=GameY + Round(GameH / (1440 / 805))
    	;Stash tabs menu button
    	global vX_StashTabMenu := GameX + Round(GameW / (3440 / 853))
    	global vY_StashTabMenu := GameY + Round(GameH / ( 1440 / 195))
    	;Stash tabs menu list
    	global vX_StashTabList := GameX + Round(GameW / (3440 / 1000))
    	global vY_StashTabList := GameY + Round(GameH / ( 1440 / 148))
    	;calculate the height of each tab
    	global vY_StashTabSize := Round(GameH / ( 1440 / 29))
    }
    And to all a happy new year!

  16. #420
    noneyatemp's Avatar Active Member
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    Nevermind.
    Last edited by noneyatemp; 01-03-2020 at 11:52 AM.

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