PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #3796
    kamr's Avatar Member
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    same problem

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #3797
    monk1111's Avatar Member
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    Yep,Hud is broken after Patch

  3. #3798
    r0bot85's Avatar Member
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    Seems as of my writing this the Github shows a change to the source 2 hours ago noting "all offsets moved +100 with 3.6.3" i would expect a new release soon.

  4. #3799
    sircharms's Avatar Member
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    So I got it to work by starting hud at the log-in screen. Stashie doesn't work but it's better than nothing.

  5. Thanks d3pleb, Kronix, s4anon (3 members gave Thanks to sircharms for this useful post)
  6. #3800
    Philss's Avatar Member
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    Originally Posted by sircharms View Post
    So I got it to work by starting hud at the log-in screen. Stashie doesn't work but it's better than nothing.
    woa thanks lol

  7. #3801
    m03bius's Avatar Member
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    just recompile it and it works

    Some print bugs with stashie over the tab names on the selector but overall working

  8. #3802
    teapa's Avatar Member
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    thanks yes working like that just that flasks don't work we must to wait

  9. #3803
    Forumuser1000's Avatar Active Member
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    Flasks & other plugins still don't work unfortunately. Will have to just be patient and wait for an update.

  10. #3804
    guru007's Avatar Member
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    Originally Posted by m03bius View Post
    just recompile it and it works

    Some print bugs with stashie over the tab names on the selector but overall working
    can you upload the recompliled version, I dont have the studio to compile it.

  11. #3805
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by guru007 View Post
    can you upload the recompliled version, I dont have the studio to compile it.
    I wouldn't trust anyone's uploaded executables. Just wait for someone to recompile and push it. I'm sure they will get to it at some point tomorrow

  12. #3806
    DeadCellxxx's Avatar Member
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    ya its working but basicflask isnt working atm

    stand corrected all in well
    Last edited by DeadCellxxx; 03-28-2019 at 01:45 AM.

  13. #3807
    theMickey's Avatar Member
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    While we wait for an official new release, a liitle (off topic) question: I'm able to compiie PoeHUD myself, and it's working with the latest "moved offsets" patch. But there are still some problems I can't fiugure out how to accomplish:

    1. There's no "cimgui.dll" in the output directory. I think this is based on this repositry, how would I include this in the PoeHUD build?
      (I know I can just copy it from the last release, but I still want to know how to include the sources into PoeHUD.)
    2. Similar with compiling plugins. If I try to compile Stashie, it fails, because it has dependencies from PoeHUD. How do I include PoeHUD in Stashie so I could compile Stashie?
    3. If I compile PoeHUD, VS2017 only generates the .exe file. But if I check TehCheat's "Release" directory, every DLL has been rebuilt together with the .exe. Is this the reason why plugins don't work with my compiled .exe version, because the DLLs don't match? How do I get VS2017 to compile the DLLs also?

    Any help would be great! Thanks a lot in advance!
    Last edited by theMickey; 03-28-2019 at 03:56 AM.

  14. #3808
    TehCheat's Avatar ★ Elder ★
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    @Sychotix has been working hard on a performance improvement for HUD. It's a mix of reading poe's memory in a much smarter and less taxing way, and caching what is read. The combination of both should lead to a lot better performance for those on potatoes. If you struggle with performance when running poehud, I strongly suggest giving it a try and letting him/us know what your results are.

    This is not part of the main HUD project yet, but it will be soon if things go well.

    You can get it from here:

    GitHub - sychotixdev/PoEHUD-1

    (sorry if I stole your thunder, Sychotix)

  15. Thanks SickBro (1 members gave Thanks to TehCheat for this useful post)
  16. #3809
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by TehCheat View Post
    @Sychotix has been working hard on a performance improvement for HUD. It's a mix of reading poe's memory in a much smarter and less taxing way, and caching what is read. The combination of both should lead to a lot better performance for those on potatoes. If you struggle with performance when running poehud, I strongly suggest giving it a try and letting him/us know what your results are.

    This is not part of the main HUD project yet, but it will be soon if things go well.

    You can get it from here:

    GitHub - sychotixdev/PoEHUD-1

    (sorry if I stole your thunder, Sychotix)
    No problem =P

    Just an update, it looks like we're moving this to a separate branch on the main PoEHUD repo. I think Stridemann said he was going to be changing around the logic a little bit.

    This branch (for now) is far from stable as it is a work in progress. Commits . TehCheat/PoEHUD . GitHub

    So far there was a report that "auto golem" was a big buggy and pickit didn't seem to work with it. I was occasionally getting what seemed like caching errors on my flipper.

  17. Thanks Jonxx, levelmax, SickBro (3 members gave Thanks to Sychotix for this useful post)
  18. #3810
    Forumuser1000's Avatar Active Member
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    Hey TehCheat & others, just a head's up that in 32-38hr's time (day and a half from now) it's April 1st in New Zealand and GGG have the free "Battle Royale" mode planned for a 24hr event again on the official calendar for tomorrow (NZ Time).

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