-
Member
Newest Loot Filter from NeverSink is not working. When I choose it, it loads everything, I even tried to do the fix on the main post suggests. But it still persists? Anyone knows how to fix this?
-
Member
I tried maphack and I had 2 questions: 1. in what form and at what address are the coordinates of the character relative to the map recorded? 2. The map is open - it is in PNG format at what address?
-
★ Elder ★
Originally Posted by
_vAv_
I tried maphack and I had 2 questions: 1. in what form and at what address are the coordinates of the character relative to the map recorded? 2. The map is open - it is in PNG format at what address?
You're probably not going to get any help with a map hack in this thread.
-
Member
Hey,
I've been getting a bug with the area preload I think? I tried to compiling the latest version myself but was missing a library for the new fractured synthesized item stuff. I went ahead and tried compiling the version from a week ago but I still got the same bug. It was something along the lines of Coroutine update area error and a missing exception, I went ahead and took a screenshot. Are the offsets different or something for the latest update? This is probably my favorite feature of the plugin since I can know what's in a map ahead of time so if I could get this fixed that'd be great!

Really appreciate all the work you do, keep up the great work!
-
★ Elder ★
Originally Posted by
thatguyouknow
Hey,
I've been getting a bug with the area preload I think? I tried to compiling the latest version myself but was missing a library for the new fractured synthesized item stuff. I went ahead and tried compiling the version from a week ago but I still got the same bug. It was something along the lines of Coroutine update area error and a missing exception, I went ahead and took a screenshot. Are the offsets different or something for the latest update? This is probably my favorite feature of the plugin since I can know what's in a map ahead of time so if I could get this fixed that'd be great!
Really appreciate all the work you do, keep up the great work!
Looks like drop statistics plugin isn't up to date. Either update it (if a fixed version exists) or remove it.
-
Member
Oh thanks I didn't realize I just didn't have the preload enabled too so that was the main issue haha, was being a dumbass. Thanks again!
-
Member

Hello any idea about how to fix this?
many thanks
-
★ Elder ★
Originally Posted by
Javalover

Hello any idea about how to fix this?
many thanks
When do you get that error?
-
Member
It happen when i rename the folder by something else than poehud 64x, if i dont rename it works well
-
Member
Originally Posted by
jnz9513
Newest Loot Filter from NeverSink is not working. When I choose it, it loads everything, I even tried to do the fix on the main post suggests. But it still persists? Anyone knows how to fix this?
Been having the same issue, not sure what I did to break it.
E: nvm, accidentally switched max links to 3 somehow, got it fixed again
Last edited by pochizzle; 04-28-2019 at 06:22 PM.
-
★ Elder ★
Originally Posted by
Javalover
It happen when i rename the folder by something else than poehud 64x, if i dont rename it works well
I think you need to follow the limited user directions better.
-
★ Elder ★
Originally Posted by
jnz9513
Newest Loot Filter from NeverSink is not working. When I choose it, it loads everything, I even tried to do the fix on the main post suggests. But it still persists? Anyone knows how to fix this?
New keywords aren't implemented in poehud so when you use a filter that uses those keywords, it determines if those items match based on everything else in the block that has those keywords. I need to do a bit of work on the "HasEnchantment" and "AnyEnchantment" keywords to get everything working.
The workaround is creating a duplicate of your filter, commenting out the code blocks with the new keywords (HasEnchantment/AnyEnchantment/FracturedItem/SynthesisedItem) and using that filter for hud. It won't give you alerts for those items, but it won't spam you with false positives, either.
Last edited by TehCheat; 04-29-2019 at 11:56 AM.
Reason: formatting
-
Post Thanks / Like - 1 Thanks
pochizzle (1 members gave Thanks to TehCheat for this useful post)
-
Member
Originally Posted by
TehCheat
New keywords aren't implemented in poehud so when you use a filter that uses those keywords, it determines if those items match based on everything else in the block that has those keywords. I need to do a bit of work on the "HasEnchantment" and "AnyEnchantment" keywords to get everything working.
The workaround is creating a duplicate of your filter, commenting out the code blocks with the new keywords (HasEnchantment/AnyEnchantment/FracturedItem/SynthesisedItem) and using that filter for hud. It won't give you alerts for those items, but it won't spam you with false positives, either.
Ahh ok, that also makes a lot more sense. Saw random stuff since the update, and had been making a duplicate filter just for HUD, but wasn't aware of those new keywords.
Thanks as always Teh
-
Member
anyone else broke since update or did i break mine?
-
Member