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  1. #5266
    Zantomato's Avatar Active Member
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    I did 6 areas, 2 of them were false positives, enough for me not to bother with it anymore.

    PoEHUD Overlay Updated
  2. #5267
    slaytanicx's Avatar Member
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    Figured out why it wouldnt run
    Last edited by slaytanicx; 03-21-2017 at 06:58 PM.

  3. #5268
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Zantomato View Post
    I did 6 areas, 2 of them were false positives, enough for me not to bother with it anymore.
    There's only one time that you get a false positive. When you leave your hideout, the first area always shows up as having a corrupt side zone. Just ignore that one and reset the zone. It works perfectly other than that, and that only happens because GGG loads the files unnecessarily.

  4. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  5. #5269
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by qoika View Post
    Could you please add Top hit to the DPS pane (top damage dealt to single monster by a hit of a skill)? It would help a lot to theorycrafting/minmixing the build.

    So it would be

    ---------
    Top hit
    X dps
    X top dps
    ---------
    First, you basically get that with mob health bar floating text. Seems redundant to have it on the DPS panel, as well. And second, we don't actually check hits, so to add that would mean a pretty heavy investment in reversing. And I'm definitely not up for that.
    Last edited by TehCheat; 03-21-2017 at 05:38 PM.

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  7. #5270
    slaytanicx's Avatar Member
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    So silver coins, orb of aug, orb of chance do not show up with a pointer like most other important loot does. Is there a way to fix this?
    Last edited by slaytanicx; 03-21-2017 at 06:54 PM.

  8. #5271
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by slaytanicx View Post
    So silver coins, orb of aug, orb of chance do not show up with a pointer like most other important loot does. Is there a way to fix this?
    A1) If you have alternative turned off in the item alert menu, it depends on your currency.txt file.
    A2) If you have alternative turned on in the time alert menu, it depends on the loot filter you've loaded into HUD.
    B) Assuming A2, it depends on the settings in HUD you've enabled (Item Alert->Alternative->With sound/With border).

    They all work fine for me, but then again, I've spent a bit more time with the program than you.

  9. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  10. #5272
    gonzaemon's Avatar Member
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    So what about my question about no display HP and MANA bars?

  11. #5273
    xbruhh's Avatar Member
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    does anybody know why i'm getting those error msgs? https://i.imgur.com/EeUwnHR.png i already re-donwloaded the plugins and poe hud and nothing solve this problem, it only happens when i open my inventory, everything works ok while my inventory is closed. i'm playing on steam version x64

  12. #5274
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xbruhh View Post
    does anybody know why i'm getting those error msgs? https://i.imgur.com/EeUwnHR.png i already re-donwloaded the plugins and poe hud and nothing solve this problem, it only happens when i open my inventory, everything works ok while my inventory is closed. i'm playing on steam version x64
    Try adding flask 1 by 1 from the inventory and then see, which flask causes this...or what order in which flask causes this.
    I tested it in steam version of the game, i am not getting this error.

    Also, try removing items from inventory, and see which item causes this....


    P.S This is flask manager issue, I don't think so anyone in this thread can solve this....
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks tsm-evo, toadskin (2 members gave Thanks to GameHelper for this useful post)
  14. #5275
    aznblazn's Avatar Member
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    any one ever get banned using this?

  15. #5276
    shully's Avatar Member
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    Originally Posted by aznblazn View Post
    any one ever get banned using this?
    yes. you use it at your own risk

  16. #5277
    qoika's Avatar Member
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    Originally Posted by TehCheat View Post
    First, you basically get that with mob health bar floating text. Seems redundant to have it on the DPS panel, as well. And second, we don't actually check hits, so to add that would mean a pretty heavy investment in reversing. And I'm definitely not up for that.
    Numbers on floating text disappear when enemy is killed, and sometimes it's so fast you can't read them (especially during the combat). Could you add a timer on displaying floating number then, or another possibility to increase this time? Like 1-3 seconds before removing them from the hud configured in options.

    Or just add the highest of those floating values per area to the DPS pane as I asked first.

  17. #5278
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by qoika View Post
    Numbers on floating text disappear when enemy is killed, and sometimes it's so fast you can't read them (especially during the combat). Could you add a timer on displaying floating number then, or another possibility to increase this time? Like 1-3 seconds before removing them from the hud configured in options.
    The problem with that is where do you display them? They're attached to an entity that's in a list. The list is alive entities, because you wouldn't want to loop through every entity and draw a healthbar, we don't want to see healthbars of dead mobs. So without drawing healthbars on dead mobs, you can't really do this. It might seem like an easy task, but it isn't.

    Or just add the highest of those floating values per area to the DPS pane as I asked first.
    Well I would argue that's not at all what you asked for in the first place. You asked for something we don't track (single hit damage).

  18. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  19. #5279
    tsm-evo's Avatar Member
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    @TehCheat can I ask about this Issue - Tiers displaying incorrectly in Item Tooltips * Issue #97 * TehCheat/PoEHUD * GitHub

    I found it's affecting another plugin in a similar fashion. There's certain key rolls like +%ES and +Life that are getting shown as having a lower tier than they actually are.

    The effect this has on the functionality of the Item Tooltip is pretty major - For example, you used to be able to Chaos spam or Alt spam a chest and if you hit a T1 or T2 affix, it'd throw a pink star on it and it'd highlight the affix. This was really a great QOL feature for any kind of crafting. Now, if you relied on the item tooltip, you would consistently miss key T1 and T2 rolls. Same for IDing items.

    You mentioned that the teirs themselves are coming from the gggpk, so that means that GGG changed something in 2.6, adding tiers where there previously were none. I pointed out that the POE Trade Macro correctly displays teirs, I looked into how they handle tiers and it's literally a bunch of text files: POE-TradeMacro/data at master * PoE-TradeMacro/POE-TradeMacro * GitHub

    I'd be happy to port all that data over to a format that POEHUD could parse, and to keep it updated, but I struggled to even find the function in POEHUD that fetches an items tiers, so I don't think I'd be able to create that functionality myself.

    My questions are: Can you suggest how much work would be required in order to have tiers displaying correctly again in the tooltip? Is it possible to somehow 'filter' the tiers being returned from the gggpk? Or is the only option to manually curate the tiers for each item base type (or perhaps only the ones with the incorrect tiers)? Is this something you'd even be willing to do?

    Cheers

  20. #5280
    Semen6's Avatar Member
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    Originally Posted by tsm-evo View Post
    @TehCheat can I ask about this Issue - Tiers displaying incorrectly in Item Tooltips * Issue #97 * TehCheat/PoEHUD * GitHub

    I found it's affecting another plugin in a similar fashion. There's certain key rolls like +%ES and +Life that are getting shown as having a lower tier than they actually are.

    The effect this has on the functionality of the Item Tooltip is pretty major - For example, you used to be able to Chaos spam or Alt spam a chest and if you hit a T1 or T2 affix, it'd throw a pink star on it and it'd highlight the affix. This was really a great QOL feature for any kind of crafting. Now, if you relied on the item tooltip, you would consistently miss key T1 and T2 rolls. Same for IDing items.

    You mentioned that the teirs themselves are coming from the gggpk, so that means that GGG changed something in 2.6, adding tiers where there previously were none. I pointed out that the POE Trade Macro correctly displays teirs, I looked into how they handle tiers and it's literally a bunch of text files: POE-TradeMacro/data at master * PoE-TradeMacro/POE-TradeMacro * GitHub

    I'd be happy to port all that data over to a format that POEHUD could parse, and to keep it updated, but I struggled to even find the function in POEHUD that fetches an items tiers, so I don't think I'd be able to create that functionality myself.

    My questions are: Can you suggest how much work would be required in order to have tiers displaying correctly again in the tooltip? Is it possible to somehow 'filter' the tiers being returned from the gggpk? Or is the only option to manually curate the tiers for each item base type (or perhaps only the ones with the incorrect tiers)? Is this something you'd even be willing to do?

    Cheers
    I support this issue. Actually

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