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Member

Is not giving to use filter on HUD
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★ Elder ★
Originally Posted by
killmarola
Is not giving to use filter on HUD
It should work for the latest on the x64 branch. DX9 won't because no one has updated the poefilterparser stuff on the master branch.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
zaafar
use x64 branch.... ( I am assuming you are running poe direct x11 standalone version )
I'm receiving the same error. Tried x64, x86, directx 11, 9, all possible combinations, won't work. o_O
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Member
Originally Posted by
omgree
Btw i dont see any other boxes in preload_alerts.txt, that's why i though it have different txt.
How to edit PreloadsAlerts.cs, what code should i put and how the new data will show? In some log-txt file? I mean if will find smth i will post it here
So any suggestions how can i help to develop in that way?
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Active Member
Originally Posted by
TehCheat
Yeah, I see what I did that caused that. I'll try and get them all updated. I'm not entirely sure which ones are which, so some might end up being wrong. We'll see, I guess.
Hey TehCheat,
Garena_tw had been updated to 2.6.0e, please also help us to add new Rogue Exiles in POEHUD.
Thank you.
Last edited by toadskin; 03-16-2017 at 10:28 AM.
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Member
Hello guy,
Is it possible to have the pluggin tool for those who are running the dx9 version?? just a question cause i'vent got a HC PC gamerz^^
thx for ur job and this awesome tool btw
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★ Elder ★
Originally Posted by
Dragokan
Hello guy,
Is it possible to have the pluggin tool for those who are running the dx9 version?? just a question cause i'vent got a HC PC gamerz^^
thx for ur job and this awesome tool btw
++
I mentioned this in the last page or two. Stridemann developed the plugin and he has no intentions of porting it to the DirectX 9 version. Unless he changes his mind, or someone else gets motivated to do so, it won't be implemented.
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Active Member
Originally Posted by
dlr5668

Updated Neversink uber for HUD. Hope u guys like it.
NS_UBER_HUD.filter - pCloud
What I did:
Renamed Maps -> Map, Rings -> Ring, Amulets -> Amulet, Belts -> Belt.
Stripped leveling shit, t3 uniques, t3 currency, t3 divination cards, safety line in the end, below Screaming essences, t10- maps
Enabled HH, Sorc chancing.
Looks good. I wonder if the following would be possible.
1. User is able to click on the Poe Hud loot icon that you see on the right and then char would loot that item?
2. Then in theory you then could run a script after say a "Breach" and then it would pick up all the items based off loot icons shown with Poe Hud.
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Member
Originally Posted by
TehCheat
It should work for the latest on the x64 branch. DX9 won't because no one has updated the poefilterparser stuff on the master branch.
I'm presuming to change the filter you simply just do the follow.
item alert > alternative > click the tick/filter > alt tab and locate+choose the filter you want
Also i'm guessing using any filter with the hud works fine?
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Active Member
Originally Posted by
skules
Also i'm guessing using any filter with the hud works fine?
Not really, if you use Neversink's filter without modifying it, you'll get shown every item with a purple border.
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Member
Originally Posted by
AsylioN
Not really, if you use Neversink's filter without modifying it, you'll get shown every item with a purple border.
What do you need to modify?
Nvm, i'll just use that guys uber filter with the hud and neversink ingame
Last edited by skules; 03-15-2017 at 07:36 PM.
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Active Member
Originally Posted by
skules
What do you need to modify?
Make it into a similar format as the other guys filter in the previous page?
Yes, you gotta change some item categories (like Amulets to Amulet, Maps to Map etc.). Look how dlr5668 modified it a few posts up. Easiest way to see what he changed is to use a diff program and view both filter files, the original one and modified one.
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GameHelper (1 members gave Thanks to AsylioN for this useful post)
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Member
Originally Posted by
AsylioN
Not really, if you use Neversink's filter without modifying it, you'll get shown every item with a purple border.
Just delete block "# [[2500]] CATCHALL..."
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Active Member
Originally Posted by
vmv
It didn't changed, you just write it wrong.
- Metadata/Monsters/Spiker/Spiker; Porcupine Goliath ; ; ffDC143C1
Leave empty between semicolons where the sound should be...it's like this : - Metadata; Name; Sound; Color; Icon
Could the ones in certain maps have a different name id? There seem to be plenty of maps where it does not warn at all
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★ Elder ★
Originally Posted by
Crackjack
Could the ones in certain maps have a different name id? There seem to be plenty of maps where it does not warn at all

Hmmm...maybe this can help:
- Metadata/Monsters/Spiker/SpikerMaps; Porcupine Goliath ; ; ffDC143C1
"Education isn't something you can finish." Isaac Asimov
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