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Member
Hey,
Im currently getting the error:
"Failed to load texture preload-start.png: HRESLUT: [0x88760B59], Module [Unknown], ApiCode [Unknown/Unknown], Message [Unknown]"
Tried to look in the thread for answers, couldn't find any - Any of you have an idea??
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Member

Not finding Strongboxes?
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Member
How to open menu ? it was gone
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Active Member
Originally Posted by
lever222
How to open menu ? it was gone
You know the place you downloaded it? Go read the page...
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Contributor
Originally Posted by
sjmonkey
How do I get this to work? I've compiled the .csproj but I'm clueless on how to proceed. I'm guessing this is a program that you run the .filter through to make it compatible with PoEHud?
1)Open solution
2)Unload old PoeFilterParser project (right click on project > unload)
3)Remove reference of PoeFilterParser from main project ( in references list of main project need to find "PoeFilterParser" and press delete key)
4)Add "PoeFilterParser" nuget to main project
4.a) Right click on "references" > "manage nuget packages", find "PoeFilterParser" and press install
or
4.b)Open "package manager console" (view > other window >"package manager console" or find via ctrl+Q ) then in this window select the main project in "Default project" combobox
and type "Install-Package PoeFilterParser" more details NuGet Package Manager Console Reference | Microsoft Docs
5) Profit (no errors on "Identified" or "Corrupted")
[Advanced level]
Also need to update src/Hud/Loot/PoeFilterVisitor.cs file and add logic for handling "Identified" ,"Corrupted" nodes. It's not hard (just need to use code from poeAlertSound block as example and replace int to bool )
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Post Thanks / Like - 4 Thanks
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Member
Is there any way to display/detect Ancient Reliquary Key and Leaguestone drop on the mini map ( also on the right side of the screen)? Don't want to miss them. I tried add "Ancient Reliquary Key" and "Leaguestione" in the craftbase.txt and currency.txt, but it didn't work. Thanks.
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★ Elder ★
Originally Posted by
doragon
1)Open solution
2)Unload old PoeFilterParser project (right click on project > unload)
3)Remove reference of PoeFilterParser from main project ( in references list of main project need to find "PoeFilterParser" and press delete key)
4)Add "PoeFilterParser" nuget to main project
4.a) Right click on "references" > "manage nuget packages", find "PoeFilterParser" and press install
or
4.b)Open "package manager console" (view > other window >"package manager console" or find via ctrl+Q ) then in this window select the main project in "Default project" combobox
and type "Install-Package PoeFilterParser" more details
NuGet Package Manager Console Reference | Microsoft Docs
5) Profit (no errors on "Identified" or "Corrupted")
[Advanced level]
Also need to update src/Hud/Loot/PoeFilterVisitor.cs file and add logic for handling "Identified" ,"Corrupted" nodes. It's not hard (just need to use code from poeAlertSound block as example and replace int to bool )
I've made these changes and added this to the x64 branch. Also rebuilt the exe. I also tested it and it seemed to be working, though I didn't test it very thoroughly (dropped a blue identified item to test warbands drops).
Link in signature, as always.
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Originally Posted by
TehCheat
I've made these changes and added this to the x64 branch. Also rebuilt the exe. I also tested it and it seemed to be working, though I didn't test it very thoroughly (dropped a blue identified item to test warbands drops).
Link in signature, as always.
Doesnt seem to work for me, re downloaded 10 minutes ago to make sure i had right version.
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★ Elder ★
Originally Posted by
Sithylis
Doesnt seem to work for me, re downloaded 10 minutes ago to make sure i had right version.

No, I was stupid. I pushed but because I didn't have the latest pulled down, it failed. I fixed that and it's actually pushed now.
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Dont know why but using "Maps" in the filter isnt working as you need to have "Map" for some reason
Been like this for a while now (using Neversinks regular filter)
This works
Code:
Show # Maps:T10
DropLevel >= 77
Class "Map"
SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
SetFontSize 39
PlayAlertSound 4 300
This doesnt
Code:
Show # Maps:T10
DropLevel >= 77
Class "Maps"
SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
SetFontSize 39
PlayAlertSound 4 300
Last edited by Sithylis; 03-06-2017 at 01:00 AM.
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Member
Originally Posted by
snakescrin
Is there any way to display/detect Ancient Reliquary Key and Leaguestone drop on the mini map ( also on the right side of the screen)? Don't want to miss them. I tried add "Ancient Reliquary Key" and "Leaguestione" in the craftbase.txt and currency.txt, but it didn't work. Thanks.
i tested that aswell didnt work for me either i hope someone has a solution for this especially the leaguestones are a pain in the ass to find as a vsparker xD
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Contributor
Here is my updated HUD filterino
http://pastebin.com/raw/LykVP4Pa
Works with stones, maps, drops. Still no keys to test
github.com/vadash/EZVendor
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to dlr5668 for this useful post)
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Member
Originally Posted by
omgree
Why strongbox doesnt shows correct? Btw, not the first time, already got another one (forgot the name) and it was showed as white.
Screenshot by Lightshot
So any idea? Also if there is other essence than corrupted it also not show. How to fix it?
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Member
Originally Posted by
SonicFan32
Not finding Strongboxes?
For some reason it stoped shown for me too, after last version (64)
Screenshot by Lightshot where did it gone? I tried turned on all the menus
for some reason it could randomly disappear and appear: Screenshot by Lightshot
Last edited by omgree; 03-06-2017 at 06:08 AM.
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Member
error msg with recent x64 update about mapchange plug-in addon