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  1. #5116
    Allec's Avatar Member
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    Hey,

    Im currently getting the error:

    "Failed to load texture preload-start.png: HRESLUT: [0x88760B59], Module [Unknown], ApiCode [Unknown/Unknown], Message [Unknown]"

    Tried to look in the thread for answers, couldn't find any - Any of you have an idea??

    PoEHUD Overlay Updated
  2. #5117
    SonicFan32's Avatar Member
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    PoEHUD Overlay Updated-asd-gif

    Not finding Strongboxes?

  3. #5118
    lever222's Avatar Member
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    How to open menu ? it was gone

  4. #5119
    hokuto78's Avatar Active Member
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    Originally Posted by lever222 View Post
    How to open menu ? it was gone
    You know the place you downloaded it? Go read the page...

  5. #5120
    doragon's Avatar Contributor
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    Originally Posted by sjmonkey View Post
    How do I get this to work? I've compiled the .csproj but I'm clueless on how to proceed. I'm guessing this is a program that you run the .filter through to make it compatible with PoEHud?
    1)Open solution
    2)Unload old PoeFilterParser project (right click on project > unload)
    3)Remove reference of PoeFilterParser from main project ( in references list of main project need to find "PoeFilterParser" and press delete key)
    4)Add "PoeFilterParser" nuget to main project
    4.a) Right click on "references" > "manage nuget packages", find "PoeFilterParser" and press install
    or
    4.b)Open "package manager console" (view > other window >"package manager console" or find via ctrl+Q ) then in this window select the main project in "Default project" combobox
    and type "Install-Package PoeFilterParser" more details NuGet Package Manager Console Reference | Microsoft Docs

    5) Profit (no errors on "Identified" or "Corrupted")

    [Advanced level]
    Also need to update src/Hud/Loot/PoeFilterVisitor.cs file and add logic for handling "Identified" ,"Corrupted" nodes. It's not hard (just need to use code from poeAlertSound block as example and replace int to bool )

  6. Thanks Treasure_Box, TehCheat, wannac, sjmonkey (4 members gave Thanks to doragon for this useful post)
  7. #5121
    snakescrin's Avatar Member
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    Is there any way to display/detect Ancient Reliquary Key and Leaguestone drop on the mini map ( also on the right side of the screen)? Don't want to miss them. I tried add "Ancient Reliquary Key" and "Leaguestione" in the craftbase.txt and currency.txt, but it didn't work. Thanks.

  8. #5122
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by doragon View Post
    1)Open solution
    2)Unload old PoeFilterParser project (right click on project > unload)
    3)Remove reference of PoeFilterParser from main project ( in references list of main project need to find "PoeFilterParser" and press delete key)
    4)Add "PoeFilterParser" nuget to main project
    4.a) Right click on "references" > "manage nuget packages", find "PoeFilterParser" and press install
    or
    4.b)Open "package manager console" (view > other window >"package manager console" or find via ctrl+Q ) then in this window select the main project in "Default project" combobox
    and type "Install-Package PoeFilterParser" more details NuGet Package Manager Console Reference | Microsoft Docs

    5) Profit (no errors on "Identified" or "Corrupted")

    [Advanced level]
    Also need to update src/Hud/Loot/PoeFilterVisitor.cs file and add logic for handling "Identified" ,"Corrupted" nodes. It's not hard (just need to use code from poeAlertSound block as example and replace int to bool )
    I've made these changes and added this to the x64 branch. Also rebuilt the exe. I also tested it and it seemed to be working, though I didn't test it very thoroughly (dropped a blue identified item to test warbands drops).

    Link in signature, as always.

  9. #5123
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TehCheat View Post
    I've made these changes and added this to the x64 branch. Also rebuilt the exe. I also tested it and it seemed to be working, though I didn't test it very thoroughly (dropped a blue identified item to test warbands drops).

    Link in signature, as always.
    Doesnt seem to work for me, re downloaded 10 minutes ago to make sure i had right version.


  10. #5124
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sithylis View Post
    Doesnt seem to work for me, re downloaded 10 minutes ago to make sure i had right version.

    No, I was stupid. I pushed but because I didn't have the latest pulled down, it failed. I fixed that and it's actually pushed now.

  11. #5125
    Sithylis's Avatar Elite User Authenticator enabled
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    Dont know why but using "Maps" in the filter isnt working as you need to have "Map" for some reason
    Been like this for a while now (using Neversinks regular filter)

    This works
    Code:
    Show # Maps:T10
        DropLevel >= 77
        Class "Map"
        SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
        SetFontSize 39
        PlayAlertSound 4 300
    This doesnt
    Code:
    Show # Maps:T10
        DropLevel >= 77
        Class "Maps"
        SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
        SetFontSize 39
        PlayAlertSound 4 300
    Last edited by Sithylis; 03-06-2017 at 01:00 AM.

  12. #5126
    Testo86's Avatar Member
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    Originally Posted by snakescrin View Post
    Is there any way to display/detect Ancient Reliquary Key and Leaguestone drop on the mini map ( also on the right side of the screen)? Don't want to miss them. I tried add "Ancient Reliquary Key" and "Leaguestione" in the craftbase.txt and currency.txt, but it didn't work. Thanks.
    i tested that aswell didnt work for me either i hope someone has a solution for this especially the leaguestones are a pain in the ass to find as a vsparker xD

  13. #5127
    dlr5668's Avatar Contributor
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    Here is my updated HUD filterino
    http://pastebin.com/raw/LykVP4Pa
    Works with stones, maps, drops. Still no keys to test
    github.com/vadash/EZVendor

  14. Thanks toadskin (1 members gave Thanks to dlr5668 for this useful post)
  15. #5128
    omgree's Avatar Member
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    Originally Posted by omgree View Post
    Why strongbox doesnt shows correct? Btw, not the first time, already got another one (forgot the name) and it was showed as white.
    Screenshot by Lightshot
    So any idea? Also if there is other essence than corrupted it also not show. How to fix it?

  16. #5129
    omgree's Avatar Member
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    Originally Posted by SonicFan32 View Post
    PoEHUD Overlay Updated-asd-gif

    Not finding Strongboxes?
    For some reason it stoped shown for me too, after last version (64)

    Screenshot by Lightshot where did it gone? I tried turned on all the menus

    for some reason it could randomly disappear and appear: Screenshot by Lightshot
    Last edited by omgree; 03-06-2017 at 06:08 AM.

  17. #5130
    phrozenlife's Avatar Member
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    error msg with recent x64 update about mapchange plug-in addon

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