PoEHUD Overlay Updated menu

User Tag List

Page 392 of 461 FirstFirst ... 292342388389390391392393394395396442 ... LastLast
Results 5,866 to 5,880 of 6913
  1. #5866
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by 3b3 View Post
    Hey TehCheat, I'm trying to rebuild the x64 solution in vs 2015 however I'm getting an error at "IngameState.UIRoot"

    Code:
    'IngameState' does not contain a definition for 'UIRoot' and no extension method 'UIRoot' accepting a first argument of type 'IngameState' could be found (are you missing a using directive or an assembly reference?)	PoeHUD	C:\Users\*\Desktop\PoEHUD-x64\src\Program.cs
    Am I missing a reference? I've already added Tools thanks in advance!
    I deleted UIRoot by mistake. I'll add it back in.

    EDIT: UIRoot is back where it was. I haven't verified the location, as I don't know what it's used for, but everything around it stayed put, so it probably did as well.
    Last edited by TehCheat; 07-22-2017 at 12:58 PM.

    PoEHUD Overlay Updated
  2. #5867
    xorchid's Avatar Member
    Reputation
    1
    Join Date
    Jul 2017
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This still isn't giving us the flasks. It seems other indexes and InventoryPanel in general seems to have lots of bad data.

    Code:
    GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.Flask]
    Because of this the AutoFlask plugin doesn't work.

  3. #5868
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by xorchid View Post
    This still isn't giving us the flasks. It seems other indexes and InventoryPanel in general seems to have lots of bad data.

    Code:
    GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.Flask]
    Because of this the AutoFlask plugin doesn't work.
    I'm probably off by an offset. I don't use it for anything so I always have a hard time getting it right.

    EDIT: more complicated than I hoped, still digging.
    Last edited by TehCheat; 07-22-2017 at 02:20 PM.

  4. #5869
    misterhacker's Avatar Member
    Reputation
    4
    Join Date
    Feb 2015
    Posts
    149
    Thanks G/R
    22/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xorchid View Post
    This still isn't giving us the flasks. It seems other indexes and InventoryPanel in general seems to have lots of bad data.

    Code:
    GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.Flask]
    Because of this the AutoFlask plugin doesn't work.
    Yea,true.
    Only Auto Quit and PoeHUD_PluginsUpdater works great,the rest plugins do not work

  5. #5870
    xorchid's Avatar Member
    Reputation
    1
    Join Date
    Jul 2017
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    I'm probably off by an offset. I don't use it for anything so I always have a hard time getting it right.
    Is there another way to write an AutoFlask plugin that doesn't use these lower priority APIs?

    I can modify the AutoFlask plugin or write another.

  6. #5871
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by xorchid View Post
    Is there another way to write an AutoFlask plugin that doesn't use these lower priority APIs?

    I can modify the AutoFlask plugin or write another.
    there was a time when auto-flask doesn't use this lower priority APIs...it use recursive function on UIRoot to find flask automatically...
    but at that time people used to complain auto-flask is fking slow...give errors and doesn't work...so I created these lower priority APIs and changed auto-flask to use them.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #5872
    Rol's Avatar Member
    Reputation
    2
    Join Date
    Feb 2015
    Posts
    147
    Thanks G/R
    3/6
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    I'll try to update x86 eventually, but it's far from a priority
    Very upset. We can't play. My 760GTX very stupid on Dx11.

  8. #5873
    xorchid's Avatar Member
    Reputation
    1
    Join Date
    Jul 2017
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zaafar View Post
    there was a time when auto-flask doesn't use this lower priority APIs...it use recursive function on UIRoot to find flask automatically...
    but at that time people used to complain auto-flask is fking slow...give errors and doesn't work...so I created these lower priority APIs and changed auto-flask to use them.
    Ok, so I guess the recursive thing was just to detect which flasks you have. If so I think it should be possible to use the old way but to improve the performance problem by simply caching or not checking flasks as often.

    Do you happen to have a sample of the old technique?

  9. #5874
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by Rol View Post
    Very upset. We can't play. My 760GTX very stupid on Dx11.
    I have a slower graphics card than that and I play DX11 without issues.

  10. #5875
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by xorchid View Post
    Ok, so I guess the recursive thing was just to detect which flasks you have. If so I think it should be possible to use the old way but to improve the performance problem by simply caching or not checking flasks as often.

    Do you happen to have a sample of the old technique?
    So on 1 hand we have optimized low priorities APIs which may get fked up once an year....vs slowly working error prone recursive thingy...
    I go with optimized low priorities APIs any time of the day,....

    here's the sample of old technique.
    AutoFlaskManager/FlaskManagerCore.cs at 26c04011430808f80a1b68326364e8c0ce7561a9 * Xcesius/AutoFlaskManager * GitHub
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #5876
    xorchid's Avatar Member
    Reputation
    1
    Join Date
    Jul 2017
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zaafar View Post
    So on 1 hand we have optimized low priorities APIs which may get fked up once an year....vs slowly working error prone recursive thingy...
    I go with optimized low priorities APIs any time of the day,....

    here's the sample of old technique.
    AutoFlaskManager/FlaskManagerCore.cs at 26c04011430808f80a1b68326364e8c0ce7561a9 * Xcesius/AutoFlaskManager * GitHub
    Well, that code is getting the flask root many times per second. You can get the flask root less often and that should solve the performance problem.

  12. #5877
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by xorchid View Post
    Well, that code is getting the flask root many times per second. You can get the flask root less often and that should solve the performance problem.
    Nop, it won't, cuz we can never find out when game changes the flask root.....it's not something fixed/constant. It's dynamic and keep on changing every sec.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #5878
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Found the flask offsets, and hopefully the other inventories will follow suit. I'll have it pushed out shortly.

    EDIT: Still missing an offset and I've got to step out for a bit. It'll be a bit longer than I hoped.
    Last edited by TehCheat; 07-22-2017 at 03:06 PM.

  14. #5879
    wzhang1011's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    PoEHUD Overlay Updated-error-png
    could not inject for dx11 give me this error.

    Dx9 injected but nothing show.

  15. #5880
    Rol's Avatar Member
    Reputation
    2
    Join Date
    Feb 2015
    Posts
    147
    Thanks G/R
    3/6
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    I have a slower graphics card than that and I play DX11 without issues.
    With all due respect, may be you play without very intensive battle with many cast effects... When where are three or four monsters with many casts against my reflects it's to difficult for video to render.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 01:26 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search