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  1. #5806
    POEHudForPresident's Avatar Member
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    Damn that sucks... But thanks alot for the answer anyways.

    PoEHUD Overlay Updated
  2. #5807
    TehCheat's Avatar ★ Elder ★
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    Pushed another couple of offset fixes. Item alerts are still broken. I also rebuilt the exe so if people want to use it (and disable item alerts), they can.

  3. Thanks Forumuser1000, Hozjain (2 members gave Thanks to TehCheat for this useful post)
  4. #5808
    Forumuser1000's Avatar Active Member
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    Just wanted to say thanks, TehCheat. I know the updated release will be ready when it's ready and you have the time for it. In the mean time, I just wanted to say how much I appreciate that we have people like you in our community who are even willing to donate their time and effort in the first place, just to even produce and update this program. Your an amazing person, as are the other contributors around here.

  5. #5809
    Tantalus91's Avatar Member
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    Hey just wanted to let you know the latest version stops working when i play in party the x64 version

  6. Thanks TehCheat (1 members gave Thanks to Tantalus91 for this useful post)
  7. #5810
    Evilwookie's Avatar Member
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    how do i turn it on with item alert disabled

    keep getting this error

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Ob ject state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1098.0 built by: NETFXREL4STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Suhain/Desktop/phd64/wWg.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1098.0 built by: NETFXREL4STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Suhain/Desktop/phd64/wWg.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.1.1.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Suhain/Desktop/phd64/wWg.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1098.0 built by: NETFXREL4STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------

  8. #5811
    Rymex's Avatar Member
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    item alert not need, need only monsters marker in map/minimap

  9. #5812
    jimmy2x4's Avatar Member
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    Thought I'd add that the FlaskManager plugin is not working in the latest version. I don't have any other plugins installed so I'm not sure if it's just FlaskManager that's broken.

  10. #5813
    bcz's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Pushed another couple of offset fixes. Item alerts are still broken. I also rebuilt the exe so if people want to use it (and disable item alerts), they can.
    Just some stuff worth mentioning with latest revisions that you may not have noticed yet.

    - The second you send a party invite, hud totally stops rendering, and then oddly enough will resume rendering once you have no party or pending invites.
    - I noticed you removed a line in IngameState that defined UIRoot. My first guess as to why would be because it showed there were zero references so you were just cleaning it up understandably! However this ended up breaking a bunch of plugin references So just a warning they may come hunt you down at some point to get it re-added
    - Also after adding back in UIRoot to test some plugin functions, seems like its offset may need double checking if re-added

    edit:
    Originally Posted by jimmy2x4 View Post
    Thought I'd add that the FlaskManager plugin is not working in the latest version. I don't have any other plugins installed so I'm not sure if it's just FlaskManager that's broken.
    Related to UIRoot issue. Depends if TehCheat had a reason to change it, if so then we can adjust the plugin.
    Last edited by bcz; 07-21-2017 at 07:48 AM.

  11. Thanks TehCheat (1 members gave Thanks to bcz for this useful post)
  12. #5814
    MetkataTipcheto's Avatar Member
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    What to do with the new exe ? I downloaded it from github and replaced the one original. When i start it it injects and say: Program exit with error code, blah blah .. Help ?

  13. #5815
    TehCheat's Avatar ★ Elder ★
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    Regarding the party bug, I hastily grabbed the nearest in game offset that I found that matched the expected in game value, and I didn't test it thoroughly. Obviously, it's not the correct one, so I'll have to see if I can find the proper one. I had the same issue with the Beta 3.0 patch.

    As far as UIRoot, I actually didn't intend to remove it, I just deleted it locally to get around it, since I don't have any plugins, and then forgot to exclude that change when I made the commit. If someone can point me towards what UIRoot is used for, I'll make sure I add it back in at the proper location.

    I was going to mention that flasks are probably broken, as well. I haven't gotten my private flasker up, which is usually the first thing I do. Unfortunately I didn't have much time to fix stuff after the patch hit, and I'm at work now, so it'll be several hours before I can get it all fixed.

    Originally Posted by MetkataTipcheto View Post
    What to do with the new exe ? I downloaded it from github and replaced the one original. When i start it it injects and say: Program exit with error code, blah blah .. Help ?
    Wait until it's fixed?

  14. #5816
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by wannac View Post
    tried to compile but got this error
    Attachment 55170
    Visual Studio should prompt you to install FSharp. You have to close VS to install it (or at least that's what it recommends and I've had problems leaving VS open trying to install it in the past). Once it's installed, right click on Tools in the solution explorer and click reload. That should get it working.

  15. Thanks wannac (1 members gave Thanks to TehCheat for this useful post)
  16. #5817
    MetkataTipcheto's Avatar Member
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    Wait until it's fixed?
    I wanted to use it without the item alert feature, cause u said we can use it that way. So can we use it or we can't ?

  17. #5818
    Rymex's Avatar Member
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    poehud not have 2.6.3 version yet?

  18. #5819
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Rymex View Post
    poehud not have 2.6.3 version yet?
    No. The update happened late because of all the issues they had getting it working, and I need sleep and have a job. Those are priorities.

    Originally Posted by MetkataTipcheto View Post
    I wanted to use it without the item alert feature, cause u said we can use it that way. So can we use it or we can't ?
    You can try to use it. If it doesn't work, I suggest waiting until it's actually ready.

  19. Thanks Doomnezau, noneyatemp (2 members gave Thanks to TehCheat for this useful post)
  20. #5820
    bcz's Avatar Contributor
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    Dude, after 4 hours of working on this flask stuff... i finally found the problem! (99% sure)

    HoverItemIcon.cs
    Code:
    public int InventPosX => M.ReadInt(Address + 0xb30);
    public int InventPosY => M.ReadInt(Address + 0xb34);
    Feels good not to fail at this kinda thing for once (cuz still noob)

    edit: some misc debug output i created that initially shows the problem... which then leads to the 'keyboard' functions trying to access the wrong elements of the array that stores the user's key bindings

    PoEHUD Overlay Updated-ss0813-png
    Last edited by bcz; 07-21-2017 at 10:28 AM.

  21. Thanks noneyatemp (1 members gave Thanks to bcz for this useful post)

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