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Member
Hey, issues I came across with the update:
- Masters do not show in Preload, only as Map Icons
- Corrupted Area only shows in Preload if Areaname is still displayed. And then only as changing the colour of the area name. No Text telling us there is a corrupted area around.
- Silver Coins don't show up as Item Alerts
Otherwise: Extremely happy you were able to update this tool so quickly. Thank you very much
Last edited by Camuroi; 07-22-2016 at 06:08 AM.
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Member
hey
i downloaded the last version of HUD but it doesnt work for me for some reason
i get this error message:
Couldnt find the file in memory: Data/BaseItemTypes.dat
Try to restart the game
how can i fix this?
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Active Member
The only problem I'm having is I can't seem to be hiding certain currencies with my filter. I'm probably just doing something wrong but this is what I have:
Code:
Show
BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
SetTextColor 180 0 180
SetBorderColor 153 0 153
PlayAlertSound 9 100
I don't have orb of transmutation anywhere in the filter but it's still showing up as a square on my map.
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★ Elder ★
Originally Posted by
Testo86
hey
i downloaded the last version of HUD but it doesnt work for me for some reason
i get this error message:
Couldnt find the file in memory: Data/BaseItemTypes.dat
Try to restart the game
how can i fix this?
What version of the game are you using (vanilla, steam, garena and location, etc.)?
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★ Elder ★
Originally Posted by
Camuroi
Hey, issues I came across with the update:
- Masters do not show in Preload, only as Map Icons
- Corrupted Area only shows in Preload if Areaname is still displayed. And then only as changing the colour of the area name. No Text telling us there is a corrupted area around.
- Silver Coins don't show up as Item Alerts
Otherwise: Extremely happy you were able to update this tool so quickly. Thank you very much

Masters showed up in preloads for me, but there are some caveats. If you roll one on a strongbox, they won't show up (because I changed how preloads work to avoid massive stuttering) until you hit F5. I tested this specifically last night during a prophecy mission. If, for whatever reason, the file isn't loaded when the area is first entered, it won't show up. Try hitting F5 shortly after you enter and move around in an area. If that fixes it and enough people are experiencing a similar problem, I can add a delay to the preloads to keep running for a few extra seconds after an area change occurs.
If you want corrupted areas to show up anywhere but the title, you have to disable "corrupted title" in the menu. Last I checked this worked just fine and I have made no changes so I have no reason to believe it's currently broken. Corrupted zones are being detected just fine, but you can potentially run into the same problem as masters, where it doesn't show up initially but an F5 to refresh the preloads will fix it.
If you want to see silver coins, add it to the filter that HUD is loading (if you use alternative method) or add it to the currency file in the config folder. I'll add it later, but that's a quick fix for you.
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Member
Originally Posted by
TehCheat
What version of the game are you using (vanilla, steam, garena and location, etc.)?
im running vanilla what do you mean by location? where the game is installed or what?
it did work the patches before dunno why i get this msg now tbh
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★ Elder ★
Originally Posted by
xcrossover25x
The only problem I'm having is I can't seem to be hiding certain currencies with my filter. I'm probably just doing something wrong but this is what I have:
Code:
Show
BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
SetTextColor 180 0 180
SetBorderColor 153 0 153
PlayAlertSound 9 100
I don't have orb of transmutation anywhere in the filter but it's still showing up as a square on my map.
Are you using the 'Alternative' under the item filter menu? If so, are you actually using your filter?
There are two ways for item alerts to work:
1) you use the files (crafting_bases.txt, currency.txt) in the config folder to tell HUD what you want.
2) you load an item filter. I haven't used this much, so I don't know exactly how it works (and I certainly wasn't the one who wrote it) but last I messed with it, I think it only gave alerts for items with a playalertsound set. If you have a generic "currency" or "stackable currency" in your filter, I think transmutations will trickle down from that.
My guess is you're just using the first method, so adjust accordingly.
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★ Elder ★
Originally Posted by
Testo86
im running vanilla what do you mean by location? where the game is installed or what?
it did work the patches before dunno why i get this msg now tbh

Then you don't have the latest version (or they updated overnight and I missed it). Grab the zip from the release page here and let me know.
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Active Member
Originally Posted by
TehCheat
Are you using the 'Alternative' under the item filter menu? If so, are you actually using your filter?
There are two ways for item alerts to work:
1) you use the files (crafting_bases.txt, currency.txt) in the config folder to tell HUD what you want.
2) you load an item filter. I haven't used this much, so I don't know exactly how it works (and I certainly wasn't the one who wrote it) but last I messed with it, I think it only gave alerts for items with a playalertsound set. If you have a generic "currency" or "stackable currency" in your filter, I think transmutations will trickle down from that.
My guess is you're just using the first method, so adjust accordingly.
Yeah I have it loading thisBest.filter and had modified this file according to my liking. This is the full file:
Code:
Show
Rarity = Unique
SetBorderColor 175 96 37
#PlayAlertSound 7 100
#Show
Class Flask
#BaseType "Eternal"
SetBorderColor 255 255 204 100
PlayAlertSound 7 100
Show
BaseType "Fishing Rod" "Mirror of Kalandra" "Exalted Orb" "Divine Orb"
SetTextColor 220 0 0
SetBorderColor 220 0 0
PlayAlertSound 9 100
Show
BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
SetTextColor 180 0 180
SetBorderColor 153 0 153
PlayAlertSound 9 100
Show
BaseType "Blessed Orb" "Jeweller's Orb" "Cartographer's Chisel" "Orb of Chance"
SetTextColor 180 0 180
SetBorderColor 153 0 153
#PlayAlertSound 7 100
#Show
Class Currency
BaseType "Perandus"
SetTextColor 255 178 135
SetBorderColor 153 0 153
#Show
Class Quest Items
SetBorderColor 74 230 58
Show
BaseType "Silver Key"
SetBorderColor 74 230 58
SetTextColor 74 230 58
Show
BaseType "Golden Key"
SetBorderColor 74 230 58
SetTextColor 74 230 58
Show
BaseType "Treasure Key"
SetBorderColor 74 230 58
SetTextColor 74 230 58
#Show
Rarity = Normal
BaseType Talisman
SetTextColor 208 31 144
SetBorderColor 240 240 240
#PlayAlertSound 7 100
#Show
Rarity = Magic
BaseType Talisman
SetTextColor 208 31 144
SetBorderColor 30 144 255
#PlayAlertSound 7 100
#Show
Rarity = Rare
BaseType Talisman
SetTextColor 208 31 144
SetBorderColor 255 255 0
#PlayAlertSound 7 100
Show
Class Divination Card
SetTextColor 220 0 0
SetBorderColor 220 0 0
#PlayAlertSound 7 100
Show
LinkedSockets >= 5
SetTextColor 0 150 255
SetBorderColor 0 150 255
#PlayAlertSound 7 100
#Show
Rarity = Normal
Class Jewel
SetTextColor 255 255 255
SetBorderColor 0 255 120
#PlayAlertSound 7 100
#Show
Rarity = Magic
Class Jewel
SetTextColor 150 200 255
SetBorderColor 0 255 120
#PlayAlertSound 7 100
Show
Rarity = Rare
Class Jewel
SetTextColor 255 255 0
SetBorderColor 0 255 120
#PlayAlertSound 7 100
Show
Quality > 0
Class Gem
SetBorderColor 27 162 155
#PlayAlertSound 7 100
Show
Sockets = 6
SetTextColor 74 230 58
SetBorderColor 74 230 58
#PlayAlertSound 7 100
Show
Class "Map" "Map Fragments"
SetTextColor 222 184 135
SetBorderColor 222 184 135
#PlayAlertSound 7 100
#Show
Width 1
Height > 2
SocketGroup RGB
SetTextColor 255 255 255
SetBorderColor 220 0 0
#PlayAlertSound 7 100
#Show
Width 2
Height <= 3
SocketGroup RGB
SetTextColor 255 255 255
SetBorderColor 220 0 0
#PlayAlertSound 7 100
#Show
Rarity = Normal
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
SetTextColor 255 255 255
SetBorderColor 0 150 255
#PlayAlertSound 7 100
Show
BaseType "Empower" "Enlighten" "Enhance"
SetTextColor 27 162 155
SetBorderColor 220 0 0
PlayAlertSound 1 100
#Show
Rarity = Normal
BaseType "Two-Stone Ring" "Leather Belt"
SetTextColor 255 255 255
SetBorderColor 0 150 255
#PlayAlertSound 7 100
#Show
Rarity = Rare
BaseType "Two-Stone Ring" "Leather Belt"
SetBorderColor 0 150 255
#PlayAlertSound 7 100
#Show
Rarity >= Rare
SetBorderColor 0 0 0
#PlayAlertSound 7 100
#Show
Class Currency Gem
SetBorderColor 0 0 0
#PlayAlertSound 7 100
Hide
Can you see why it's still showing Transmutes? It's not a big deal, but it's odd it wasn't doing this before I downloaded the new version. (I copied the config from previous config into the new folder, that might be why?)
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Member
Hi there,
My guess is you gotta add this to your Lootfilter
Code:
#Hide
Class Currency
BaseType "Orb of Transmutation"
Tho i'm no pro in that things.
Best of luck
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★ Elder ★
Originally Posted by
xcrossover25x
Can you see why it's still showing Transmutes? It's not a big deal, but it's odd it wasn't doing this before I downloaded the new version. (I copied the config from previous config into the new folder, that might be why?)
Code:
#Show
Class Currency Gem
SetBorderColor 0 0 0
#PlayAlertSound 7 100
Yeah, that right there makes all currency alert. I'm fairly certain there's a hard-coded exception for currency that contains 'scroll' so wisdom/portal scrolls don't alert.
Last edited by TehCheat; 07-22-2016 at 09:45 AM.
Reason: typo
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Member
Hi again,
Is that the cause of PoE HuD or Lootfilter?
(red squares)

Some additional info:
It appeared after last patch
The weird "spelling" appears on RGB linked items and jewels(not every tho)
Last edited by MarcelMighty; 07-22-2016 at 09:30 AM.
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★ Elder ★
Originally Posted by
MarcelMighty
Hi again,
Is that the cause of PoE HuD or Lootfilter?
(red squares)
Some additional info:
It appeared after last patch
The weird "spelling" appears on RGB linked items and jewels(not every tho)
That's the game borking the text like that, not HUD. I remember seeing a problem posted on reddit about it.
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Post Thanks / Like - 1 Thanks
MarcelMighty (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
That's the game borking the text like that, not HUD. I remember seeing a problem posted on reddit about it.
I see.
Thanks for your answer
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Member
Nvm, answered before me...