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  1. #3616
    Camuroi's Avatar Member
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    Hey, issues I came across with the update:
    - Masters do not show in Preload, only as Map Icons
    - Corrupted Area only shows in Preload if Areaname is still displayed. And then only as changing the colour of the area name. No Text telling us there is a corrupted area around.
    - Silver Coins don't show up as Item Alerts

    Otherwise: Extremely happy you were able to update this tool so quickly. Thank you very much
    Last edited by Camuroi; 07-22-2016 at 06:08 AM.

    PoEHUD Overlay Updated
  2. #3617
    Testo86's Avatar Member
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    hey
    i downloaded the last version of HUD but it doesnt work for me for some reason
    i get this error message:
    Couldnt find the file in memory: Data/BaseItemTypes.dat
    Try to restart the game
    how can i fix this?

  3. #3618
    xcrossover25x's Avatar Active Member
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    The only problem I'm having is I can't seem to be hiding certain currencies with my filter. I'm probably just doing something wrong but this is what I have:

    Code:
    Show
        BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
        SetTextColor 180 0 180
        SetBorderColor 153 0 153
    	PlayAlertSound 9 100
    I don't have orb of transmutation anywhere in the filter but it's still showing up as a square on my map.

  4. #3619
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Testo86 View Post
    hey
    i downloaded the last version of HUD but it doesnt work for me for some reason
    i get this error message:
    Couldnt find the file in memory: Data/BaseItemTypes.dat
    Try to restart the game
    how can i fix this?
    What version of the game are you using (vanilla, steam, garena and location, etc.)?

  5. #3620
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Camuroi View Post
    Hey, issues I came across with the update:
    - Masters do not show in Preload, only as Map Icons
    - Corrupted Area only shows in Preload if Areaname is still displayed. And then only as changing the colour of the area name. No Text telling us there is a corrupted area around.
    - Silver Coins don't show up as Item Alerts

    Otherwise: Extremely happy you were able to update this tool so quickly. Thank you very much
    Masters showed up in preloads for me, but there are some caveats. If you roll one on a strongbox, they won't show up (because I changed how preloads work to avoid massive stuttering) until you hit F5. I tested this specifically last night during a prophecy mission. If, for whatever reason, the file isn't loaded when the area is first entered, it won't show up. Try hitting F5 shortly after you enter and move around in an area. If that fixes it and enough people are experiencing a similar problem, I can add a delay to the preloads to keep running for a few extra seconds after an area change occurs.

    If you want corrupted areas to show up anywhere but the title, you have to disable "corrupted title" in the menu. Last I checked this worked just fine and I have made no changes so I have no reason to believe it's currently broken. Corrupted zones are being detected just fine, but you can potentially run into the same problem as masters, where it doesn't show up initially but an F5 to refresh the preloads will fix it.

    If you want to see silver coins, add it to the filter that HUD is loading (if you use alternative method) or add it to the currency file in the config folder. I'll add it later, but that's a quick fix for you.

  6. #3621
    Testo86's Avatar Member
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    Originally Posted by TehCheat View Post
    What version of the game are you using (vanilla, steam, garena and location, etc.)?
    im running vanilla what do you mean by location? where the game is installed or what?
    it did work the patches before dunno why i get this msg now tbh

  7. #3622
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by xcrossover25x View Post
    The only problem I'm having is I can't seem to be hiding certain currencies with my filter. I'm probably just doing something wrong but this is what I have:

    Code:
    Show
        BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
        SetTextColor 180 0 180
        SetBorderColor 153 0 153
    	PlayAlertSound 9 100
    I don't have orb of transmutation anywhere in the filter but it's still showing up as a square on my map.
    Are you using the 'Alternative' under the item filter menu? If so, are you actually using your filter?


    There are two ways for item alerts to work:

    1) you use the files (crafting_bases.txt, currency.txt) in the config folder to tell HUD what you want.

    2) you load an item filter. I haven't used this much, so I don't know exactly how it works (and I certainly wasn't the one who wrote it) but last I messed with it, I think it only gave alerts for items with a playalertsound set. If you have a generic "currency" or "stackable currency" in your filter, I think transmutations will trickle down from that.

    My guess is you're just using the first method, so adjust accordingly.

  8. #3623
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Testo86 View Post
    im running vanilla what do you mean by location? where the game is installed or what?
    it did work the patches before dunno why i get this msg now tbh
    Then you don't have the latest version (or they updated overnight and I missed it). Grab the zip from the release page here and let me know.

  9. #3624
    xcrossover25x's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Are you using the 'Alternative' under the item filter menu? If so, are you actually using your filter?


    There are two ways for item alerts to work:

    1) you use the files (crafting_bases.txt, currency.txt) in the config folder to tell HUD what you want.

    2) you load an item filter. I haven't used this much, so I don't know exactly how it works (and I certainly wasn't the one who wrote it) but last I messed with it, I think it only gave alerts for items with a playalertsound set. If you have a generic "currency" or "stackable currency" in your filter, I think transmutations will trickle down from that.

    My guess is you're just using the first method, so adjust accordingly.
    Yeah I have it loading thisBest.filter and had modified this file according to my liking. This is the full file:
    Code:
    Show
        Rarity = Unique
        SetBorderColor 175 96 37
    	#PlayAlertSound 7 100
    
    #Show
        Class Flask
    	#BaseType "Eternal"
        SetBorderColor 255 255 204 100
    	PlayAlertSound 7 100
    
    Show
        BaseType "Fishing Rod" "Mirror of Kalandra" "Exalted Orb" "Divine Orb"
        SetTextColor 220 0 0
        SetBorderColor 220 0 0
    	PlayAlertSound 9 100
    
    Show
        BaseType "Chaos Orb" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Orb of Alchemy" "Orb of Scouring" "Orb of Fusing" "Albino Rhoa Feather" "Cartographer's Chisel" "Orb of Alteration" "Orb of Chance" "Jeweller's Orb" "Chromatic Orb"
        SetTextColor 180 0 180
        SetBorderColor 153 0 153
    	PlayAlertSound 9 100
    
    Show
        BaseType "Blessed Orb" "Jeweller's Orb" "Cartographer's Chisel" "Orb of Chance" 
    	SetTextColor 180 0 180
        SetBorderColor 153 0 153
    	#PlayAlertSound 7 100
    
    #Show
    	Class Currency
    	BaseType "Perandus"
    	SetTextColor 255 178 135
    	SetBorderColor 153 0 153
    	
    #Show
    	Class Quest Items
    	SetBorderColor 74 230 58
    
    Show
    	BaseType "Silver Key"
    	SetBorderColor 74 230 58
    	SetTextColor 74 230 58
    
    Show
    	BaseType "Golden Key"
    	SetBorderColor 74 230 58
    	SetTextColor 74 230 58
    
    Show
    	BaseType "Treasure Key"
    	SetBorderColor 74 230 58
    	SetTextColor 74 230 58
    	
    #Show
    	Rarity = Normal
        BaseType Talisman
        SetTextColor 208 31 144
        SetBorderColor 240 240 240
        #PlayAlertSound 7 100
    
    #Show
    	Rarity = Magic
        BaseType Talisman
        SetTextColor 208 31 144
        SetBorderColor 30 144 255
        #PlayAlertSound 7 100
    	
    #Show
    	Rarity = Rare
        BaseType Talisman
        SetTextColor 208 31 144
        SetBorderColor 255 255 0
        #PlayAlertSound 7 100
    	
    Show
        Class Divination Card
        SetTextColor 220 0 0
        SetBorderColor 220 0 0
        #PlayAlertSound 7 100
    
    Show
        LinkedSockets >= 5
        SetTextColor 0 150 255
        SetBorderColor 0 150 255
    	#PlayAlertSound 7 100
    
    #Show
        Rarity = Normal
        Class Jewel
        SetTextColor 255 255 255
        SetBorderColor 0 255 120
    	#PlayAlertSound 7 100
    
    #Show
        Rarity = Magic
        Class Jewel
        SetTextColor 150 200 255
        SetBorderColor 0 255 120
    	#PlayAlertSound 7 100
    
    Show
        Rarity = Rare
        Class Jewel
        SetTextColor 255 255 0
        SetBorderColor 0 255 120
    	#PlayAlertSound 7 100
    
    Show
        Quality > 0
        Class Gem
        SetBorderColor 27 162 155
    	#PlayAlertSound 7 100
    
    Show
        Sockets = 6
        SetTextColor 74 230 58
        SetBorderColor 74 230 58
    	#PlayAlertSound 7 100
    
    Show
        Class "Map" "Map Fragments"
        SetTextColor 222 184 135
        SetBorderColor 222 184 135
    	#PlayAlertSound 7 100
    
    #Show
        Width 1
        Height > 2
        SocketGroup RGB
        SetTextColor 255 255 255
        SetBorderColor 220 0 0
    	#PlayAlertSound 7 100
    
    #Show
        Width 2
        Height <= 3
        SocketGroup RGB
        SetTextColor 255 255 255
        SetBorderColor 220 0 0
    	#PlayAlertSound 7 100
    	
    #Show
        Rarity = Normal
        BaseType "Stone Hammer" "Rock Breaker" "Gavel"
        SetTextColor 255 255 255
        SetBorderColor 0 150 255
    	#PlayAlertSound 7 100
    
    Show
        BaseType "Empower" "Enlighten" "Enhance"
        SetTextColor 27 162 155
        SetBorderColor 220 0 0
    	PlayAlertSound 1 100
    	
    #Show
        Rarity = Normal
        BaseType "Two-Stone Ring" "Leather Belt"
        SetTextColor 255 255 255
        SetBorderColor 0 150 255
    	#PlayAlertSound 7 100
    
    #Show
        Rarity = Rare
        BaseType "Two-Stone Ring" "Leather Belt"
        SetBorderColor 0 150 255
    	#PlayAlertSound 7 100
    
    #Show
        Rarity >= Rare
        SetBorderColor 0 0 0
    	#PlayAlertSound 7 100
    
    #Show
        Class Currency Gem
        SetBorderColor 0 0 0
    	#PlayAlertSound 7 100
    
    Hide
    Can you see why it's still showing Transmutes? It's not a big deal, but it's odd it wasn't doing this before I downloaded the new version. (I copied the config from previous config into the new folder, that might be why?)

  10. #3625
    MarcelMighty's Avatar Member
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    Hi there,

    My guess is you gotta add this to your Lootfilter

    Code:
    #Hide
    	Class Currency
    	BaseType "Orb of Transmutation"
    Tho i'm no pro in that things.

    Best of luck

  11. #3626
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by xcrossover25x View Post
    Can you see why it's still showing Transmutes? It's not a big deal, but it's odd it wasn't doing this before I downloaded the new version. (I copied the config from previous config into the new folder, that might be why?)
    Code:
    #Show
        Class Currency Gem
        SetBorderColor 0 0 0
    	#PlayAlertSound 7 100
    Yeah, that right there makes all currency alert. I'm fairly certain there's a hard-coded exception for currency that contains 'scroll' so wisdom/portal scrolls don't alert.
    Last edited by TehCheat; 07-22-2016 at 09:45 AM. Reason: typo

  12. #3627
    MarcelMighty's Avatar Member
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    Hi again,

    Is that the cause of PoE HuD or Lootfilter?

    (red squares)

    PoEHUD Overlay Updated-poe-jpg

    Some additional info:

    It appeared after last patch
    The weird "spelling" appears on RGB linked items and jewels(not every tho)
    Last edited by MarcelMighty; 07-22-2016 at 09:30 AM.

  13. #3628
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by MarcelMighty View Post
    Hi again,

    Is that the cause of PoE HuD or Lootfilter?

    (red squares)

    PoEHUD Overlay Updated-poe-jpg

    Some additional info:

    It appeared after last patch
    The weird "spelling" appears on RGB linked items and jewels(not every tho)
    That's the game borking the text like that, not HUD. I remember seeing a problem posted on reddit about it.

  14. Thanks MarcelMighty (1 members gave Thanks to TehCheat for this useful post)
  15. #3629
    MarcelMighty's Avatar Member
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    Originally Posted by TehCheat View Post
    That's the game borking the text like that, not HUD. I remember seeing a problem posted on reddit about it.
    I see.
    Thanks for your answer

  16. #3630
    Nezaphix's Avatar Member
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    Nvm, answered before me...

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