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★ Elder ★
So I haven't found FileRoot, per se, but managed to iterate through files for preloads, etc. I might change how HUD iterates through files. It's just really easy for me to find a file like BaseItemTypes and then iterate through the other files from there. When they loop around, jump out. I still need to trace it back to something I can offset/pattern search, and it's past my bedtime. I'll work on it more tomorrow.
It doesn't look like much else changed, but I didn't look terribly closely.
Last edited by TehCheat; 07-21-2016 at 11:50 AM.
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Post Thanks / Like - 3 Thanks
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Member
Hello,
1st thanks a lot for TehCheat to keep the tool alive.
i returned to poE after a long time absence and tried to compile the Hud today (Vs 2013).
i dont know whats wrong with my VS-properties, but im getting like 310++ errors :
for example
public IngameData Data => ReadObject<IngameData>(Address + 0x138 + Offsets.IgsOffset);
Fehler 30 Ungültiges Token "(" in Klasse, Struktur oder Schnittstellenmemberdeklaration. C:\misc\poeTools\Hud\Sirais\src\Poe\RemoteMemoryObjects\IngameState.cs 10 57 PoeHUD
Translation unknown token "(" in Class, Structure or Interfacememberdeclaration ...
public bool InGame => ServerData.IsInGame;
at the => the ide sais "; expected"
im sure it has to be some Project or ide Properties that have to be set, but i dont have a clue what and where.
Any hint apreciated
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Member
Originally Posted by
Druzil01
Hello,
1st thanks a lot for TehCheat to keep the tool alive.
i returned to poE after a long time absence and tried to compile the Hud today (Vs 2013).
i dont know whats wrong with my VS-properties, but im getting like 310++ errors :
for example
public IngameData Data => ReadObject<IngameData>(Address + 0x138 + Offsets.IgsOffset);
Fehler 30 Ungültiges Token "(" in Klasse, Struktur oder Schnittstellenmemberdeklaration. C:\misc\poeTools\Hud\Sirais\src\Poe\RemoteMemoryObjects\IngameState.cs 10 57 PoeHUD
Translation unknown token "(" in Class, Structure or Interfacememberdeclaration ...
public bool InGame => ServerData.IsInGame;
at the => the ide sais "; expected"
im sure it has to be some Project or ide Properties that have to be set, but i dont have a clue what and where.
Any hint apreciated
Ok, its just a guess, but i try to answer myself with what i find out.
vs 2013 cant use lambda expressions for the get part of a property.. looks like it has to be VS 2015.
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Member
Originally Posted by
Druzil01
Ok, its just a guess, but i try to answer myself with what i find out.
vs 2013 cant use lambda expressions for the get part of a property.. looks like it has to be VS 2015.
Bro, TehCheat is very close to updating for current patch. Just give him some time. Him and some others have done well so far.
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Member
Originally Posted by
TehCheat
So I haven't found FileRoot, per se, but managed to iterate through files see preloads, etc. I might change how HUD iterates through files. It's just really easy for me to find a file like BaseItemTypes and then iterate through the other files from there. When they loop around, jump out. I still need to trace it back to something I can offset/pattern search, and it's past my bedtime. I'll work on it more tomorrow.
It doesn't look like much else changed, but I didn't look terribly closely.
Take your time. The world won't end even its late by 1 or 2 days
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★ Elder ★
Originally Posted by
Druzil01
Hello,
1st thanks a lot for TehCheat to keep the tool alive.
i returned to poE after a long time absence and tried to compile the Hud today (Vs 2013).
i dont know whats wrong with my VS-properties, but im getting like 310++ errors :
for example
public IngameData Data => ReadObject<IngameData>(Address + 0x138 + Offsets.IgsOffset);
Fehler30Ungültiges Token "(" in Klasse, Struktur oder Schnittstellenmemberdeklaration.C:\misc\poeTools\Hud\Sirais\src\Poe\RemoteMemory Objects\IngameState.cs1057PoeHUD
Translation unknown token "(" in Class, Structure or Interfacememberdeclaration ...
public bool InGame => ServerData.IsInGame;
at the => the ide sais "; expected"
im sure it has to be some Project or ide Properties that have to be set, but i dont have a clue what and where.
Any hint apreciated
As the other guy said, you'll need vs2015. Also it *should* install all of the dependencies when you first compile it, but often it fails to do so properly. Uninstalling and installing them manually fixes it.
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★ Elder ★
Also, I meant to mention it in my post last night (was very tired at that point, so I'll blame that), but I had HUD up and running last night, so it's close (mind you it only worked because I manually put in a memory address for the list of files). I changed how I iterated through files, but I still need to figure out how to get the list of files in the first place.
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Member
Thank you again for your hard work TehCheat, I can't play the game without the tool
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Contributor
That damn FileRoot, always seems to find a way to be elusive ^^
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★ Elder ★
Originally Posted by
bcz
That damn FileRoot, always seems to find a way to be elusive ^^
Yup trying to figure it out better so it's not as big of a pain next time.
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★ Elder ★
Originally Posted by
bcz
That damn FileRoot, always seems to find a way to be elusive ^^
Well, figured out FileRoot, thanks to xghozt55 for helping me realize what I was doing wrong. I'll have a working version out shortly.
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Post Thanks / Like - 2 Thanks
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Member
Thank you TehCheat for keeping the hud updated after every patch. Its really great you are doing it for everybody without expecting anything. Thanks for all the hard work you are putting in!
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★ Elder ★
Pushed out an update. Everything *should* be working in steam and vanilla. Create an issue in github or post a message here if anything is broken. I'll get to the Garena versions soon.
https://github.com/TehCheat/PoEHUD
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Post Thanks / Like - 6 Thanks
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Member
Originally Posted by
TehCheat
Pushed out an update. Everything *should* be working in steam and vanilla. Create an issue in github or post a message here if anything is broken. I'll get to the Garena versions soon.
https://github.com/TehCheat/PoEHUD
Thanks for the update. going to try it now.
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Member