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★ Elder ★
Originally Posted by
huke520025
If you can get me the exe, I can probably figure it out. I tried to install it once but it was such a mess, I gave up.
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★ Elder ★
smad2005 has updated his PoeFilterParser...: GitHub - smad2005/PoeFilterParser: Parser
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★ Elder ★
Originally Posted by
vmv
Yeah, I tried to get it working, but didn't have much luck.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
What happen with "alreadyAlertedOf", it doesn't working anymore and if there are groups of the same types of mods the alerts are going crazy, dinging for all mobs..
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Conceptually what's the difference between "InventoryList : RemoteMemoryObject" and "Inventory : RemoteMemoryObject"?
EDIT: i got it now. pushed the new inventory system for poehud. Kindly proof read.
Last edited by GameHelper; 02-15-2017 at 08:00 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
With 2.5.3 the world-to-screen matrix has shifted.
The health bars show up in wrong positoins on the edge of screen
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Contributor
Originally Posted by
Coyl
With 2.5.3 the world-to-screen matrix has shifted.
The health bars show up in wrong positoins on the edge of screen
Running X64 DX11 branch, and I'm not seeing any issues with Health bars overplayers, minions, or monsters. I am also not noticing any actor dots on on either min maps out of place (small/large).
What version of POE are you playing are you using (X32/64, DX9/11, Global, or Russian)?
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Post Thanks / Like - 1 Thanks
Coyl (1 members gave Thanks to Treasure_Box for this useful post)
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Active Member
Originally Posted by
Treasure_Box
Running X64 DX11 branch, and I'm not seeing any issues with Health bars overplayers, minions, or monsters. I am also not noticing any actor dots on on either min maps out of place (small/large).
What version of POE are you playing are you using (X32/64, DX9/11, Global, or Russian)?
Thanks for taking a quick look - I used a 1month old x64 version. Just updated to the last x64 - works perfectly!
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I don't know if this happen after the update or not. but why is poehud showing 1 buff twice?
while, this is in auto flask manager but I am only reading the values from poehud following element
GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>().Buffs
and it contain 1 buff twice...

If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
zaafar
I don't know if this happen after the update or not. but why is poehud showing 1 buff twice?
while, this is in auto flask manager but I am only reading the values from poehud following element
GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>().Buffs
and it contain 1 buff twice...
Can confirm not a localized event (second screen shot is me).
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Member
Does this work with steam version of game
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Member
Originally Posted by
mikilopta
Does this work with steam version of game
yes, I'm running the steam version
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Banned
How can i change the file in config to make POE HUD DO make sound Aletr when on map apears arcanist or diviner strongbox!? Like with ittems and curency?
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Banned
Originally Posted by
TehCheat
Preloads having a sound notification for preloads was deemed too bot friendly some time back (not by me, this was well before I took over HUD). I kind of agree with that assessment, so I've never looked into it. I see its value, though, so I may do something. I usually don't notice when I have something good in an area, I've trained myself to ignore the preloads list, so it would be useful for me.
just read the history of diviner alerts. and dont know what it was qHUD where to try to find it
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Originally Posted by
mikilopta
Does this work with steam version of game
Double confirming, It definitely works on the steam version of the game.