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  1. #3496
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by n3r0v1p3r View Post
    Whats up with this ass long list of preloads?
    Looks kinda bugged :confused::confused:

    BTW. looks like the hud loads warbands monsters, but also the correct boxes at the same time, wtf!

    Another example

    Restarting HUD didnt help either.

    "Problem" got fixed after reaching act 2
    It was clarified before. It's because the game loads assets for prophecies.

    PoEHUD Overlay Updated
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  3. #3497
    n3r0v1p3r's Avatar Member
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    Originally Posted by TehCheat View Post
    It was clarified before. It's because the game loads assets for prophecies.
    Oh shit, didnt see the clarification! Thank you tho!

  4. #3498
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Yeah, it's been asked a couple of times. It's not something I'm good at finding. Their files should be in content.ggpk, grab a content.ggpk viewer and see if you can find files that relate to the unique strongboxes. Then throw the file names in the preload_alerts.txt and see if they show up when they should. vmv usually handles this and he's been pretty quiet this league. I could certainly do it, but I don't have the motivation to.
    This is how i have the unique strongboxes on test:

    PHP Code:
    # Unique Strongboxes Test

    Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest2Unique Strongbox 1ffD2742D
    Metadata
    /Monsters/Daemon/ChestDaemonSummonRareUniqueChest3Unique Strongbox 2ffD2742D
    Metadata
    /Monsters/Daemon/ChestDaemonSummonRareUniqueChest4Unique Strongbox 3ffD2742D

    Metadata
    /Monsters/Daemon/BarrelOfSpidersDaemonNormalUnique Strongbox 4ffD2742D
    Metadata
    /Monsters/Daemon/BarrelOfSpidersDaemonMagicUnique Strongbox 5ffD2742D
    Metadata
    /Monsters/Daemon/BarrelOfSpidersDaemonRareUnique Strongbox 6ffD2742D
    Metadata
    /Monsters/Daemon/BarrelOfSpidersDaemonUniqueUnique Strongbox 7ffD2742D

    Metadata
    /Monsters/Daemon/EternalUrnDaemonCommonUnique Strongbox 8ffD2742D
    Metadata
    /Monsters/Daemon/EternalUrnDaemonUncommon1Unique Strongbox 9ffD2742D
    Metadata
    /Monsters/Daemon/EternalUrnDaemonUncommon2Unique Strongbox 10ffD2742D
    Metadata
    /Monsters/Daemon/EternalUrnDaemonRare1Unique Strongbox 11ffD2742D
    Metadata
    /Monsters/Daemon/EternalUrnDaemonRare2Unique Strongbox 12ffD2742D 
    And this one showed up when an unique was on a map:

    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest4Unique Strongbox 3ffD2742D 
    Using all of them, just in case, i think is the best option.

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  6. #3499
    tvinki's Avatar Active Member
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    The Sunburst Queen
    The Bone queen
    preload each time

    upd. its bec some prophecy

    + sometimes display corrupted area but location dont have corrupted

  7. #3500
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by tvinki View Post
    The Sunburst Queen
    The Bone queen
    preload each time

    upd. its bec some prophecy

    + sometimes display corrupted area but location dont have corrupted
    Known bug. When you leave your hideout, the first area has a false positive.

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  9. #3501
    Miuobyshi's Avatar Master Sergeant
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    R.I.P HUD FeelsBadMan

  10. #3502
    kevel1's Avatar Member
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    Originally Posted by Miuobyshi View Post
    R.I.P HUD FeelsBadMan
    Why rip hud?

  11. #3503
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Miuobyshi View Post
    R.I.P HUD FeelsBadMan
    I'll have it back up shortly, updating now.

  12. Thanks Miuobyshi, PastaAdventures, Amishdub3, toadskin (4 members gave Thanks to TehCheat for this useful post)
  13. #3504
    dread1313's Avatar Member
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    Why are you guys whining about the Poehud? I mean, its not perfect - its been said several times that there are some bugs. Patches are gonna happen and its gonna get broken. A little appreciation goes a long way. It's been noted several times over that the false alerts are happening. Thank you VMV for giving us the unique box entries. I will take a look at the content.ggpk and see if i can find some if VMV has missed any. Regarding the prophecy mobs, its a known issue. Some of this stuff is gonna happen, just ignore the false positives or if its really that annoying you can just not use preload.

    This program has been working beautifully for me after i tinkered around with it. Maybe thats what some of you should do? Instead of expecting other people to fix all your problems for you. I am not trying to be a jerk and I apologize if I triggered anyone, but we are all here to work together and use this program for our benefit. Constantly complaining about bugs that have been restated over and over and over again and are known issues isnt conducive to anyone. Good luck all.

  14. #3505
    Miuobyshi's Avatar Master Sergeant
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    god bless you tehcheat !

  15. #3506
    TehCheat's Avatar ★ Elder ★
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    FileRoot changed again. I think I have everything else figured out, but that's obviously a big deal.

  16. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  17. #3507
    bcz's Avatar Contributor
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    Originally Posted by TehCheat View Post
    FileRoot changed again. I think I have everything else figured out, but that's obviously a big deal.
    I think the way I found it last time was I wrote a tiny program that steps through the memory from the previous patch's fileroot offset. Each step I would check the pointer offsets all the way to where it would read the file name string, if the result started with "metadata" then I attempt to read the next "listiterator" address from the current one like in you do in the preload code... if that address also returns a string with "metadata" then i know for sure I've at least found the right stuff. Can't remember how I found the actual root from there though, poking around with it in debugger somehow.

  18. #3508
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by bcz View Post
    I think the way I found it last time was I wrote a tiny program that steps through the memory from the previous patch's fileroot offset. Each step I would check the pointer offsets all the way to where it would read the file name string, if the result started with "metadata" then I attempt to read the next "listiterator" address from the current one like in you do in the preload code... if that address also returns a string with "metadata" then i know for sure I've at least found the right stuff. Can't remember how I found the actual root from there though, poking around with it in debugger somehow.
    It's odd because I see the exact same structure in memory, but I don't see the file names where I think I would. My guess is they actually changed the fileroot structure a bit.

    And of course as soon as I say that, I see it perfectly fine...

    Offset 0x28 moved to 0x30, I think. Component lookup moved from 0x28->0x30 as well. Which broke all kinds of things.
    Last edited by TehCheat; 06-29-2016 at 11:34 PM.

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  20. #3509
    TheDarkAvenger's Avatar Member
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    Garena Sea preload and hud not working after our 2.3.1 patch
    Please look into it when you have free time

  21. #3510
    TehCheat's Avatar ★ Elder ★
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    No need to request them to be fixed after a patch, it's pretty obvious.

  22. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)

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