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★ Elder ★
Originally Posted by
n3r0v1p3r
Whats up with this ass long list of
preloads?
Looks kinda bugged :confused::confused:
BTW. looks like the hud loads warbands monsters, but also the correct boxes at the same time, wtf!
Another
example
Restarting HUD didnt help either.
"Problem" got fixed after reaching act 2
It was clarified before. It's because the game loads assets for prophecies.
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n3r0v1p3r (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
It was clarified before. It's because the game loads assets for prophecies.
Oh shit, didnt see the clarification! Thank you tho!
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★ Elder ★
Originally Posted by
TehCheat
Yeah, it's been asked a couple of times. It's not something I'm good at finding. Their files should be in content.ggpk, grab a content.ggpk viewer and see if you can find files that relate to the unique strongboxes. Then throw the file names in the preload_alerts.txt and see if they show up when they should. vmv usually handles this and he's been pretty quiet this league. I could certainly do it, but I don't have the motivation to.
This is how i have the unique strongboxes on test:
PHP Code:
# Unique Strongboxes Test
Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest2; Unique Strongbox 1; ffD2742D
Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest3; Unique Strongbox 2; ffD2742D
Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest4; Unique Strongbox 3; ffD2742D
Metadata/Monsters/Daemon/BarrelOfSpidersDaemonNormal; Unique Strongbox 4; ffD2742D
Metadata/Monsters/Daemon/BarrelOfSpidersDaemonMagic; Unique Strongbox 5; ffD2742D
Metadata/Monsters/Daemon/BarrelOfSpidersDaemonRare; Unique Strongbox 6; ffD2742D
Metadata/Monsters/Daemon/BarrelOfSpidersDaemonUnique; Unique Strongbox 7; ffD2742D
Metadata/Monsters/Daemon/EternalUrnDaemonCommon; Unique Strongbox 8; ffD2742D
Metadata/Monsters/Daemon/EternalUrnDaemonUncommon1; Unique Strongbox 9; ffD2742D
Metadata/Monsters/Daemon/EternalUrnDaemonUncommon2; Unique Strongbox 10; ffD2742D
Metadata/Monsters/Daemon/EternalUrnDaemonRare1; Unique Strongbox 11; ffD2742D
Metadata/Monsters/Daemon/EternalUrnDaemonRare2; Unique Strongbox 12; ffD2742D
And this one showed up when an unique was on a map:
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest4; Unique Strongbox 3; ffD2742D
Using all of them, just in case, i think is the best option.
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Active Member
The Sunburst Queen
The Bone queen
preload each time
upd. its bec some prophecy
+ sometimes display corrupted area but location dont have corrupted
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★ Elder ★
Originally Posted by
tvinki
The Sunburst Queen
The Bone queen
preload each time
upd. its bec some prophecy
+ sometimes display corrupted area but location dont have corrupted
Known bug. When you leave your hideout, the first area has a false positive.
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tvinki (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
Miuobyshi
R.I.P HUD FeelsBadMan
Why rip hud?
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★ Elder ★
Originally Posted by
Miuobyshi
R.I.P HUD FeelsBadMan
I'll have it back up shortly, updating now.
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Member
Why are you guys whining about the Poehud? I mean, its not perfect - its been said several times that there are some bugs. Patches are gonna happen and its gonna get broken. A little appreciation goes a long way. It's been noted several times over that the false alerts are happening. Thank you VMV for giving us the unique box entries. I will take a look at the content.ggpk and see if i can find some if VMV has missed any. Regarding the prophecy mobs, its a known issue. Some of this stuff is gonna happen, just ignore the false positives or if its really that annoying you can just not use preload.
This program has been working beautifully for me after i tinkered around with it. Maybe thats what some of you should do? Instead of expecting other people to fix all your problems for you. I am not trying to be a jerk and I apologize if I triggered anyone, but we are all here to work together and use this program for our benefit. Constantly complaining about bugs that have been restated over and over and over again and are known issues isnt conducive to anyone. Good luck all.
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★ Elder ★
FileRoot changed again. I think I have everything else figured out, but that's obviously a big deal.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Contributor
Originally Posted by
TehCheat
FileRoot changed again. I think I have everything else figured out, but that's obviously a big deal.
I think the way I found it last time was I wrote a tiny program that steps through the memory from the previous patch's fileroot offset. Each step I would check the pointer offsets all the way to where it would read the file name string, if the result started with "metadata" then I attempt to read the next "listiterator" address from the current one like in you do in the preload code... if that address also returns a string with "metadata" then i know for sure I've at least found the right stuff. Can't remember how I found the actual root from there though, poking around with it in debugger somehow.
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★ Elder ★
Originally Posted by
bcz
I think the way I found it last time was I wrote a tiny program that steps through the memory from the previous patch's fileroot offset. Each step I would check the pointer offsets all the way to where it would read the file name string, if the result started with "metadata" then I attempt to read the next "listiterator" address from the current one like in you do in the preload code... if that address also returns a string with "metadata" then i know for sure I've at least found the right stuff. Can't remember how I found the actual root from there though, poking around with it in debugger somehow.
It's odd because I see the exact same structure in memory, but I don't see the file names where I think I would. My guess is they actually changed the fileroot structure a bit.
And of course as soon as I say that, I see it perfectly fine...
Offset 0x28 moved to 0x30, I think. Component lookup moved from 0x28->0x30 as well. Which broke all kinds of things.
Last edited by TehCheat; 06-29-2016 at 11:34 PM.
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Member
Garena Sea preload and hud not working after our 2.3.1 patch
Please look into it when you have free time
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★ Elder ★
No need to request them to be fixed after a patch, it's pretty obvious.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)