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Member
Hi Teh i would like to ask u again for fixing preload for corrupted area cuz this is very important to me and i dont think u noticed my lasty post :P Thanks for hard work !
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Contributor
Any chance to add unique strongboxes and shrines to the preload? Since both are a part of the Prophecy league challenges.
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★ Elder ★
Originally Posted by
Naxiden
Hi Teh i would like to ask u again for fixing preload for corrupted area cuz this is very important to me and i dont think u noticed my lasty post :P Thanks for hard work !
I saw your last post, I've since fixed preloads. What's not working and what game version are you using (vanilla, steam, garena, etc.)?
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★ Elder ★
Originally Posted by
tihifniz
Any chance to add unique strongboxes and shrines to the preload? Since both are a part of the Prophecy league challenges.
HarryDom mentioned it above, add the following to the config/preload_alerts.txt:
Code:
Metadata/Monsters/Daemon/ShrineDaemonLightning; Lightning Shrine
Metadata/Monsters/Daemon/ShrineDaemonArc; Static Shrine
Metadata/Monsters/Daemon/ShrineDaemonSmoke; Shrouded Shrine
Metadata/Monsters/Daemon/ShrineDaemonCold; Freezing Shrine
Metadata/Monsters/Daemon/ShrineDaemonFire; Burning Shrine
Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletons; Skeletal Shrine
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
And just to clarify, I'm not sure I can do anything about the preload alerts that the prophecies give you. You get false positives because it loads the files. To check for preloads, we check the loaded files. I can't wave a magic wand and only get the files we want. I could do something intelligent like keeping track of preloads in town and removing any that show up out of town, but then you could/would run into missing alerts. I just don't think there's an elegant solution. So either you play prophecy and get false positives with your preloads or you don't play prophecy. Or just ignore the preloads that prophecies give you, which is what I'm doing.
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datz,
toadskin (2 members gave Thanks to TehCheat for this useful post)
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Member
We are waiting for an update for Garenа
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★ Elder ★
Originally Posted by
dercas
We are waiting for an update for Garenа

I updated Garena TW and Garena SEA yesterday. Did they patch it already?
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
I saw your last post, I've since fixed preloads. What's not working and what game version are you using (vanilla, steam, garena, etc.)?
am using regular eu version of poe not sure what is called but nosteam. So i cant see corrupted zones in preloads and when i try to change color in f12 menu i get this
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Member
Originally Posted by
TehCheat
And just to clarify, I'm not sure I can do anything about the preload alerts that the prophecies give you. You get false positives because it loads the files. To check for preloads, we check the loaded files. I can't wave a magic wand and only get the files we want. I could do something intelligent like keeping track of preloads in town and removing any that show up out of town, but then you could/would run into missing alerts. I just don't think there's an elegant solution. So either you play prophecy and get false positives with your preloads or you don't play prophecy. Or just ignore the preloads that prophecies give you, which is what I'm doing.
No problem TC. We all appreciate your hard work in keeping this project up to date and alive. We understand that there are some things that we just have to deal with, because its the way the data is truncated. Thank you for your hard work!
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★ Elder ★
Originally Posted by
Naxiden
am using regular eu version of poe not sure what is called but nosteam. So i cant see corrupted zones in preloads and when i try to change color in f12 menu i get this

Not sure about that error, will have to look into it, but corrupted zones should be working just fine. If they're not, either you don't know what to look for (I can't tell you how many times people have not realized the area name color changes when you an area has a corrupted side zone) or it's simply not loading when you enter an area. Walk around, hit F5 (refreshes the list of files that it compares to the list of possible preload alerts). If you see a corrupted side zone and don't have an alert, hit F5 and see if it shows up. If it doesn't, then double check that you're using the right version of HUD (released master branch is here).
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
Not sure about that error, will have to look into it, but corrupted zones should be working just fine. If they're not, either you don't know what to look for (I can't tell you how many times people have not realized the area name color changes when you an area has a corrupted side zone) or it's simply not loading when you enter an area. Walk around, hit F5 (refreshes the list of files that it compares to the list of possible preload alerts). If you see a corrupted side zone and don't have an alert, hit F5 and see if it shows up. If it doesn't, then double check that you're using the right version of HUD (released master branch is
here).
thank you for reply ill follow your instructions and let u know
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I've been browsing through metadata looking for the trial portals so I could add it to preload alerts.
Is there a better method other than just manually looking for the file ? Or am I just wasting time preload alerts just work with monsters since the file is filled with monster only ?
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Member
Originally Posted by
TehCheat
Not sure about that error, will have to look into it, but corrupted zones should be working just fine. If they're not, either you don't know what to look for (I can't tell you how many times people have not realized the area name color changes when you an area has a corrupted side zone) or it's simply not loading when you enter an area. Walk around, hit F5 (refreshes the list of files that it compares to the list of possible preload alerts). If you see a corrupted side zone and don't have an alert, hit F5 and see if it shows up. If it doesn't, then double check that you're using the right version of HUD (released master branch is
here).
Ok teh you were right i didnt notice or didnt even know the color is changing when corrupted area exist thanks all works great ! Cheers
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tyvm tehcheat any chance add inner trasure in preload?
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★ Elder ★
Originally Posted by
Miuobyshi
tyvm tehcheat any chance add inner trasure in preload?
Inner treasure is a monster's mod, and can only be detected when you are within proximity. So unfortunately that means we can't.