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Banned
Not a major issue, but is it possible to disable all the preload exiles notices in sarn pvp area without having to always turn it on/off when i go pvp or mapping?
Last edited by ReadyToKill; 12-20-2016 at 12:13 PM.
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Contributor
Just finished improvements of inventory plugin (is someone still use it?).
Improvements:
Processing "stack's" of items
Item icons
Displaying the size of an item.
PoeHUD. Inventory Plugin v2. - YouTube
Last edited by Stridemann; 12-20-2016 at 06:40 PM.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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Originally Posted by
Stridemann
Just finished improvements of inventory plugin (is someone still use it?).
Improvements:
Processing "stack's" of items
Item icons
Displaying the size of an item.
PoeHUD. Inventory Plugin v2. - YouTube
I actually use it alot :P
thats cool as ****
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★ Elder ★
Originally Posted by
i_Louis
Hello again TehCheat,
You may have missed it earlier, but my FPS and Ping counters always say 0. Any idea what may be causing this?
I pushed some changes, one that I specifically think will fix it. Try downloading the latest HUD and let me know (I only did the x64 branch so if it's something other than standalone or Steam nothing has been changed, but I will get to that).
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Found a mistake that can cause serious problems:
class Element :
public long ChildCount => (M.ReadLong(Address + 0x44 + OffsetBuffers) - M.ReadLong(Address + 0x3c + OffsetBuffers)) / 8;
not 0x4C
https://dl.dropboxusercontent.com/u/...1_04-37-27.jpg
https://dl.dropboxusercontent.com/u/...1_04-38-14.jpg
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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Ok, I just did the biggest commit ever
. I made a support for external (dll) plugins (read Creating plugins.txt for more details), add new inventory plugin (BETA) (I don't delete the the old version if somebody will get some issues with a new plugin. You can find it at the last line of PoeHUD menu).
Also rebuild exe.
I hope plugin support will have a big future, coz it takes a possibility to add functionality to PoeHUD without making modification of its source code. We should test it. If everything goes fine we can make all the porhud plugins as external dll's.
Last edited by Stridemann; 12-20-2016 at 10:51 PM.
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Originally Posted by
Stridemann
Ok, I just did the biggest commit ever

. I made a support for external (dll) plugins (read Creating plugins.txt for more details), add new inventory plugin (BETA) (I don't delete the the old version if somebody will get some issues with a new plugin. You can find it at the last line of PoeHUD menu).
Also rebuild exe.
I hope plugin support will have a big future, coz it takes a possibility to add functionality to PoeHUD without making modification of its source code. We should test it. If everything goes fine we can make all the porhud plugins as external dll's.
I really appreciate the effort you have put into helping TehCheat with X64, and the efforts you have put into expanding POEHUD functionality. I just hope it doesn't take us down a road that leads to issues we cant undo.
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Contributor
Originally Posted by
a1yet
ya happens to me... I think it's more of a program crash... i'll notice i can see monsters on the mini-map anymore ... i windows key out of the game ... use task manager to close poehud then restart it ... i been hoping this would get fixed, i saw other posts concerning this issue but nothing has been done .. maybe cause the program does not give error messages when it stops working ..i should add i have and had this problem using the 32 and 64 versions ... the problem is less in 64 i usually never have to restart the hud but once for several hours of play
.
i should also add i'm not a newb .. i been using this program from it's first iteration and poe from it's beta trails
I just got an issue with poehud on a map (just the first end game map that I enter to). Everything goes fine until I run 10 meters on a map and poehud freezed and crashed with error (stack overflow).
Wtf..
I will try to find the source of problem.
The strange thing that it happens only with release exe. I don't feel any issues with Debug .exe file. Hmm..
UPD. The source of problem in ItemAlert plugin. I got a crash while it enabled.
I'm going to find out where is the bug..
Last edited by Stridemann; 12-20-2016 at 11:21 PM.
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Member
Originally Posted by
TehCheat
Mine work fine. What version of the game are you running and which branch of HUD are you running?
EDIT: Digging through all of the 32 bit address reads, I stumbled across one that would cause this. It'll be fixed soon.
It's happening on the x64 for me, running x64 branch, DX11. Might be a similar issue in both branches?
EDIT: Didn't refresh page. I downloaded the fresh x64 branch and ran it but I'm still just getting 0 for ping and FPS.
Last edited by i_Louis; 12-20-2016 at 11:39 PM.
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Contributor
I fix the crashes and freeze of poehud while ItemAlert plugin is enabled.
Rebuild exe.
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Member
Originally Posted by
Stridemann
I fix the crashes and freeze of poehud while ItemAlert plugin is enabled.
Rebuild exe.
+1 on item alert push, it is amazing. great work!
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Contributor
Still having issues testing your compiled exe, getting a run time error regarding failure to load network code into a sandbox and causing a access violation regarding Code Access Security Policy Compatibility and Migration.
Did you compile for pre 4.0 (3.5/3.6) or did you compile for 4.6.2 .net?
Code Access Security Policy Compatibility and Migration
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Contributor
Originally Posted by
Treasure_Box
Still having issues testing your compiled exe, getting a run time error regarding failure to load network code into a sandbox and causing a access violation regarding Code Access Security Policy Compatibility and Migration.
Did you compile for pre 4.0 (3.5/3.6) or did you compile for 4.6.2 .net?
Code Access Security Policy Compatibility and Migration
New inventory plugin use network code for loading item images from web (http://web.poe.garena.ru).
plugins\InventoryPreview\src\InventoryPreview\InventoryPreviewPlugin.cs
For example http://web.poe.garena.ru/image/Art/2...RerollRare.png
I don't found them loaded in memory.
Plugin is compiled on .NET Framework 4.6.1 (same as PoeHUD)
Last edited by Stridemann; 12-21-2016 at 12:40 AM.
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Originally Posted by
Treasure_Box
Ok, now I see, thanks.
I add it to app.config and rebuild exe. I hope that helps.
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toadskin (1 members gave Thanks to Stridemann for this useful post)