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  1. #4606
    ReadyToKill's Avatar Banned
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    Not a major issue, but is it possible to disable all the preload exiles notices in sarn pvp area without having to always turn it on/off when i go pvp or mapping?
    Last edited by ReadyToKill; 12-20-2016 at 12:13 PM.

    PoEHUD Overlay Updated
  2. #4607
    Stridemann's Avatar Contributor
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    Just finished improvements of inventory plugin (is someone still use it?).

    Improvements:
    Processing "stack's" of items
    Item icons
    Displaying the size of an item.

    PoeHUD. Inventory Plugin v2. - YouTube
    Last edited by Stridemann; 12-20-2016 at 06:40 PM.

  3. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  4. #4608
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by Stridemann View Post
    Just finished improvements of inventory plugin (is someone still use it?).

    Improvements:
    Processing "stack's" of items
    Item icons
    Displaying the size of an item.

    PoeHUD. Inventory Plugin v2. - YouTube
    I actually use it alot :P
    thats cool as ****

  5. #4609
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by i_Louis View Post
    Hello again TehCheat,

    You may have missed it earlier, but my FPS and Ping counters always say 0. Any idea what may be causing this?
    I pushed some changes, one that I specifically think will fix it. Try downloading the latest HUD and let me know (I only did the x64 branch so if it's something other than standalone or Steam nothing has been changed, but I will get to that).

  6. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  7. #4610
    Stridemann's Avatar Contributor
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    Found a mistake that can cause serious problems:

    class Element :
    public long ChildCount => (M.ReadLong(Address + 0x44 + OffsetBuffers) - M.ReadLong(Address + 0x3c + OffsetBuffers)) / 8;
    not 0x4C

    https://dl.dropboxusercontent.com/u/...1_04-37-27.jpg
    https://dl.dropboxusercontent.com/u/...1_04-38-14.jpg

  8. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  9. #4611
    Stridemann's Avatar Contributor
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    Ok, I just did the biggest commit ever . I made a support for external (dll) plugins (read Creating plugins.txt for more details), add new inventory plugin (BETA) (I don't delete the the old version if somebody will get some issues with a new plugin. You can find it at the last line of PoeHUD menu).
    Also rebuild exe.

    I hope plugin support will have a big future, coz it takes a possibility to add functionality to PoeHUD without making modification of its source code. We should test it. If everything goes fine we can make all the porhud plugins as external dll's.
    Last edited by Stridemann; 12-20-2016 at 10:51 PM.

  10. Thanks Treasure_Box, Kronix (2 members gave Thanks to Stridemann for this useful post)
  11. #4612
    Treasure_Box's Avatar Contributor
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    Originally Posted by Stridemann View Post
    Ok, I just did the biggest commit ever . I made a support for external (dll) plugins (read Creating plugins.txt for more details), add new inventory plugin (BETA) (I don't delete the the old version if somebody will get some issues with a new plugin. You can find it at the last line of PoeHUD menu).
    Also rebuild exe.

    I hope plugin support will have a big future, coz it takes a possibility to add functionality to PoeHUD without making modification of its source code. We should test it. If everything goes fine we can make all the porhud plugins as external dll's.
    I really appreciate the effort you have put into helping TehCheat with X64, and the efforts you have put into expanding POEHUD functionality. I just hope it doesn't take us down a road that leads to issues we cant undo.

  12. #4613
    Stridemann's Avatar Contributor
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    Originally Posted by a1yet View Post
    ya happens to me... I think it's more of a program crash... i'll notice i can see monsters on the mini-map anymore ... i windows key out of the game ... use task manager to close poehud then restart it ... i been hoping this would get fixed, i saw other posts concerning this issue but nothing has been done .. maybe cause the program does not give error messages when it stops working ..i should add i have and had this problem using the 32 and 64 versions ... the problem is less in 64 i usually never have to restart the hud but once for several hours of play
    .
    i should also add i'm not a newb .. i been using this program from it's first iteration and poe from it's beta trails
    I just got an issue with poehud on a map (just the first end game map that I enter to). Everything goes fine until I run 10 meters on a map and poehud freezed and crashed with error (stack overflow).
    Wtf..
    I will try to find the source of problem.

    The strange thing that it happens only with release exe. I don't feel any issues with Debug .exe file. Hmm..


    UPD. The source of problem in ItemAlert plugin. I got a crash while it enabled.
    I'm going to find out where is the bug..
    Last edited by Stridemann; 12-20-2016 at 11:21 PM.

  13. #4614
    i_Louis's Avatar Member
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    Originally Posted by TehCheat View Post
    Mine work fine. What version of the game are you running and which branch of HUD are you running?

    EDIT: Digging through all of the 32 bit address reads, I stumbled across one that would cause this. It'll be fixed soon.
    It's happening on the x64 for me, running x64 branch, DX11. Might be a similar issue in both branches?

    EDIT: Didn't refresh page. I downloaded the fresh x64 branch and ran it but I'm still just getting 0 for ping and FPS.
    Last edited by i_Louis; 12-20-2016 at 11:39 PM.

  14. #4615
    Stridemann's Avatar Contributor
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    I fix the crashes and freeze of poehud while ItemAlert plugin is enabled.
    Rebuild exe.

  15. Thanks Deathloc, TehCheat (2 members gave Thanks to Stridemann for this useful post)
  16. #4616
    Deathloc's Avatar Member
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    Originally Posted by Stridemann View Post
    I fix the crashes and freeze of poehud while ItemAlert plugin is enabled.
    Rebuild exe.
    +1 on item alert push, it is amazing. great work!

  17. #4617
    Treasure_Box's Avatar Contributor
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    Still having issues testing your compiled exe, getting a run time error regarding failure to load network code into a sandbox and causing a access violation regarding Code Access Security Policy Compatibility and Migration.

    Did you compile for pre 4.0 (3.5/3.6) or did you compile for 4.6.2 .net?


    Code Access Security Policy Compatibility and Migration

  18. #4618
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    Still having issues testing your compiled exe, getting a run time error regarding failure to load network code into a sandbox and causing a access violation regarding Code Access Security Policy Compatibility and Migration.

    Did you compile for pre 4.0 (3.5/3.6) or did you compile for 4.6.2 .net?


    Code Access Security Policy Compatibility and Migration
    New inventory plugin use network code for loading item images from web (http://web.poe.garena.ru).
    plugins\InventoryPreview\src\InventoryPreview\InventoryPreviewPlugin.cs

    For example http://web.poe.garena.ru/image/Art/2...RerollRare.png
    I don't found them loaded in memory.

    Plugin is compiled on .NET Framework 4.6.1 (same as PoeHUD)
    Last edited by Stridemann; 12-21-2016 at 12:40 AM.

  19. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  20. #4619
    Treasure_Box's Avatar Contributor
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    <loadFromRemoteSources> Element for more information.

  21. #4620
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    <loadFromRemoteSources> Element for more information.
    Ok, now I see, thanks.
    I add it to app.config and rebuild exe. I hope that helps.

  22. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)

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