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★ Elder ★
FileRoot: 0xC6C89C
I take it back... File count isn't right there. Hmm...
Last edited by TehCheat; 06-22-2016 at 02:25 PM.
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Post Thanks / Like - 1 Thanks
postal1982 (1 members gave Thanks to TehCheat for this useful post)
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Contributor
BB6710
or take my pattern
0xc7, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6a, 0x00, 0xc7, 0x05
xx?xxxxxxxx
offset -19
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Post Thanks / Like - 5 Thanks
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Active Member
Glad I didn't research how to update Poe hud I would have cut my Dick off at this point with all them numbers
I appreciate you guys who do know what you're doing
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★ Elder ★
Originally Posted by
Evozer
BB6710
or take my pattern
0xc7, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6a, 0x00, 0xc7, 0x05
xx?xxxxxxxx
offset -19
I don't get this...searching for this exact pattern i get one single address, but is not the right one.
Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.
I'm completely lost here.
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★ Elder ★
Originally Posted by
vmv
I don't get this...searching for this exact pattern i get one single address, but is not the right one.
Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.
I'm completely lost here.
It's because of the way I was reading AreaChangeCount... At least I assume you took it from my pushed master branch. I was reading the AreaChangeCount directly instead of letting the TheGame class manage when the area changes.
I pushed a version to master with this fixed. With the right offsets. And built the exe. There are still some offsets that need fixed and it has freezing because of it, but it's getting there.
Last edited by TehCheat; 06-22-2016 at 04:26 PM.
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Contributor
Originally Posted by
vmv
I don't get this...searching for this exact pattern i get one single address, but is not the right one.
Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.
I'm completely lost here.
I don't know if preload will still work with this, this address just lets you iterate through files.
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So, preload works even w/o --noasync. But map icons, HP bars and other stuff of the HUD f***ing stuttering when preload alerts enabled (some guys already said that this happens).
Still not working with steam, I just linked my account to the email. 
TY guys for your work!
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Member
preloads work for me and ya the map dots are kinda stuttering but not a biggie
when will trials show up or are they?
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Active Member
yea health bars not over mobs heads sometimes..
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★ Elder ★
Originally Posted by
dd4thewin
preloads work for me and ya the map dots are kinda stuttering but not a biggie
when will trials show up or are they?
Paste this into preload_alerts.txt:
Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966
Detects the trials, but not specific one, just all of them for now.
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Member
Originally Posted by
vmv
Paste this into preload_alerts.txt:
Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966
Detects the trials, but not specific one, just all of them for now.
posted it like you said not showing up did I paste it wrong
heres a example of the last lines of preload_alerts
Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical; Tempest Daemon
Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses; Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Tempest Daemon
Metadata/Monsters/Daemon/TempestDaemonEnvironmentalSmoke; Tempest Daemon
Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966
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Member
so is this working again and if its detecable like it was few days ago?
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★ Elder ★
Originally Posted by
Peteris Ozolins
so is this working again and if its detecable like it was few days ago?
It's mostly working. There's some stuttering and freezing. That's what happens when not all the offsets are figured out and HUD gets stuck in loops it shouldn't (and some of it is some bad programming that I haven't tracked down.
As for it being detectable, it's always been detectable. Always. But I don't think anyone has been banned directly for using it since the major ban wave ages ago and then shortly after when there was a hole in the detection prevention (I don't remember the details because I didn't use it at the time, just stole the offsets for my own version). I'd say it's fairly safe to use, but I haven't analyzed the anti-cheat function, so I can't say for certain. It's aways use at your own risk.
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Member
cheat did I paste it wrong?
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★ Elder ★
Originally Posted by
dd4thewin
cheat did I paste it wrong?
I don't know, I haven't turned on HUD since vmv posted that. It looks right to me, though.