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  1. #3391
    TehCheat's Avatar ★ Elder ★
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    FileRoot: 0xC6C89C

    I take it back... File count isn't right there. Hmm...
    Last edited by TehCheat; 06-22-2016 at 02:25 PM.

    PoEHUD Overlay Updated
  2. Thanks postal1982 (1 members gave Thanks to TehCheat for this useful post)
  3. #3392
    Evozer's Avatar Contributor
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    BB6710

    or take my pattern

    0xc7, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6a, 0x00, 0xc7, 0x05
    xx?xxxxxxxx

    offset -19

  4. Thanks Kingnello, Dant121, TehCheat, vmv, Amishdub3 (5 members gave Thanks to Evozer for this useful post)
  5. #3393
    datz's Avatar Active Member
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    Glad I didn't research how to update Poe hud I would have cut my Dick off at this point with all them numbers
    I appreciate you guys who do know what you're doing

  6. #3394
    vmv's Avatar ★ Elder ★
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    Originally Posted by Evozer View Post
    BB6710

    or take my pattern

    0xc7, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6a, 0x00, 0xc7, 0x05
    xx?xxxxxxxx

    offset -19
    I don't get this...searching for this exact pattern i get one single address, but is not the right one.
    Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
    Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
    Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.

    I'm completely lost here.

  7. #3395
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    I don't get this...searching for this exact pattern i get one single address, but is not the right one.
    Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
    Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
    Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.

    I'm completely lost here.
    It's because of the way I was reading AreaChangeCount... At least I assume you took it from my pushed master branch. I was reading the AreaChangeCount directly instead of letting the TheGame class manage when the area changes.

    I pushed a version to master with this fixed. With the right offsets. And built the exe. There are still some offsets that need fixed and it has freezing because of it, but it's getting there.
    Last edited by TehCheat; 06-22-2016 at 04:26 PM.

  8. #3396
    Evozer's Avatar Contributor
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    Originally Posted by vmv View Post
    I don't get this...searching for this exact pattern i get one single address, but is not the right one.
    Pasting in CE-MemoryView this address BB6710, i only get: 00BB6710 - 00 00 - add [eax],al.
    Also, "PathOfExile.exe"+BB6710...doesn't seems to be right.
    Simply put the address in FileRoot = 0xBB6710; it's working but no Preloads.

    I'm completely lost here.
    I don't know if preload will still work with this, this address just lets you iterate through files.

  9. #3397
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    So, preload works even w/o --noasync. But map icons, HP bars and other stuff of the HUD f***ing stuttering when preload alerts enabled (some guys already said that this happens).
    Still not working with steam, I just linked my account to the email.
    TY guys for your work!

  10. #3398
    dd4thewin's Avatar Member
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    preloads work for me and ya the map dots are kinda stuttering but not a biggie
    when will trials show up or are they?

  11. #3399
    datz's Avatar Active Member
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    yea health bars not over mobs heads sometimes..

  12. #3400
    vmv's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    preloads work for me and ya the map dots are kinda stuttering but not a biggie
    when will trials show up or are they?
    Paste this into preload_alerts.txt:

    Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966

    Detects the trials, but not specific one, just all of them for now.

  13. #3401
    dd4thewin's Avatar Member
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    Originally Posted by vmv View Post
    Paste this into preload_alerts.txt:

    Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966

    Detects the trials, but not specific one, just all of them for now.

    posted it like you said not showing up did I paste it wrong

    heres a example of the last lines of preload_alerts


    Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical; Tempest Daemon
    Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses; Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Tempest Daemon
    Metadata/Monsters/Daemon/TempestDaemonEnvironmentalSmoke; Tempest Daemon
    Metadata/Effects/Microtransactions/Town_Portals/challenger_portal/rig.ao; Labyrinth Trial; ffFF9966

  14. #3402
    Peteris Ozolins's Avatar Member
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    so is this working again and if its detecable like it was few days ago?

  15. #3403
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Peteris Ozolins View Post
    so is this working again and if its detecable like it was few days ago?
    It's mostly working. There's some stuttering and freezing. That's what happens when not all the offsets are figured out and HUD gets stuck in loops it shouldn't (and some of it is some bad programming that I haven't tracked down.

    As for it being detectable, it's always been detectable. Always. But I don't think anyone has been banned directly for using it since the major ban wave ages ago and then shortly after when there was a hole in the detection prevention (I don't remember the details because I didn't use it at the time, just stole the offsets for my own version). I'd say it's fairly safe to use, but I haven't analyzed the anti-cheat function, so I can't say for certain. It's aways use at your own risk.

  16. #3404
    dd4thewin's Avatar Member
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    cheat did I paste it wrong?

  17. #3405
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    cheat did I paste it wrong?
    I don't know, I haven't turned on HUD since vmv posted that. It looks right to me, though.

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