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  1. #1081
    Strikealight's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    Where can I DL most updated version? Page 1 link seems to be 3 months old... thx

    https://github.com/H4vC/PoeHud/archi...ea17a6d936.zip

    'Doragon's' release from forum page 70 is working well for me.

    PoEHUD Overlay Updated
  2. #1082
    SpaceGuy119's Avatar Member
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    Originally Posted by Strikealight View Post
    https://github.com/H4vC/PoeHud/archi...ea17a6d936.zip

    'Doragon's' release from forum page 70 is working well for me.
    I'm curious if the main page works. it seemed to have had jewels updated to it, so I have to imagine it's relatively new.

    Afraid to load either at this point, lol

  3. #1083
    doragon's Avatar Contributor
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    https://github.com/H4vC/PoeHud/archive/master.zip
    -added jewels
    -some changes in preload alerts, mod alerts, monster name alerts (https://github.com/H4vC/PoeHud/commi...22543dce155b58).
    Last edited by doragon; 07-16-2015 at 05:34 PM.

  4. #1084
    aded99's Avatar Member
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    Any chance of making a edited poehud.exe in order to farm for Corrupted areas / boxes?
    Just like this: http://www.ownedcore.com/forums/mmo/...ud-autoit.html (Arcanist Box Farming using PoEHUD and AutoIT)

  5. #1085
    SpaceGuy119's Avatar Member
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    Originally Posted by aded99 View Post
    Any chance of making a edited poehud.exe in order to farm for Corrupted areas / boxes?
    Just like this: http://www.ownedcore.com/forums/mmo/...ud-autoit.html (Arcanist Box Farming using PoEHUD and AutoIT)
    I will say from personal experience, that loading multiple instances in that method is a horrible red flag. Do not do it on your main if you do that.

  6. #1086
    aded99's Avatar Member
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    i have been doing since 1.3... It's not working

  7. #1087
    shully's Avatar Member
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    Originally Posted by aded99 View Post
    Any chance of making a edited poehud.exe in order to farm for Corrupted areas / boxes?
    Just like this: http://www.ownedcore.com/forums/mmo/...ud-autoit.html (Arcanist Box Farming using PoEHUD and AutoIT)
    https://www.dropbox.com/s/ze7pq40yfb...cript.rar?dl=0

    You have all you need here except for AutoIT.
    Copy the files in the poehud folder and compile the script

    I made an interface using Koda so you just have to check what options you want.
    After you checked them place the mouse over your prefered zone and press F5 to save the coords then stay right under the waypoint and press F3
    If something goes wrong use F4 to stop it or Pause button.
    (I use 1366x768 resolution with the client on windowed mode maximized so if you have problems just edit my script or make your own one)
    The commands i sent to stop the script are:


    Num 1 - arcanist
    Num 2 - gemcutter
    Num 3 - artisan
    Num 5 - chemist
    Num 6 - cartographer
    Num 7 - armourer
    Num 8 - blacksmith
    Num 9 - large
    Num / - albino rhoa
    Num - - normal strongbox
    Num + - corrupted area
    Num 0 - ornate
    Num * - jeweler (doesn't work, i think i typed the name wrong in the project)

    Hope it helps

    //a tip: dark zones (like prison for example) with black pixels on the left corner won't work very well with my script. i made it so it detects when it's in the loading screen and back in a new instance using pixel detection functions
    Last edited by shully; 07-16-2015 at 06:24 PM.

  8. #1088
    aded99's Avatar Member
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    Originally Posted by shully View Post
    https://www.dropbox.com/s/ze7pq40yfb...cript.rar?dl=0

    You have all you need here except for AutoIT.
    Copy the files in the poehud folder and compile the script

    I made an interface using Koda so you just have to check what options you want.
    After you checked them place the mouse over your prefered zone and press F5 to save the coords then stay right under the waypoint and press F3
    If something goes wrong use F4 to stop it or Pause button.
    (I use 1366x768 resolution with the client on windowed mode maximized so if you have problems just edit my script or make your own one)
    The commands i sent to stop the script are:


    Num 1 - arcanist
    Num 2 - gemcutter
    Num 3 - artisan
    Num 5 - chemist
    Num 6 - cartographer
    Num 7 - armourer
    Num 8 - blacksmith
    Num 9 - large
    Num / - albino rhoa
    Num - - normal strongbox
    Num + - corrupted area
    Num 0 - ornate
    Num * - jeweler (doesn't work, i think i typed the name wrong in the project)

    Hope it helps

    //a tip: dark zones (like prison for example) with black pixels on the left corner won't work very well with my script. i made it so it detects when it's in the loading screen and back in a new instance using pixel detection functions
    OHHHH!! Nice script you made dude :O
    Thank you so much!

  9. #1089
    SpaceGuy119's Avatar Member
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    Originally Posted by shully View Post
    https://www.dropbox.com/s/ze7pq40yfb...cript.rar?dl=0

    You have all you need here except for AutoIT.
    Copy the files in the poehud folder and compile the script

    I made an interface using Koda so you just have to check what options you want.
    After you checked them place the mouse over your prefered zone and press F5 to save the coords then stay right under the waypoint and press F3
    If something goes wrong use F4 to stop it or Pause button.
    (I use 1366x768 resolution with the client on windowed mode maximized so if you have problems just edit my script or make your own one)
    The commands i sent to stop the script are:


    Num 1 - arcanist
    Num 2 - gemcutter
    Num 3 - artisan
    Num 5 - chemist
    Num 6 - cartographer
    Num 7 - armourer
    Num 8 - blacksmith
    Num 9 - large
    Num / - albino rhoa
    Num - - normal strongbox
    Num + - corrupted area
    Num 0 - ornate
    Num * - jeweler (doesn't work, i think i typed the name wrong in the project)

    Hope it helps

    //a tip: dark zones (like prison for example) with black pixels on the left corner won't work very well with my script. i made it so it detects when it's in the loading screen and back in a new instance using pixel detection functions
    So is this like...you push a hotkey and it will cycle til that box comes up? What if I want to search for two boxes, for example.

  10. #1090
    ralyeh's Avatar Member
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    lolp1, it's bad 'cause it's used for other purposes. there's a concept: an immutable class. i.e. it's an brilliant example of how not to do it. if you use the functional principles, you should use them correctly. And this your Read<smb>(smth) without Memory class... isn't readable like my post. I ain't drunk. :3

  11. #1091
    omgflexspb's Avatar Member
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    Originally Posted by doragon View Post
    https://github.com/H4vC/PoeHud/archive/master.zip
    -added jewels
    -some changes in preload alerts, mod alerts, monster name alerts (https://github.com/H4vC/PoeHud/commi...22543dce155b58).
    is there any chance to get HUD for Garena 2/0? Russian region please?

  12. #1092
    Artist73's Avatar Member
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    is there any chance to get HUD for Garena 2/0? Russian region please? +1 please

  13. #1093
    kevel1's Avatar Member
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    Does this detect strange barrels yet or still not?

  14. #1094
    shully's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    So is this like...you push a hotkey and it will cycle til that box comes up? What if I want to search for two boxes, for example.
    you check any box you want. you can check multiple boxes

  15. #1095
    Doomnezau's Avatar Member
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    why does the hud shows like this? i have one monitor, resolution is standard and i can't make it fit to the window. anyone can explain please?
    Screenshot by Lightshot

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