Try this one and let me know if it's working : poeHUD
Try this one and let me know if it's working : poeHUD
I think i know why have this truble it's TW Servers is 2.0d and US Servers is 2.0f ..............................................is there anybody know how to USE it in TW Servers !?
I must ask again this...can anyone make a new plugin to use the built in item-filters from poe and remove the options that we have right now ?
Thank you![]()
Can you make it detect cards
Being fairly new to actually learning to code applications, especially in OOP world, I can tell you for me the biggest issue with the code is the lack of C# standards anywhere. From the basics like commenting standards, to even just code formatting.
If you guys do anything to update this to be more accessible, I would highly suggest converting the project to full Microsoft's C# Coding Conventions. I can assure you as a beginner(and for advanced users!) these standards exist for a reason. Programs I come across which follow the standards strictly(ish) in terms of commenting, basic formatting, naming convection, and so on help me learn from their code and my own code as well.
For example, as I build up a personal tool for fun from sort of scratch, I've messed around with some of the abstract class mazes poehud uses lately. I think even making a few comments, naming changes, some enums usage, could make things a lot less of a headache.
Here is an example of my first time messing with an abstract class with a protected constructor to store the address of the sub-classes safely. It's pretty ugly I know, but I for one think a one days effort if some one was bored to revamp the comments, namings etc could make life a whole lot easier for others.
[C#] ExileClassTest.cs - Pastebin.com
The ReadOffset is just a method in the abstract class to read my enums easier with some "safer" generic extension methods.. I'm a big fan of them for a memory reader class..
Code:protected virtual T ReadOffset<T>(Enum offset) { try { return M.SafeRead<T>(Address + Convert.ToInt32(offset)); } catch (Exception e) { Console.WriteLine(e + "Continue?" "Press Enter.."); } return default(T); }
EXCUSEME how to use this in Taiwan SERVERS !?
Bear in mind that the base we started from is a essentially a re-factored reverse of another tool called exileHUD and while re-factoring the whole project so that it's up to standards or at least consistent from module to module or even just the different functions in some of the classes would be a huge leap forwards, alas it's been flawed since the start and I don't think anyone has the time or even persistence to do that especially since it's all pro bono work so the only real incentive to do it is for further developments of said program which while highly rewarding I'm sure isn't the aspiration of most...
It probably has to do with the fact that the offsets for the TW client aren't up to date.
Last edited by HvC; 07-23-2015 at 07:20 AM.
Fair enough. I was suggesting something a single person could likely do in a day - maybe I'll give it a shot later. Simple comment templates and reformatting of the code with good settings to meet the standards every one really should practice anyways would be a big help for me trying to mess with the project personally![]()
who can help plZ? -,- garenaCIS 2.0.0f
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.3.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 6.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.57.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Last edited by Blushka; 07-23-2015 at 09:19 AM.