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  1. #1141
    vmv's Avatar ★ Elder ★
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    Originally Posted by asd3427 View Post
    i have retry so many time please help me...............here is the IMG
    Attachment 20843
    Try this one and let me know if it's working : poeHUD

    PoEHUD Overlay Updated
  2. #1142
    asd3427's Avatar Member
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    I think i know why have this truble it's TW Servers is 2.0d and US Servers is 2.0f ..............................................is there anybody know how to USE it in TW Servers !?

  3. #1143
    vmv's Avatar ★ Elder ★
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    I must ask again this...can anyone make a new plugin to use the built in item-filters from poe and remove the options that we have right now ?

    Thank you

  4. #1144
    StrikeQ's Avatar Member
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    Originally Posted by vmv View Post
    I must ask again this...can anyone make a new plugin to use the built in item-filters from poe and remove the options that we have right now ?

    Thank you
    You can already turn off PoE Hud's item alerts.

  5. #1145
    vmv's Avatar ★ Elder ★
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    Originally Posted by StrikeQ View Post
    You can already turn off PoE Hud's item alerts.
    Why would i want to turn off the alerts ?! And the sound is just great, you can't miss anything.
    I just want to see on the right side the same colors/borders/background that are on ground items... and this settings are coming from item filter.
    That's all.

  6. #1146
    Evilwookie's Avatar Member
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    Can you make it detect cards

  7. #1147
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by ralyeh View Post
    you should temper your perfectionism
    But that's part of my charm.

    Originally Posted by HvC
    I urge you to report any bugs you find so that we may fix them.
    I will, in time.

  8. #1148
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by HvC View Post
    ...
    Being fairly new to actually learning to code applications, especially in OOP world, I can tell you for me the biggest issue with the code is the lack of C# standards anywhere. From the basics like commenting standards, to even just code formatting.

    If you guys do anything to update this to be more accessible, I would highly suggest converting the project to full Microsoft's C# Coding Conventions. I can assure you as a beginner(and for advanced users!) these standards exist for a reason. Programs I come across which follow the standards strictly(ish) in terms of commenting, basic formatting, naming convection, and so on help me learn from their code and my own code as well.

    For example, as I build up a personal tool for fun from sort of scratch, I've messed around with some of the abstract class mazes poehud uses lately. I think even making a few comments, naming changes, some enums usage, could make things a lot less of a headache.

    Here is an example of my first time messing with an abstract class with a protected constructor to store the address of the sub-classes safely. It's pretty ugly I know, but I for one think a one days effort if some one was bored to revamp the comments, namings etc could make life a whole lot easier for others.

    [C#] ExileClassTest.cs - Pastebin.com

    The ReadOffset is just a method in the abstract class to read my enums easier with some "safer" generic extension methods.. I'm a big fan of them for a memory reader class..

    Code:
    protected virtual T ReadOffset<T>(Enum offset)
            {
                try
                {
                    return M.SafeRead<T>(Address + Convert.ToInt32(offset));
                }
                catch (Exception e)
                {
                    Console.WriteLine(e + "Continue?" "Press Enter..");
                }
                return default(T);
            }

  9. #1149
    asd3427's Avatar Member
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    EXCUSEME how to use this in Taiwan SERVERS !?

  10. #1150
    asd3427's Avatar Member
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    Originally Posted by vmv View Post
    Try this one and let me know if it's working : poeHUD
    also can't use has sam trouble JIT(just in time )&add same thins........................... and POUHUD can use in USA Servers but can't use in TW Servers

  11. #1151
    HvC's Avatar Contributor
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    Originally Posted by lolp1 View Post
    Being fairly new to actually learning to code applications, especially in OOP world, I can tell you for me the biggest issue with the code is the lack of C# standards anywhere. From the basics like commenting standards, to even just code formatting.

    If you guys do anything to update this to be more accessible, I would highly suggest converting the project to full Microsoft's C# Coding Conventions. I can assure you as a beginner(and for advanced users!) these standards exist for a reason. Programs I come across which follow the standards strictly(ish) in terms of commenting, basic formatting, naming convection, and so on help me learn from their code and my own code as well.

    For example, as I build up a personal tool for fun from sort of scratch, I've messed around with some of the abstract class mazes poehud uses lately. I think even making a few comments, naming changes, some enums usage, could make things a lot less of a headache.

    Here is an example of my first time messing with an abstract class with a protected constructor to store the address of the sub-classes safely. It's pretty ugly I know, but I for one think a one days effort if some one was bored to revamp the comments, namings etc could make life a whole lot easier for others.

    [C#] ExileClassTest.cs - Pastebin.com

    The ReadOffset is just a method in the abstract class to read my enums easier with some "safer" generic extension methods.. I'm a big fan of them for a memory reader class..

    Code:
    protected virtual T ReadOffset<T>(Enum offset)
            {
                try
                {
                    return M.SafeRead<T>(Address + Convert.ToInt32(offset));
                }
                catch (Exception e)
                {
                    Console.WriteLine(e + "Continue?" "Press Enter..");
                }
                return default(T);
            }
    Bear in mind that the base we started from is a essentially a re-factored reverse of another tool called exileHUD and while re-factoring the whole project so that it's up to standards or at least consistent from module to module or even just the different functions in some of the classes would be a huge leap forwards, alas it's been flawed since the start and I don't think anyone has the time or even persistence to do that especially since it's all pro bono work so the only real incentive to do it is for further developments of said program which while highly rewarding I'm sure isn't the aspiration of most...

    Originally Posted by asd3427 View Post
    also can't use has sam trouble JIT(just in time )&add same thins........................... and POUHUD can use in USA Servers but can't use in TW Servers
    It probably has to do with the fact that the offsets for the TW client aren't up to date.
    Last edited by HvC; 07-23-2015 at 07:20 AM.

  12. #1152
    asd3427's Avatar Member
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    Originally Posted by HvC View Post
    Bear in mind that the base we started from is a essentially a re-factored reverse of another tool called exileHUD and while re-factoring the whole project so that it's up to standards or at least consistent from module to module or even just the different functions in some of the classes would be a huge leap forwards, alas it's been flawed since the start and I don't think anyone has the time or even persistence to do that especially since it's all pro bono work so the only real incentive to do it is for further developments of said program which while highly rewarding I'm sure isn't the aspiration of most...



    It probably has to do with the fact that the offsets for the TW client aren't up to date.


    if TW UPDAT to 2.0f can POEHUD use in tw!?Or is there any way can make POEHUD use in TW!?
    Last edited by asd3427; 07-23-2015 at 07:50 AM.

  13. #1153
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by HvC View Post
    Bear in mind that the base we started from is a essentially a re-factored reverse of another tool called exileHUD and while re-factoring the whole project so that it's up to standards or at least consistent from module to module or even just the different functions in some of the classes would be a huge leap forwards, alas it's been flawed since the start and I don't think anyone has the time or even persistence to do that especially since it's all pro bono work so the only real incentive to do it is for further developments of said program which while highly rewarding I'm sure isn't the aspiration of most...



    It probably has to do with the fact that the offsets for the TW client aren't up to date.
    Fair enough. I was suggesting something a single person could likely do in a day - maybe I'll give it a shot later. Simple comment templates and reformatting of the code with good settings to meet the standards every one really should practice anyways would be a big help for me trying to mess with the project personally

  14. #1154
    Blushka's Avatar Corporal
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    who can help plZ? -,- garenaCIS 2.0.0f

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
    at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by Blushka; 07-23-2015 at 09:19 AM.

  15. #1155
    qoika's Avatar Member
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    Originally Posted by lolp1 View Post
    Fair enough. I was suggesting something a single person could likely do in a day - maybe I'll give it a shot later. Simple comment templates and reformatting of the code with good settings to meet the standards every one really should practice anyways would be a big help for me trying to mess with the project personally
    Maybe you'd do it?

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