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  1. #946
    sicktight's Avatar Member
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    I'm sure it will be updated once the release candidate is available for download. I assume the item alert function will be altered though with GGG having their own loot filter. Maybe just having the alert sounds portion removed would be the best option. I certainly appreciate the directional indicators of where the important items are since one can offscreen mobs and breakables.

    PoEHUD Overlay Updated
  2. #947
    tozededao's Avatar Member
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    Originally Posted by sicktight View Post
    I'm sure it will be updated once the release candidate is available for download. I assume the item alert function will be altered though with GGG having their own loot filter. Maybe just having the alert sounds portion removed would be the best option. I certainly appreciate the directional indicators of where the important items are since one can offscreen mobs and breakables.
    Sound alert from POEHud is still better than PoE's because on PoE's you need to have sound effects on for them to be played, if you are playing a noisy build you miss sounds from drops.

  3. #948
    Nerijus Kesylis's Avatar Member
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    Is it possible to make Monster kill count not to reset while changing areas and also not to reset when closing PoeHUD ? Some type of life time kill count ?

  4. #949
    SpaceGuy119's Avatar Member
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    It's been a few weeks since I've checked here. Has anyone made a CB version?

  5. #950
    jps42's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    It's been a few weeks since I've checked here. Has anyone made a CB version?
    Seriously, read back one page where HVC and Doragon say they have no plans to making a beta version. Its not that difficult....

  6. #951
    ralyeh's Avatar Member
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    so cute of you to keep this song, where's your "fu~,... toxic club music"? :3
    anyway, ur baka
    Last edited by ralyeh; 06-25-2015 at 02:16 AM.

  7. #952
    shishika's Avatar Member
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    does anyone know if its detected on the new update?

  8. #953
    ralyeh's Avatar Member
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    It's undetectable 'cause it doesn't change memory.

  9. #954
    doragon's Avatar Contributor
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    Originally Posted by ralyeh View Post
    It's undetectable 'cause it doesn't change memory.
    Do you have a tripwire?

  10. #955
    ralyeh's Avatar Member
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    well... how does it determines ReadProcessMemory function? stop smoking bamboo. they protected their system like you solved an issue using a separate thread. how about stop writing crap? or at least take and read a book about .NET Framework 4.5+. your knowledge ended somewhere on the 3.5 version, and it makes me sad. so don't be like an echo of Havoc (or whatever his name is) or someone else.
    don't need me to answer =\

  11. #956
    dafuqisdis's Avatar Member
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    The exp/hr is doing this.
    PoEHUD Overlay Updated-untitled-png

    I was going to try doragon's fix but when I went to mega upload it said the file had been removed?

    EDIT: Thanks to everyone who making poehud! Its a great program
    Last edited by dafuqisdis; 07-02-2015 at 11:11 PM.

  12. #957
    moeumph420's Avatar Member
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    Hey! noob here and was wondering on this bit from the OP

    Anti-Cheat preventions:
    Prohibit executing application as restricted names
    Scramble header in order to make each load unique

    I'm assuming this is something that PoEHUD is doing? Or is this something I have to do on my end to prevent getting caught?

    Any and all help would be big because this thing is a bit scary. Thanks

  13. #958
    UnDrac's Avatar Member
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    Originally Posted by moeumph420 View Post
    Hey! noob here and was wondering on this bit from the OP

    Anti-Cheat preventions:
    Prohibit executing application as restricted names
    Scramble header in order to make each load unique

    I'm assuming this is something that PoEHUD is doing? Or is this something I have to do on my end to prevent getting caught?

    Any and all help would be big because this thing is a bit scary. Thanks
    The name changing you can do that yourself, it won't let you run it until you do tho, as for the scrambling part, it's doing that by itself.

  14. #959
    HvC's Avatar Contributor
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    It'd doing both of those by itself, I made a fairly mediocre implementation of that which was then improved upon by i2um1 who ported protection features over to f#, it's not to say we are entirely detection proof (if they did heuristics for example) but we are undetected with the current version of the AC, that might change with 2.0 but I'll try to alleviate that too if it were to happen.
    The hud itself will need a fair bit of updating when 2.0 comes out so there will probably be downtime, fair warning and whatnot.
    Thankful to all those who contribute to this.

  15. #960
    datz's Avatar Active Member
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    the man the myth the legend returns!

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