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  1. #901
    HvC's Avatar Contributor
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    it's not detected by the AC at the moment, check the AC thread once in a while to keep updated on that stuff.

    PoEHUD Overlay Updated
  2. #902
    BlacktalK's Avatar Member
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    Originally Posted by HvC View Post
    it's not detected by the AC at the moment, check the AC thread once in a while to keep updated on that stuff.
    my bad & thanks for still answering

  3. #903
    Rol's Avatar Member
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    Hi. How can I make a screenshot with the Hud interface? I have seen the error with notification and drawing border several times but I cant to show and explaine them.

  4. #904
    HvC's Avatar Contributor
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    use an external screenshot tool or printscreen while playing windowed mode.

  5. #905
    pootisbb's Avatar Member
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    Mind telling me how you initially found how a master/monster/etc was preloaded?

  6. #906
    HvC's Avatar Contributor
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    The project is open source, you are free to browse and read everything we do.

  7. #907
    Jaerin's Avatar Former Staff
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    Originally Posted by pootisbb View Post
    Mind telling me how you initially found how a master/monster/etc was preloaded?
    I would guess someone looked at what graphic assets were getting loaded when you loaded into a zone. All the pre-load is doing is alerting that a particular model has been loaded. Example if the area has a lockbox it would load the lockbox texture into memory whereas an are without a lockbox would not. This is also why some things cannot be alerted because they do not have a unique model that can be checked against.

  8. #908
    HvC's Avatar Contributor
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    Actually it checks all loaded assets not just models and textures (We can match against sounds too recent push I made to the corrupted areas, and anything else the game might want to load).
    As for how we initally found it I'd wager coil used reclass to stumble across the memory region that stores all assets to load/being loaded.

  9. #909
    BlacktalK's Avatar Member
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    Not sure if my hud is broken or something its only showing health bars no sound for drops or anything else hmm


    EDIT: nvm it needed a clean reinstall
    Last edited by BlacktalK; 05-31-2015 at 11:59 AM.

  10. #910
    datz's Avatar Active Member
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    whos D do i need to suck for this for beta?

  11. #911
    iitz_karmah's Avatar Member
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    Hey I'm completely green, but I get this error when I try to run the program. How do I fix this?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.DllNotFoundException: Unable to load DLL 'd3dx9_43.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_(Void* arg0, Void* arg1)
    at SharpDX.Direct3D9.D3DX9.CreateSprite(Device deviceRef, Sprite spriteOut)
    at PoeHUD.Hud.UI.Renderers.FontRenderer..ctor(Device device)
    at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  12. #912
    Jaerin's Avatar Former Staff
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    Originally Posted by datz View Post
    whos D do i need to suck for this for beta?
    If you mean the PoE beta...it's $30 supporter pack to get it.

  13. #913
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Jaerin View Post
    If you mean the PoE beta...it's $30 supporter pack to get it.
    He means to get HUD updated for use in beta.
    Last edited by TehCheat; 06-01-2015 at 12:56 PM.

  14. #914
    iitz_karmah's Avatar Member
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    Ok so after some pain in the ass, I got it working, my directx was being about as dumb as it gets. the files existed and so on but weren't ran.
    I downloaded the specific .dll to no avail placing it in a few places until i just gave up and said "**** it I'll throw it in the PoEHud master folder" that worked.

    This won't cause any conflicts that will suddenly make me a bigger target I presume? Also I love it, so many off screen alterations 4 stacks in an hour of play where'd I have probably only got 5-6 normally.
    10/10 now to get to Merc Docks and farm

  15. #915
    pootisbb's Avatar Member
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    Originally Posted by Jaerin View Post
    I would guess someone looked at what graphic assets were getting loaded when you loaded into a zone. All the pre-load is doing is alerting that a particular model has been loaded. Example if the area has a lockbox it would load the lockbox texture into memory whereas an are without a lockbox would not. This is also why some things cannot be alerted because they do not have a unique model that can be checked against.
    Thank you, I've managed to find which models were loaded in CB. However, now I'm stuck on seeing which items are on the ground, as the UI stuff is much more complicated. Do you have an idea of how the list of items on the ground were originally found?

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