it's not detected by the AC at the moment, check the AC thread once in a while to keep updated on that stuff.
it's not detected by the AC at the moment, check the AC thread once in a while to keep updated on that stuff.
Hi. How can I make a screenshot with the Hud interface? I have seen the error with notification and drawing border several times but I cant to show and explaine them.
use an external screenshot tool or printscreen while playing windowed mode.
Mind telling me how you initially found how a master/monster/etc was preloaded?
The project is open source, you are free to browse and read everything we do.
I would guess someone looked at what graphic assets were getting loaded when you loaded into a zone. All the pre-load is doing is alerting that a particular model has been loaded. Example if the area has a lockbox it would load the lockbox texture into memory whereas an are without a lockbox would not. This is also why some things cannot be alerted because they do not have a unique model that can be checked against.
Actually it checks all loaded assets not just models and textures (We can match against sounds too recent push I made to the corrupted areas, and anything else the game might want to load).
As for how we initally found it I'd wager coil used reclass to stumble across the memory region that stores all assets to load/being loaded.
Not sure if my hud is broken or something its only showing health bars no sound for drops or anything else hmm
EDIT: nvm it needed a clean reinstall
Last edited by BlacktalK; 05-31-2015 at 11:59 AM.
whos D do i need to suck for this for beta?![]()
Hey I'm completely green, but I get this error when I try to run the program. How do I fix this?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'd3dx9_43.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_(Void* arg0, Void* arg1)
at SharpDX.Direct3D9.D3DX9.CreateSprite(Device deviceRef, Sprite spriteOut)
at PoeHUD.Hud.UI.Renderers.FontRenderer..ctor(Device device)
at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.3.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 6.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/pc/Desktop/PoeHud-master/Ga4ov5ijA.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Ok so after some pain in the ass, I got it working, my directx was being about as dumb as it gets. the files existed and so on but weren't ran.
I downloaded the specific .dll to no avail placing it in a few places until i just gave up and said "**** it I'll throw it in the PoEHud master folder" that worked.
This won't cause any conflicts that will suddenly make me a bigger target I presume? Also I love it, so many off screen alterations 4 stacks in an hour of play where'd I have probably only got 5-6 normally.
10/10 now to get to Merc Docks and farm