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  1. #4441
    stfufag's Avatar Active Member
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    thanks for the update, but it stopped working for dx9.

    PoEHUD Overlay Updated
  2. #4442
    Trejox's Avatar Sergeant
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    Originally Posted by stfufag View Post
    thanks for the update, but it stopped working for dx9.
    i am playing with HUD right now on dx9 and every feature works perfectly, i enter a map then launch the .exe and it works

  3. #4443
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by stfufag View Post
    thanks for the update, but it stopped working for dx9.
    I used it and it stopped working shortly after it started. I rebuilt the exe and it last quite a while, let me rebuild it and see if that helps.

    EDIT: Had it just happen in my private branch during a breach. Might have something to do with clicking on clasped hands. Researching further...
    Last edited by TehCheat; 12-03-2016 at 11:23 AM.

  4. Thanks toadskin, Treasure_Box (2 members gave Thanks to TehCheat for this useful post)
  5. #4444
    krab1991's Avatar Member
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    del(deldeldeldel)
    Last edited by krab1991; 12-03-2016 at 11:16 AM. Reason: del

  6. #4445
    i_Louis's Avatar Member
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    Originally Posted by pthnmj View Post
    You are using the wrong branch

    Use this one GitHub - TehCheat/PoEHUD at x64
    I thought I was using it but tried again with a fresh DL and yeh, this works. Thanks for your post haha.

  7. #4446
    Treasure_Box's Avatar Contributor
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    Not sure if it has been said enough, but thanks TehCheat (and other contributors) for putting your time into this project and keeping it functional.

    I had an idea for additional feature: marker over other group members character. Say something like an upside down colored triangle.

    Noticed that i was having a hard time keeping track of other group members as i am trying out a summoner build. Nothing critical, just thought id share the suggestion. Let me know if i can help.

  8. #4447
    ntoskrnl's Avatar Corporal
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    TehCheat do you check your private messages? I sent you a PM cause im trying to get a hold of you on skype. I'm trying to understand some things in your project and C# in general as i go, also had some other questions for you about PoE since you seem very knowledgeable.

  9. Thanks toadskin (1 members gave Thanks to ntoskrnl for this useful post)
  10. #4448
    dd4thewin's Avatar Member
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    nvm found one lol
    Last edited by dd4thewin; 12-03-2016 at 08:26 PM.

  11. #4449
    ferryivi's Avatar Member
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    get error when use filter neversink 2.5

  12. #4450
    Tw88k's Avatar Member
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    Originally Posted by ferryivi View Post
    get error when use filter neversink 2.5
    thtas not the huds fault...

  13. #4451
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Tw88k View Post
    thtas not the huds fault...
    Well, it is. I don't understand antlr, which is what is used for the item filter. There's a way to generate code, and I don't know exactly what's going on with it. So the error is HUD's fault, but I don't know how soon I'll have support for the new filter options. I might have to dig up who implemented it and ask them a few questions. Or just research antlr a little better. I don't anticipate it being fixed any time soon, which sucks.

  14. Thanks asaphelps (1 members gave Thanks to TehCheat for this useful post)
  15. #4452
    Tw88k's Avatar Member
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    Originally Posted by TehCheat View Post
    Well, it is. I don't understand antlr, which is what is used for the item filter. There's a way to generate code, and I don't know exactly what's going on with it. So the error is HUD's fault, but I don't know how soon I'll have support for the new filter options. I might have to dig up who implemented it and ask them a few questions. Or just research antlr a little better. I don't anticipate it being fixed any time soon, which sucks.
    sorry im used to people just whining, my bad

  16. #4453
    xxsevernajaxx's Avatar Member
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    Hi TehCheat,

    thx for your awesomely fast work on the new release, if I might suggest a feature: It would be really nice if the translucent Hands could be shown on the map so you don't overlook them and know which direction you have to follow (I mean the ones that are visible even if no breach is open). Those might be the Chest1 and so on caled files you dug up earlier.

    greets and thx again

  17. #4454
    sanckh's Avatar Member
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    I can't get the refresh current area to work??

  18. #4455
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by xxsevernajaxx View Post
    Hi TehCheat,

    thx for your awesomely fast work on the new release, if I might suggest a feature: It would be really nice if the translucent Hands could be shown on the map so you don't overlook them and know which direction you have to follow (I mean the ones that are visible even if no breach is open). Those might be the Chest1 and so on caled files you dug up earlier.

    greets and thx again
    Already working on it. Right now on my personal branch I have the hands show up as a Perandus chest. I'm not sure it's enough. In the cluster of mobs it's still hard to see them. I might have to draw an outline around the label so you don't have to stare at the minimap to know where they're at. Or possibly a directional arrow and alert like we have for mobs (physical reflect, et al.).

  19. Thanks Odzaisanz (1 members gave Thanks to TehCheat for this useful post)

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