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Originally Posted by
TehCheat
That's not the right offset, that's why. Try 0x128. I'm not at home, but I think that's where it got moved to based on the change to x64.
Thanks, going to try that
Tried but seems to offset the bar to the right, tried 118 which looked ok in hideout but in maps went offset too, will wait for you to get home then, thanks
Last edited by ziggar; 12-07-2016 at 07:09 PM.
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Member
Still not seeing breach boss preloads on x64 client, is this a known issue?
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Banned
I've noticed that sometimes the preloads for the corrupted room is false, like it will display the zone in red, which means there is suppose to be a corrupted zone, but when i run all over the map there is nothing, also i have found a corrupted room and the hud didn't display it in red. It doesn't happen often, but i did notice it a few times.
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★ Elder ★
Originally Posted by
ziggar
Thanks, going to try that
Tried but seems to offset the bar to the right, tried 118 which looked ok in hideout but in maps went offset too, will wait for you to get home then, thanks

Hmm, the old 0x114 offset seems to be working for me in the 32 bit version. Just downloaded the one from github and its working just fine.
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★ Elder ★
Originally Posted by
ReadyToKill
I've noticed that sometimes the preloads for the corrupted room is false, like it will display the zone in red, which means there is suppose to be a corrupted zone, but when i run all over the map there is nothing, also i have found a corrupted room and the hud didn't display it in red. It doesn't happen often, but i did notice it a few times.
There's a known bug regarding this. If you leave your hideout, the next area will load the corrupted side zone files, even if they don't have a corrupted side zone. Nothing we can do about it, really. Just ignore the first area after leaving your hideout.
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★ Elder ★
Originally Posted by
macaddict
Still not seeing breach boss preloads on x64 client, is this a known issue?
I don't think I've added the proper lines to preload, you can copy and paste them into the config\preload_alerts.txt file.
vmv posted them here (PoEHUD Overlay Updated).
PHP Code:
# BREACH LEAGUE
Metadata/Chests/Breach/BreachChest1Large; Xoph's Clasped Hand; ffFF5A5A
Metadata/Chests/Breach/BreachChest2Large; Tul's Clasped Hand; ffE0ffff
Metadata/Chests/Breach/BreachChest3Large; Esh's Clasped Hand; ff6495ED
Metadata/Chests/Breach/BreachChest4Large; Uul-Netol's Clasped Hand; ffD2B48C
Metadata/Chests/Breach/BreachChest5Large; Chayula's Clasped Hand; ffE8B2CE
Metadata/Monsters/BreachBosses/BreachBossFireWild; Lord Xoph, Dark Embers; ffFF5A5A
Metadata/Monsters/BreachBosses/BreachBossColdWild; Lord Tul, Creeping Avalanche; ffE0ffff
Metadata/Monsters/BreachBosses/BreachBossLightningWild; Lord Esh, Forked Thought; ff6495ED
Metadata/Monsters/BreachBosses/BreachBossChaosWild; Lord Chayula, Who Dreamt; ffC23B80
Metadata/Monsters/BreachBosses/BreachBossPhysicalWild; Lord Uul-Netol, Unburdened Flesh; ffD2B48C
Metadata/Monsters/BreachBosses/BreachBossFireMap; Lord Xoph, Dark Embers; ffFF5A5A
Metadata/Monsters/BreachBosses/BreachBossColdMap; Lord Tul, Creeping Avalanche; ffE0ffff
Metadata/Monsters/BreachBosses/BreachBossLightningMap; Lord Esh, Forked Thought; ff6495ED
Metadata/Monsters/BreachBosses/BreachBossChaosMap; Lord Chayula, Who Dreamt; ffC23B80
Metadata/Monsters/BreachBosses/BreachBossPhysicalMap; Lord Uul-Netol, Unburdened Flesh; ffD2B48C
I'll try and get them added.
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Post Thanks / Like - 2 Thanks
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Member
wait a little they are updating the patch again...
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Member
Originally Posted by
Genocyber
wait a little they are updating the patch again...
New patch, Offset change.
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Member
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Member
Originally Posted by
chonic
Still works for me.
Hmmmm, came up three times with the box that it couldn't find xxxxxxxxxxxx, now it works.....
Freaky shit
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Originally Posted by
TehCheat
Hmm, the old 0x114 offset seems to be working for me in the 32 bit version. Just downloaded the one from github and its working just fine.
Weird, first time after the patch didn't show anything yesterday, but just tried it and it's working now so dunno what had happened the, thanks
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Member
Hey TehCheat,
Firstly, good job on the updates, thanks again! 
Any way to show the big hands on the minimap display, like a purple cross for example, i know they're kinda visible even outside a breach, but not so much, but that means they could be detected and shown then?
Thanks :3
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★ Elder ★
Originally Posted by
guydark
Hey TehCheat,
Firstly, good job on the updates, thanks again!
Any way to show the big hands on the minimap display, like a purple cross for example, i know they're kinda visible even outside a breach, but not so much, but that means they could be detected and shown then?
Thanks :3
Yeah, there's definitely a way. On my private fork, I currently have them display on the minimap as perandus chests (which is obviously a bit odd, and that oddity is why it's not on the main fork). The chest object doesn't exist until you can actually click on it (it's probably classified as a doodad or something, I guess it wouldn't be a chest if you couldn't click on it to open it).
I'd really like a few things to happen with this. The first being the ability to see where chests are before you open the breach (which is obviously very possible since you can see them in certain circumstances before a breach is open). The second being a highlight for the label so you know, in the scrum of a breach, where the label is to click on it. I haven't taken the time to work on either, and my focus right now is getting a 64 bit AutoFlasker up, but it is on the to-do list.
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Post Thanks / Like - 2 Thanks
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Active Member
Is there anyway to get preload/map icons for the clasped hands in breaches? would be great to know where they are to be perfectly honest.
Edit: Just read the post above lol.
Last edited by MasterDMFour; 12-08-2016 at 06:03 PM.
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Member
Originally Posted by
TehCheat
my focus right now is getting a 64 bit AutoFlasker up
That is very nice to hear. I started looking at your source last night to try to see if I could possibly do it myself/assist. It's possible that if you built some of the flask framework I'd be able to code for all of the different types of flasks , eg, Staunching, to help. I'd imagine people would be very pleased with a flasker just based on life, and then you could add flasks to remove debuffs later.