PoeHUD - Overlay for Path of Exile menu

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  1. #1651
    Ouariasse's Avatar Active Member
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    Mapgen data has already been reversed by a few people on this forum but it's private and they're using it for their bot exploration system.
    There are 2 viable and easy to implement bypass : A AC patcher that "fools" it on the fly or draw map yourself. And tbh i'm tempted with the draw map yourself because the current map of PoE looks ugly and intrusive.

    PoeHUD - Overlay for Path of Exile
  2. #1652
    HvC's Avatar Contributor
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    Originally Posted by Ouariasse View Post
    Mapgen data has already been reversed by a few people on this forum but it's private and they're using it for their bot exploration system.
    There are 2 viable and easy to implement bypass : A AC patcher that "fools" it on the fly or draw map yourself. And tbh i'm tempted with the draw map yourself because the current map of PoE looks ugly and intrusive.
    The problem with that, is that all they'd have to do is to change the formula that parses the seed and we'd have to start everything over wouldn't we...

  3. #1653
    blackpc's Avatar Member
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    HvC any chance of a compiled version on ya githud page?

    sorry nvm. =)

    any chance of the scambler being good to be able to add Particle Disabler back on the program? dont care for the other hacks never used.
    Last edited by blackpc; 01-16-2015 at 07:02 PM.

  4. #1654
    Ouariasse's Avatar Active Member
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    Well of course, each patch you're gonna have to wait for someone to update offsets/key/algo but isn't that most bots/hacks for every game ever? You guys had it easy with PoE for a while now it's a bit more challenging.

  5. #1655
    HvC's Avatar Contributor
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    Originally Posted by Ouariasse View Post
    Well of course, each patch you're gonna have to wait for someone to update offsets/key/algo but isn't that most bots/hacks for every game ever? You guys had it easy with PoE for a while now it's a bit more challenging.
    I've worked on a fair bit of vac enabled games before and I know we have it easy but tbh most of the HUD's features are QOL that Base POE should have imho.

  6. #1656
    FrankTheCrazy's Avatar Member
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    Originally Posted by HvC View Post
    I've worked on a fair bit of vac enabled games before and I know we have it easy but tbh most of the HUD's features are QOL that Base POE should have imho.
    New scrambler looks nice!

  7. #1657
    HvC's Avatar Contributor
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    Originally Posted by FrankTheCrazy View Post
    New scrambler looks nice!
    Thanks, added even more automation, should be a tidbit easier to use now.

  8. #1658
    menuview2002's Avatar Member
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    The hud keep crash even i install net frame 4.5. Any1 know the reason?
    i download frank version.

  9. #1659
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by HvC View Post
    The problem with that, is that all they'd have to do is to change the formula that parses the seed and we'd have to start everything over wouldn't we...
    Yeah, that's why I prefer the evasion route rather than trying to interact with the AC itself. They just have to make one small change to break AC interaction.

  10. #1660
    FrankTheCrazy's Avatar Member
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    Originally Posted by menuview2002 View Post
    The hud keep crash even i install net frame 4.5. Any1 know the reason?
    i download frank version.
    What are you doing when it crashes?
    What options do you have enabled?

  11. #1661
    sfrattini's Avatar Member
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    Hello guys, new PoEhud user here...need some help...
    I have followed all the requirements on the first page (framework, aero, windowed game etc...) but when I launch the program it only appears a white icon on Windows taskbar.
    Is there any configuration to do ? Any help will be much appreciated.

  12. #1662
    asakapatae1234's Avatar Member
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    @frankthecrazy,
    hows the version of hud(hvc's fork) you're using now? does it have the loot and tooltip feature? these 2 are the ones I'm using and btw is the requirements still the same like the previous versions of hud? Ive been on hiatus for a while and haven't check yet his version that doesn't have the client hacks

  13. #1663
    gloomyr666's Avatar Member
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    is its safe to use Hud without maphack? or which functions are bannable?oO
    or how to use hud safe? cant play without it was very comfortable ;(
    esp for loot and mobs notifcations...

  14. #1664
    rinleez's Avatar Banned
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    Originally Posted by gloomyr666 View Post
    is its safe to use Hud without maphack? or which functions are bannable?oO
    or how to use hud safe? cant play without it was very comfortable ;(
    esp for loot and mobs notifcations...
    Even if you disable all the client hacks, It still modifies the client, like removing the stash search bar for example. I would not use it for now.

  15. #1665
    NotEvenRookieDeveloper's Avatar Member
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    I experienced a PoeHUD crash with HvC's version from 2015-01-16 1120 UTC.


    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Health.HealthBarPlugin.Draw()
    at PoeHUD.Hud.Plugin`1.Render()
    at PoeHUD.Hud.ExternalOverlay.<OnRender>b__15(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__e()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__f.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)

    I've experienced a few crashes but the above is the only one I copied the exception text from. It generally happens when there are a lot of monsters appearing or being killed.

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