So is anyone else getting a frozen HUD which leaves the life bars on your computer after the HUD freezes? Have to log out of computer completely, or CTRL-ATL-DELETE stop it by task manager.
Go to task manager and kill the process and the hp bars will disappear.
The most annoying issue i've had with (all) versions of PoeHud ive tried (for a long time now)
is that it randomly crashes my Video drivers, screen goes black for a while then restores itself with a message from AMD Catalyst about how the driver just crashed.
This issue has happened since the early versions of ExileHud up until the later PoeHud versions..
Also tried to update drivers, windows updates, etc etc..
AMD only issue or does something similar happen to Nvidia users aswell?
I use two amd systems and neither crash with the HUD it'd be great if you could send crashlogs, feel free to open an issue on the github page of my fork if you want to.
Could also open an issue on the github page with a screenshot of the error ? So I can reproduce and hopefully fix it.
I've got a couple of fresh crash reports. These should be from HvC's 8d6acc3c543513dca486fa08cde7c6c94ed7c6e8 version. It seems the current version might be a few hours newer with more of i2um1's branch included.
At the beginning of Elreon "destroy relics" mission.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.Health.HealthBarPlugin.DrawHp(Life life, Single hpPercent, EnemyUnitSettings enemySettings, RectangleF bg)
at PoeHUD.Hud.Health.HealthBarPlugin.DrawHealthBar(HealthBar healthBar, Size2F windowSize, Vector2 coords)
at PoeHUD.Hud.Health.HealthBarPlugin.Render()
at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
Moving back to a place with a bunch of killed monsters and alertable loot on the ground.
************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at PoeHUD.Hud.Loot.ItemAlertPlugin.DrawBorder(Int32 entityAddres)
at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
Was just mapping in a party, when I got an error message (I know I will post what it was when it happens again!) and the colors of the life bars froze even after the game was turned off.
Where's the link to the most recent/active version? Is this a sure work-around on the current anti-hack that GGG recently implemented, or are we mainly speculating here?
Hey, is anyone currently running the HuD on win.8? I have Windows 8.1 and I can't seem to have an option to enable aero transparency. I did follow some youtube guide and downloaded an application and now i supposedly have the aero running, but when i activate the HuD i can see no overlay whatsoever (and yes, while ingame I Alt+Tab'd to select the hud but it went right back to PoE without any overlay (tried in both windowed and windowed fullscreen.
Any help would be highly appreciated
P.s, has anyone got banned for using the hud or knows of someone who got banned for it?
Cool thanks.
Any chance u might be able to help out with the main point of my post? (the hud not showing any overlay on windows 8.1, probably because i don't have aero properly implemented)
OH and also, does Zoom Hack count as map hack? that's pretty much the only feature I'm really interested in but I've been afraid to try it so far
Last edited by scharush; 01-19-2015 at 09:55 AM.
Anyone else having trouble accessing the first page in this thread?
Which version should I be using? From the github site? What is scrambler.exe?