PoeHUD - Overlay for Path of Exile menu

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  1. #1681
    HvC's Avatar Contributor
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    Originally Posted by sfrattini View Post
    I think I give up, no manual, no clear support for this tool...links are confusing...
    all I get when I run the version from https://github.com/H4vC/PoeHud is an icon on the taskbar...here:

    Attachment 19968

    again, any help is much appreciated.
    Look at the first page, it's pretty clearly explained there.

    Originally Posted by FrankTheCrazy View Post
    The good news that it was only 5 pms because that is the max by default

    I was planning on posting a version comparison so people could decide what version they wanted to use but it looks like most code is getting merged back into i2um1's branch
    Thankfully it's only 5. Everything but the scrambler got merged back into Izumi's branch.

    PoeHUD - Overlay for Path of Exile
  2. #1682
    shlomoe's Avatar Member
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    Originally Posted by Only4PoE View Post
    Is there a safe program that will detect corrupted areas without writing to the memory?
    You don't need any program to detect corrupted areas.
    Just press f1 ingame and compare load times on the graph

  3. #1683
    FrankTheCrazy's Avatar Member
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    Originally Posted by HvC View Post
    Thankfully it's only 5. Everything but the scrambler got merged back into Izumi's branch.
    I will hold off a day or so as I would rather not make a useless post :lol:

  4. #1684
    Only4PoE's Avatar Member
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    Oh nice. Thanks!

  5. #1685
    ralyeh's Avatar Member
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    Originally Posted by sfrattini View Post
    again, any help is much appreciated.
    In ExternalOverlay.cs file:
    PHP Code:
    //ShowInTaskbar = false; 

    @HvC, why dont you combine your last 5 commits? Looks terrible.
    Last edited by ralyeh; 01-17-2015 at 03:16 PM.

  6. #1686
    Shiznitttt's Avatar Member
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    I got a weird crash where the life bars stayed on my computer screen even after POE was turned off.

  7. #1687
    HvC's Avatar Contributor
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    Originally Posted by ralyeh View Post
    In ExternalOverlay.cs file:
    PHP Code:
    //ShowInTaskbar = false; 

    @HvC, why dont you combine your last 5 commits? Looks terrible.
    I would and everything but I've been using a command line tool so far and recently switched to a gui tool to do my comits and it broke the commit log (by autosubmitting things I was testing) tbh I'm fairly tempted to kill the fork and make a new one.
    Last edited by HvC; 01-17-2015 at 08:42 PM.

  8. #1688
    Sikas's Avatar Active Member
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    So do we use HvC or i2um1's recent build? :O

  9. #1689
    HvC's Avatar Contributor
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    Mine works, it's just that the comits are kinda messed up (as in their order/comments) at the moment because I switched Git tools and the new one had autocomits as a default.
    Last edited by HvC; 01-17-2015 at 08:20 PM.

  10. #1690
    Sikas's Avatar Active Member
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    I see some commits that are done after you've complied the exe file. So I'm wondering if I have to compile from source again?

  11. #1691
    HvC's Avatar Contributor
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    Originally Posted by Sikas View Post
    I see some commits that are done after you've complied the exe file. So I'm wondering if I have to compile from source again?
    I just updated the binaries.
    Sorry for confusions, I switched back to the powershell git instead of the gui tool because apparently it does a lot of weird things.

  12. #1692
    ocslappy's Avatar Member
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    Will the likes of zoom/particle-hack be re-added when a bypass is available?
    Or will your fork focus on the HUD portion exclusively?

  13. #1693
    HvC's Avatar Contributor
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    Originally Posted by ocslappy View Post
    Will the likes of zoom/particle-hack be re-added when a bypass is available?
    Or will your fork focus on the HUD portion exclusively?
    I might make multiple forks for when those are possible again, the main focus for now is bringing all the QOL of the hud back, and add back the zoomhack/particles/maphack, when I have safe ways to do that. Until then my contributions will mostly be there to minimize the chance of you being caught. Maphack is possible to do externally and I'll look into it but I'm not a particularly brilliant reverse engineer,so I'll leave that to those that are up to it.

  14. #1694
    sfrattini's Avatar Member
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    Originally Posted by HvC View Post
    Look at the first page, it's pretty clearly explained there.
    Did everything explained there!!!! still I only get an icon and no menu. Any idea?

  15. #1695
    qNxX's Avatar Member
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    Originally Posted by HvC View Post
    I might make multiple forks for when those are possible again, the main focus for now is bringing all the QOL of the hud back, and add back the zoomhack/particles/maphack, when I have safe ways to do that. Until then my contributions will mostly be there to minimize the chance of you being caught. Maphack is possible to do externally and I'll look into it but I'm not a particularly brilliant reverse engineer,so I'll leave that to those that are up to it.
    I am just here to tell you that I really appreciate the work that you and the other guys working on all these PoE tools put into it. Transparency is something that other game related tools and even big businesses and developers lack.

    Thank you.

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