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  1. #871
    MMwillsan's Avatar Member
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    Originally Posted by bagindo4ka View Post
    Som1 cant help? How i can add a "Оrder of frozen sky" (ice rain mob) ?
    frestorm

    Code:
    MonsterBloodlinesDamageCharges, Legacy of Zeal DMG 
    MonsterBloodlinesSpeedCharges, Legacy of Vigour SPEED
    MonsterBloodlinesMarkOfCannibalism, Mark of Cannibalism
    MonsterBloodlinesFlaringPulseblood, Flaring Pulseblood
    MonsterBloodlinesRimePulseblood, Rime Pulseblood
    MonsterBloodlinesStaticPulseblood, Static Pulseblood
    MonsterBloodlinesChaosBond, Bond of Chaos
    MonsterBloodlinesCongealingBloodRed_, Living Blood red
    MonsterBloodlinesCongealingBloodYellow, Living Blood yellow
    MonsterBloodlinesCongealingBloodMud, Living Blood mud
    MonsterBloodlinesSharedEnduranceCharge, Shared Boon Endurance
    MonsterBloodlinesSharedFrenzyCharge, Shared Boon Frenzy
    MonsterBloodlinesSharedPowerCharge, Shared Boon Power
    MonsterBloodlinesBurningAura, Cult of the Elements Burn
    MonsterBloodlinesBurningAura2, Cult of the Elements Burn 2
    MonsterBloodlinesBurningAura3, Cult of the Elements Burn 3
    MonsterBloodlinesBurningAura4, Cult of the Elements Burn 4
    MonsterBloodlinesBurningAura5, Cult of the Elements Burn 5
    MonsterBloodlinesBurningAura6, Cult of the Elements Burn 6
    MonsterBloodlinesBurningAura7, Cult of the Elements Burn 7
    MonsterBloodlinesChillingAura, Cult of the Elements Chill 
    MonsterBloodlinesShockingAura, Cult of the Elements SHOCK
    MonsterBloodlinesFirestorm, Order of the Frozen Sky
    MonsterBloodlinesGhostTotem, Heralds of the Obelisk 1
    MonsterBloodlinesGhostTotem2, Heralds of the Obelisk 2
    MonsterBloodlinesGhostTotem3, Heralds of the Obelisk 3
    MonsterBloodlinesGhostTotem4, Heralds of the Obelisk 4
    MonsterBloodlinesGhostTotem5, Heralds of the Obelisk 5
    MonsterBloodlinesSpiritWalkers, Spirit Walkers
    MonsterBloodlinesGuardian, Bearers of the Guardian
    MonsterBloodlinesUnholyMight, Otherworldly
    MonsterBloodlinesPhylacteralLink1, Phylacteral Link
    MonsterBloodlinesDropRareItem, Keepers of the Trove
    MonsterBloodlinesCorruptedBlood,
    MonsterBloodlinesCorruptedBlood2, Corrupted Bloodline 2
    MonsterBloodlinesCorruptedBlood3, Corrupted Bloodline 3
    MonsterBloodlinesCorruptedBlood4, Corrupted Bloodline 4
    MonsterBloodlinesCorruptedBlood5, Corrupted Bloodline 5
    MonsterBloodlinesVoidspawn, Voidspawn of Abaxoth
    MonsterBloodlinesNecrovigil1, Necrovigil
    i just got it from ggpk mods, so this need to fix

    PoeHUD - Overlay for Path of Exile
  2. #872
    FrankTheCrazy's Avatar Member
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    Originally Posted by MMwillsan View Post
    frestorm

    Code:
    MonsterBloodlinesDamageCharges, Legacy of Zeal DMG 
    MonsterBloodlinesSpeedCharges, Legacy of Vigour SPEED
    MonsterBloodlinesMarkOfCannibalism, Mark of Cannibalism
    MonsterBloodlinesFlaringPulseblood, Flaring Pulseblood
    MonsterBloodlinesRimePulseblood, Rime Pulseblood
    MonsterBloodlinesStaticPulseblood, Static Pulseblood
    MonsterBloodlinesChaosBond, Bond of Chaos
    MonsterBloodlinesCongealingBloodRed_, Living Blood red
    MonsterBloodlinesCongealingBloodYellow, Living Blood yellow
    MonsterBloodlinesCongealingBloodMud, Living Blood mud
    MonsterBloodlinesSharedEnduranceCharge, Shared Boon Endurance
    MonsterBloodlinesSharedFrenzyCharge, Shared Boon Frenzy
    MonsterBloodlinesSharedPowerCharge, Shared Boon Power
    MonsterBloodlinesBurningAura, Cult of the Elements Burn
    MonsterBloodlinesBurningAura2, Cult of the Elements Burn 2
    MonsterBloodlinesBurningAura3, Cult of the Elements Burn 3
    MonsterBloodlinesBurningAura4, Cult of the Elements Burn 4
    MonsterBloodlinesBurningAura5, Cult of the Elements Burn 5
    MonsterBloodlinesBurningAura6, Cult of the Elements Burn 6
    MonsterBloodlinesBurningAura7, Cult of the Elements Burn 7
    MonsterBloodlinesChillingAura, Cult of the Elements Chill 
    MonsterBloodlinesShockingAura, Cult of the Elements SHOCK
    MonsterBloodlinesFirestorm, Order of the Frozen Sky
    MonsterBloodlinesGhostTotem, Heralds of the Obelisk 1
    MonsterBloodlinesGhostTotem2, Heralds of the Obelisk 2
    MonsterBloodlinesGhostTotem3, Heralds of the Obelisk 3
    MonsterBloodlinesGhostTotem4, Heralds of the Obelisk 4
    MonsterBloodlinesGhostTotem5, Heralds of the Obelisk 5
    MonsterBloodlinesSpiritWalkers, Spirit Walkers
    MonsterBloodlinesGuardian, Bearers of the Guardian
    MonsterBloodlinesUnholyMight, Otherworldly
    MonsterBloodlinesPhylacteralLink1, Phylacteral Link
    MonsterBloodlinesDropRareItem, Keepers of the Trove
    MonsterBloodlinesCorruptedBlood,
    MonsterBloodlinesCorruptedBlood2, Corrupted Bloodline 2
    MonsterBloodlinesCorruptedBlood3, Corrupted Bloodline 3
    MonsterBloodlinesCorruptedBlood4, Corrupted Bloodline 4
    MonsterBloodlinesCorruptedBlood5, Corrupted Bloodline 5
    MonsterBloodlinesVoidspawn, Voidspawn of Abaxoth
    MonsterBloodlinesNecrovigil1, Necrovigil
    i just got it from ggpk mods, so this need to fix
    For those wondering: these go in config/monster_mod_alerts.txt.
    You may want to add "nearby" at the end of each line.

  3. #873
    datz's Avatar Active Member
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    can someone compile all this with a download link..

    im specially retarded when u post these
    i have no idea what to do

  4. #874
    MasterDavid's Avatar Member
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    the version I have keeps crashing..

  5. #875
    MMwillsan's Avatar Member
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    Originally Posted by FrankTheCrazy View Post
    For those wondering: these go in config/monster_mod_alerts.txt.
    You may want to add "nearby" at the end of each line.
    here another problem
    monster alert work for each mob with mods and i don't see nothing behind wall of text in middle of the screen
    i looked up for a monster alert code and saw some calculation for position/scaling
    since i barely understand how this code works, because i don't know almost anything about programming languages, i cant edit and compile this properly
    so can someone move monster alert a bit lower at screen

  6. #876
    FrankTheCrazy's Avatar Member
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    Originally Posted by MMwillsan View Post
    here another problem
    monster alert work for each mob with mods and i don't see nothing behind wall of text in middle of the screen
    i looked up for a monster alert code and saw some calculation for position/scaling
    since i barely understand how this code works, because i don't know almost anything about programming languages, i cant edit and compile this properly
    so can someone move monster alert a bit lower at screen
    A better solution would be a check so that it only displays X number of mobs with that attribute instead of ALL mobs with it.
    Actually it looks like it will only display one mod per mob. So if something was like elemental reflect + corrupting blood it will only display one of those*

    *this is just from looking at the code I haven't tested to see if this is the case

  7. #877
    Coyl's Avatar Active Member
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    Build for 1.3.0 compiled and updated on github page. https://github.com/max-mtg/PoeHud

    As for health-bars flickering: I see the intent of doragon to wait for the next frame and start rendering hp bars at that time. Still I don't think the render method is a good place to wait for the next frame.

    Upd (for doragon): I found a solution! it looks like both applications (game and the hud) start rendering their frames at the same time. So the only thing that I should do is to pass the game forward (that is wait for 3-5ms in the rendereing thread)
    Last edited by Coyl; 12-16-2014 at 02:36 AM.

  8. #878
    itslegendary's Avatar Member
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    Thanks Coyl!

  9. #879
    harrydom's Avatar Member
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    Originally Posted by Coyl View Post
    Build for 1.3.0 compiled and updated on github page. https://github.com/max-mtg/PoeHud

    As for health-bars flickering: I see the intent of doragon to wait for the next frame and start rendering hp bars at that time. Still I don't think the render method is a good place to wait for the next frame.
    Amazing, thank you. Looks like everything is working on my machine. Much appreciated.

  10. #880
    Coyl's Avatar Active Member
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    You should thank doragon this time.
    It was him who updated the offsets.

    The last minute update should also address HP bars flickering - give it a try

  11. #881
    Coyl's Avatar Active Member
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    Originally Posted by ReadyToKill View Post
    In the config folder, there is a new_settings.txt and the old settings.txt files, are both of these files needed?
    No file is needed. The old settings is no longer used, the new_settings file will get re-cretaed with default settings if you accidentally delete it (or don't have it in a new installation)

  12. #882
    datz's Avatar Active Member
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    thanks coyl and doragon

    wish there could be support for the bloodline mods tho
    ice rain OP
    or hoarders of the trove :P

    also ive been gettin d/c's alot with this and alot of mobs dont show at all :\
    Last edited by datz; 12-16-2014 at 03:17 AM.

  13. #883
    Coyl's Avatar Active Member
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    Originally Posted by datz View Post
    wish there could be support for the bloodline mods tho
    ice rain OP
    or hoarders of the trove :P
    I have added the monster mods quoted above on this page to monster_mod_alerts.txt.
    So I hope you'll receive warnings now.

  14. #884
    datz's Avatar Active Member
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    thanks trying it out now will lyk!

  15. #885
    datz's Avatar Active Member
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    ok it works but it spams the msgd like 5 times lol.. kinda cant see anything when u run into a pack
    also can u do the hoarders of the trove one on load up?
    prob not but worth a try lol

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