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  1. #2281
    agann28's Avatar Member
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    that's what i have it on and still doesn't release for me: /

    PoE Autoflask & AutoScript, Improvements and updates.
  2. #2282
    Mike2012's Avatar Member
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    Question:

    Is it me doing something wrong, or is the portal hotkey (CTRL-F4) not working @autopot.exe ?

    It doesnt open a portal, instead it casts 1xRMB and then the cursor lands in the top right of the screen.

    Anyone who can help me with that? I'd love to use Portal + autoclick it - to get away in dangerous HC situations

  3. #2283
    ReadyToKill's Avatar Banned
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    Having mana issues as well, it will not autopot it properly, i notice if i run poe first than the autopot.ahk it will crash, however i can keep the script acive and then run the game for it to load, but will still have mana issues. Also i notice wiht bladefurry as well if your latency is high, like if you join someone elses pt, etc blade furry will keep going off at 1/2 aps. QuickSilver does not flask at times as well.
    Last edited by ReadyToKill; 12-11-2016 at 08:49 PM.

  4. #2284
    Kaoin's Avatar Member
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    Who can help me? Why I can not drink at the same time all 4 bottles? Screenshot bottles above...

  5. #2285
    PAKOTxx's Avatar Member
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    Originally Posted by aldololoz View Post
    Currently it does not work for me either.

    Can confirm, autoflasker crashes the poe client, and even if i re-run it, it doesn't find the base pointer. The pointer window sits empty. Win 10x64. Tested on x86 (dx9, dx9x, dx11) and x64 client. Same result every time.
    Same problem.

  6. #2286
    m1nc's Avatar Member
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    im sorry to ask... but i really dont have time to read all of the prev pages -.-. Is there a dx11 working autopot?

  7. #2287
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by m1nc View Post
    im sorry to ask... but i really dont have time to read all of the prev pages -.-. Is there a dx11 working autopot?
    I don't believe there are any public ones available yet.

  8. #2288
    Treasure_Box's Avatar Contributor
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    Yeah id kick another donation your way if you end up releasing your tool. Made some modifications to the source of this script, and while i was able to improve its speed (sub 10ms) still not as fast as id like it to be (<=1ms).

  9. #2289
    dlr5668's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    Yeah id kick another donation your way if you end up releasing your tool. Made some modifications to the source of this script, and while i was able to improve its speed (sub 10ms) still not as fast as id like it to be (<=1ms).
    10 ms is not enough ? I farm with my pixel detection (20-40ms reaction). 120 chimeras down, 20 shapers with 1-2 deaths (SC here, without chicken)
    Last edited by dlr5668; 12-13-2016 at 05:07 PM.

  10. #2290
    Treasure_Box's Avatar Contributor
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    I have had a number of occasions were the script fails to respond in time to an instance were rapid spike damage is accruing. Perhaps the best way i could explain it is, if the health flask threshold is set to kick in at 65%, under load the applications appears to sometimes fail in keeping up sync, and flask at 55~60%. The same happens with the chicken, set to 35% and some times it doesn't kick in till around 20% or if there is delay it results in a death (note i'm not blaming this tool or its creator for any deaths).

    I went through the script and adjusted the check frequencies and tweaked the latency buffer, and like i said its faster but its still failing under load.

    My frame time is about 1-5/ms because of 144+ FPS, my monitor has an signal processing latency of 7-10/ms and the greatest over head is the additional 15~30ms for RTT between me and server. I've checked with LatencyMon, and my peak system latency under load is about 120us (0.12ms).

  11. Thanks dlr5668 (1 members gave Thanks to Treasure_Box for this useful post)
  12. #2291
    dlr5668's Avatar Contributor
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    My last char comes with 5900 hp + 1300 mana MOM + Fortify + 30% dodge, 30% spell dodge + 80k EVasion + AA + 70% chaos res + 11% block + 30% basalt + 4% golem (every bit counts). Pretty immortal for attacks

  13. #2292
    Treasure_Box's Avatar Contributor
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    Originally Posted by dlr5668 View Post
    My last char comes with 5900 hp + 1300 mana MOM + Fortify + 30% dodge, 30% spell dodge + 80k EVasion + AA + 70% chaos res + 11% block + 30% basalt + 4% golem (every bit counts). Pretty immortal for attacks
    while that is impressive, and im sure it helps to mask this issue. With low or high HP pool the program should be able to preform its function under load. I don't see this as a programming fault of the programs author, but more as a limitation of AHK framework in and of itself.

    Perhaps there is something on my end that i am overlooking that i could address and resolve this issue, but from what I've read up on about AHK, it seems to have this issue with processing and input delay.

  14. #2293
    dlr5668's Avatar Contributor
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    Originally Posted by hellzer123 View Post
    80k evasion? What build is that?
    The Perfect Form - Official Path of Exile Wiki 330% EV, 100% EV witchfire, 100% EV jade, 75% Taste of hate, some EV from tree and on gear, lvl 23 grace

  15. #2294
    fakeaccount's Avatar Member
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    Anyone else not getting an updated base pointer with the newly dropped patch 2.5.0d? Tried restarting the script but no dice.

  16. #2295
    bujinkai's Avatar Member
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    Originally Posted by fakeaccount View Post
    Anyone else not getting an updated base pointer with the newly dropped patch 2.5.0d? Tried restarting the script but no dice.
    sometimes yes, but try changing zone then it will find it, feels like it's gotten slower abit to find the pointer. May be my imagination only ._.
    Last edited by bujinkai; 12-14-2016 at 12:24 AM.

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