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Member
works perfect.. is there any way to make the ahk use Rumi's Concoction, Granite Flask ? and maybe other uniqe flasks? thanks lot
Originally Posted by
dlr5668
Correct code
Code:
If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
BuffCharges := PlayerStats.BuffCharges[A_Index]
If (BuffCharges == 6) {
If GetKeyState("RButton", "P") {
Sendinput, {RButton Up}
Sendinput, {RButton Down}
} else {
Sendinput, {RButton Up}
}
}
}
full edited scripterino
http://pastebin.com/raw/xv8EXBKw I loaded x86 dx9 and tested it in lake run
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Member
Hello I'm French excuse me for my bad English
I have a problem with my quicksilver flask (it does work only once and no longer works after?)
Thank you for your help
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Member
Originally Posted by
TehCheat
I've gotten some nice donations in the past, so I can't complain too much, but after working my tail off the last 2 weeks to get x64 HUD ready, I've gotten zero donations. makes it pretty hard to be motivated to work on an autoflasker for x64.
I'm on it! Donation coming your way - I assume I use the same details as last time. Without TehCheat we wouldn't have the Hud and he may be the only hope for a 64 bit autoflasker. I strongly encourage other people please say thanks too (and buy a GGG supporter pack of course).
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Post Thanks / Like - 4 Thanks
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Active Member
Originally Posted by
MiddleMan
I'm on it! Donation coming your way - I assume I use the same details as last time. Without TehCheat we wouldn't have the Hud and he may be the only hope for a 64 bit autoflasker. I strongly encourage other people please say thanks too (and buy a GGG supporter pack of course).
to be honest if didn't have Hud,maybe I'm not play POE anymore.
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Member
Originally Posted by
dlr5668
Correct code
Code:
If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
BuffCharges := PlayerStats.BuffCharges[A_Index]
If (BuffCharges == 6) {
If GetKeyState("RButton", "P") {
Sendinput, {RButton Up}
Sendinput, {RButton Down}
} else {
Sendinput, {RButton Up}
}
}
}
full edited scripterino
http://pastebin.com/raw/xv8EXBKw I loaded x86 dx9 and tested it in lake run
used this for about 6 hours last night with zero issues. worked flawlessly. thank you so much for this.
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Member
Originally Posted by
criticz
If it's not too much work why don't u try fix it and release? You don't pay them for the script. You have to wait until they fix 64 bit issue and show some respect. Showing disrespect wont make em release 64 bit faster and if people keep being salty about script writers maybe they will never release. Yes my game works terrible in 32 bit while 64 bit super stable but i must to wait with patience. You should do same.
Can you read and understand what was written ? lol
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Active Member
Originally Posted by
TehCheat
I've gotten some nice donations in the past, so I can't complain too much, but after working my tail off the last 2 weeks to get x64 HUD ready, I've gotten zero donations. makes it pretty hard to be motivated to work on an autoflasker for x64.
You gotta have to wait a lil longer for my next donation bud, i got a lady in the house who is going to strangle me in slowmotion if she finds out and i plan to live to see this script getting updated!
That said, expect more donations for me, love your work, keep it up!
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★ Elder ★
Originally Posted by
Crackjack
You gotta have to wait a lil longer for my next donation bud, i got a lady in the house who is going to strangle me in slowmotion if she finds out and i plan to live to see this script getting updated!
That said, expect more donations for me, love your work, keep it up!
Anyone who has donated my way doesn't need to feel any obligation to donate again. I know you guys appreciate my work. And I appreciate the donations you guys have already made. Any frustration I have is squarely aimed at the people that complain about things and don't take care of the developers that bring them those things.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
Anyone who has donated my way doesn't need to feel any obligation to donate again. I know you guys appreciate my work. And I appreciate the donations you guys have already made. Any frustration I have is squarely aimed at the people that complain about things and don't take care of the developers that bring them those things.
Oh we more than appreciate, I know if I had enough spare cash I would certainly donate to you for PoEHUD. I just wish this autoflask was converted to x64 too or you'd release your autoflask :P
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★ Elder ★
Originally Posted by
DSRyan
Oh we more than appreciate, I know if I had enough spare cash I would certainly donate to you for PoEHUD. I just wish this autoflask was converted to x64 too or you'd release your autoflask :P
I've already started working on an x64 version. I showed off the shell of it to my kids, they seemed to think it was pretty cool. Mentioned some of the features I expect to add and they loved every bit of it. Unfortunately I'm pretty busy this week, so I'm not sure how quickly I'll be able to get it in a working state. But parts of the GUI are where I want it to be and some of the backbone is in place. It should be pretty nice when it's ready.
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Post Thanks / Like - 17 Thanks
tsm-evo,
GameHelper,
mizwar89,
datz,
Maxom,
roneo1234,
ceh430,
DSRyan,
toadskin,
Silent_Warrior,
GUSb,
gfnparty,
poetesttt,
SaFteiNZz,
noneyatemp,
vasukrub,
WorkingPour (17 members gave Thanks to TehCheat for this useful post)
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Member
Am i the only one who flasker not working after the patch?
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Member
Originally Posted by
Maxom
Am i the only one who flasker not working after the patch?
x86 work for me
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Member
Nvm i forgot i was on steam version to buy some stash tabs xD
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Member
Originally Posted by
TehCheat
I've already started working on an x64 version. I showed off the shell of it to my kids, they seemed to think it was pretty cool. Mentioned some of the features I expect to add and they loved every bit of it. Unfortunately I'm pretty busy this week, so I'm not sure how quickly I'll be able to get it in a working state. But parts of the GUI are where I want it to be and some of the backbone is in place. It should be pretty nice when it's ready.
+rep for effort
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Member
Originally Posted by
TehCheat
I've already started working on an x64 version. I showed off the shell of it to my kids, they seemed to think it was pretty cool. Mentioned some of the features I expect to add and they loved every bit of it. Unfortunately I'm pretty busy this week, so I'm not sure how quickly I'll be able to get it in a working state. But parts of the GUI are where I want it to be and some of the backbone is in place. It should be pretty nice when it's ready.
god bless yuu, Thank you