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Member
I use a granite and basalt together, what do I need to change in the script to use them both?
Right now its coded like this: if you have a basalt, use it over granite. Once basalt charges run out then it uses granite.
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Contributor
Originally Posted by
qcorn
I use a granite and basalt together, what do I need to change in the script to use them both?
Right now its coded like this: if you have a basalt, use it over granite. Once basalt charges run out then it uses granite.
I would upgrade Granite to Taste of Hate / Ruby flask (good if u run fire build with new brach Axe)
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toadskin (1 members gave Thanks to dlr5668 for this useful post)
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Member
is there anyway to automate silver flask usage similarly to how quicksilver use behaves?
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Active Member
Originally Posted by
TehCheat
If you're referring to my flask project, it will be in there.
I worked on it a bit last night, but I had something come up that cut into my free time. I'm busy tonight, as well. Hopefully I'll have it finished sometime between Friday and the end of the weekend.
Time to prepare myself for a donation again then i see! (-:
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Active Member
Originally Posted by
Crackjack
Time to prepare myself for a donation again then i see! (-:
Likewise, except it will be my first. Been dying for a x64 version. Can't stand playing witout auto flask and cant stand playing without dx11. The suffering.
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Member
could autoflask be implimented into poe hud? your own version i mean.
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Member
Originally Posted by
TehCheat
I've already started working on an x64 version. I showed off the shell of it to my kids, they seemed to think it was pretty cool. Mentioned some of the features I expect to add and they loved every bit of it. Unfortunately I'm pretty busy this week, so I'm not sure how quickly I'll be able to get it in a working state. But parts of the GUI are where I want it to be and some of the backbone is in place. It should be pretty nice when it's ready.
I'll start preheating my wallet.
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★ Elder ★
Originally Posted by
jumpcloned
could autoflask be implimented into poe hud? your own version i mean.
Could it? Yeah, sure it *could*. But it's a bit outside the scope of HUD, so I would never add it to HUD. But stridemann is working on something to make adding stuff like this to HUD a lot easier.
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toadskin,
alr (2 members gave Thanks to TehCheat for this useful post)
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Member
Its seems that Bismuth flask isn't working, the script recognize it as Jade or granite instead of Elemental Resist flask.
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Member
Hey, so i made a script for x64/dx11 to log me out and now to use flask aswell , but im missing the Pointer for the Bufflist still. Cant seem to find it
ive got a Pointer which shows the Last Buff that was active, but there arent the other buffs in "close" range, Plus if i find something like a buff list, it moves on almsost every buff change. Pointer search for 4bit value of the utf string "H.a. ( of Hatred for example) with over 130 million pointer results, still doesnt point to a spot that keeps the value when i change buffs <.< cant be that hard , pls help someone ^^
Oh i and got a Poiter that is responsiv to every buff change
"PathOfExile_x64.exe"+00FE2818 +0x610 +0x700 +0x390 + 5D0 +0x0
But i cant do anything with it <-< just one that changes everytime, like the address for the list ?
Last edited by Shiru; 12-20-2016 at 06:23 AM.
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★ Elder ★
Originally Posted by
Shiru
Hey, so i made a script for x64/dx11 to log me out and now to use flask aswell , but im missing the Pointer for the Bufflist still. Cant seem to find it

ive got a Pointer which shows the Last Buff that was active, but there arent the other buffs in "close" range, Plus if i find something like a buff list, it moves on almsost every buff change. Pointer search for 4bit value of the utf string "H.a. ( of Hatred for example) with over 130 million pointer results, still doesnt point to a spot that keeps the value when i change buffs <.< cant be that hard , pls help someone ^^
Oh i and got a Poiter that is responsiv to every buff change
"PathOfExile_x64.exe"+00FE2818 +0x610 +0x700 +0x390 + 5D0 +0x0
But i cant do anything with it <-< just one that changes everytime, like the address for the list ?
Look at the life component in the HUD code. Chances are that's where you're getting your local player's HP, ES, Mana, etc. You can see where buffs are inside of that structure. Also take a look at the buff object to see its structure.
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Member
Totally forgot that your hud is reading buffs in 64 bit <.< thanks so mutch for the quick answer <3
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Active Member
Originally Posted by
hellzer123
No news about x64 autopot script?
Sad panda is sad.
You dont need to be annoying and ask for updates every couple of days. Just wait patiently like the rest of us and hope someone actually works on it.
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★ Elder ★
Originally Posted by
hokuto78
You dont need to be annoying and ask for updates every couple of days. Just wait patiently like the rest of us and hope someone actually works on it.

You should see my inbox. 
And yes, it'll be ready when it's ready. Unfortunately I had some stuff come up over the weekend and didn't get as much done as I hoped. Also, I'm still making some decisions as to how to handle some things. Like, when do we check for PoE processes? How do we choose which process to read? How do we manage the cooldown on flasks? I think I've got most of that worked out, though.
I did manage to get a Blade Flurry plugin in and working, but that was basically copy and paste from another program. I'm also pretty close to having a logout macro/autologger in it, though the autologger probably won't be functional until I have most of the flask stuff ready.
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Active Member
Originally Posted by
TehCheat
You should see my inbox.

.
I can only imagine the crap you have to wade through