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  1. #121
    serlev's Avatar Member
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    Originally Posted by blacklider View Post
    Then why RGB items dont sound? All rest yes seems.
    Because of Swiss doesnt wish to get any sound for RGB but 5-6 sockets (holy shit plays when they r dropped )..
    If u wish to hear RGB sound then change the related part as below:

    if rarity == 0:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.WHITE + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    if rarity == 1:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.BLUE + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    if rarity == 2:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.YELLOW + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    rare_alerted = True

    and add :

    class PlaySoundRGB(threading.Thread):
    def run(self):
    winsound.PlaySound(r'sounds\RGB.wav', winsound.SND_FILENAME)

    at the beginning of the program among the other sound lines..

    Note: U should have an RGB.wav or u can use holyshit.wav but then change all PlaySoundRGBs with PlaySoundholy..

    enjoy..
    Last edited by serlev; 11-08-2013 at 03:26 AM.

    Item Alerter - offsets needed.
  2. #122
    blacklider's Avatar Member
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    Originally Posted by serlev View Post
    Because of Swiss doesnt wish to get any sound for RGB but 5-6 sockets (holy shit plays when they r dropped )..
    If u wish to hear RGB sound then change the related part as below:

    if rarity == 0:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.WHITE + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    if rarity == 1:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.BLUE + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    if rarity == 2:
    print Style.BRIGHT + Fore.RED + "R" + Style.BRIGHT + Fore.GREEN + "G" + Style.BRIGHT + Fore.BLUE + "B" + Style.BRIGHT + Fore.YELLOW + str.format(': {0}, rarity: {1}, itemlevel: {2}',itemName,rarity,itemlevel)
    sertel = PlaySoundRGB()
    sertel.start()
    rare_alerted = True

    and add :

    class PlaySoundRGB(threading.Thread):
    def run(self):
    winsound.PlaySound(r'sounds\RGB.wav', winsound.SND_FILENAME)

    at the beginning of the program among the other sound lines..

    Note: U should have an RGB.wav or u can use holyshit.wav but then change all PlaySoundRGBs with PlaySoundholy..

    enjoy..
    Ohh!! Works perfect !! Thanks you so much man, you saved me

  3. #123
    itslegendary's Avatar Member
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    have a questions (probably it was in topic early, but i cant find an answer)
    how to add another currency in sound-alert list?
    Last edited by itslegendary; 11-08-2013 at 04:20 PM.

  4. #124
    serlev's Avatar Member
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    Eternal Orb is not included in ItemAlertPoE.py and I couldnt find it in itemlist file..
    Swiss had said that to find an ItemId we should: "switch DEBUG on, check the logfile for the itemid for that item"..
    I will try it for Eternal orb.. If I manage to find the ID , I inform all..

    EDIT: It worked very well; Eternal ID: 61B2F5ED and it sound holy shit any more for me
    Last edited by serlev; 11-08-2013 at 06:45 PM.

  5. #125
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by serlev View Post
    Eternal Orb is not included in ItemAlertPoE.py and I couldnt find it in itemlist file..
    Swiss had said that to find an ItemId we should: "switch DEBUG on, check the logfile for the itemid for that item"..
    I will try it for Eternal orb.. If I manage to find the ID , I inform all..

    EDIT: It worked very well; Eternal ID: 61B2F5ED and it sound holy shit any more for me
    Thx a lot for the itemID !

    never found an eternal, so could never try .-)

  6. #126
    username1001011's Avatar Member
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    How to play a sound for items on your notify items list?

  7. #127
    serlev's Avatar Member
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    some more Item IDs to be alerted....
    Gems who are not in item list yet (i.e. no alert if u dont add them) are at below:
    Lightning Trap.... 667BE6D5
    Spectral Throw... 3816AAC7
    Animate Guardian... 3EDF0BD2
    Cast on Death......... AC8D7A67

    new gems will be added whenever I have them ...

    enjoy..

  8. #128
    badboyac's Avatar Member
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    cant manage to get the 6socket sound working... i get the msg in the console that 6 socket got dropped but sound wont work.. tried adding some things but still no affect.. somehow missed something i guess..

  9. #129
    badboyac's Avatar Member
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    ok nvm.. got it... and added some other things...

    for ppl who wanna get sound for augmentations, chroms and alts.. use this..

    Code:
    SOUND_chrom = True
    SOUND_alt = True
    SOUND_aug = True
    Code:
                    if itemId == 0x1C1E192B and SOUND_chrom == True: # Chromatic
                        crafting_drop = PlaySoundCraftingItem()
                        crafting_drop.start()
                    if itemId == 0xD7328257 and SOUND_alt == True: # Alteration
                        crafting_drop = PlaySoundCraftingItem()
                        crafting_drop.start()
                    if itemId == 0xF5BB66E2 and SOUND_aug == True: # Augmentation
                        crafting_drop = PlaySoundCraftingItem()
                        crafting_drop.start()

    just add it in the right section..


    and for the sounds 5link, 6link and 6sock.. change this

    Code:
    class PlaySoundSixSockets(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\sixsockets.wav', winsound.SND_FILENAME)
    u gotta add a wav with the name sixsockets and then change this...

    Code:
                   if sockets == 5:
                        if sock_fragments == 1:
                            msg = "5-SLOT 5-LINK"
                            socket_drop = PlaySoundholy()
                            socket_drop.start()
                        else:
                            msg = "5-SLOT"
                    if sockets == 6:
                        if sock_fragments == 1:
                            msg = "6-SLOT 6-LINK"
                            socket_drop = PlaySoundholy()
                            socket_drop.start()
                        elif sock_fragments == 2:
                            if maxfrag == 5:
                                msg = "6-SLOT 5-LINK"
                                socket_drop = PlaySoundholy()
                                socket_drop.start()
                            else:
                                msg = "6-SLOT"
                                socket_drop = PlaySoundSixSockets()
                                socket_drop.start()
                        else:
                            msg = "6-SLOT"
                            socket_drop = PlaySoundSixSockets()
                            socket_drop.start()
    remove the part beneath it where it says msg bla when 6slot.. u just need the thing above.. more than enough

  10. #130
    badboyac's Avatar Member
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    ok me again... i was lil bored so i made sound files for all orbs... and the right coding for it... here we go.. maybe ppl want it..

    just put it in the sounds folder.. extract ofc... then edit some lines in the code...

    File-Upload.net - sounds.rar

    1st add those...
    Code:
    SOUND_chrom = True
    SOUND_alt = True
    SOUND_aug = True
    SOUND_trans = True
    2nd add those...
    Code:
    class PlaySoundAlch(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\alch.wav', winsound.SND_FILENAME)
    
    class PlaySoundAug(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\aug.wav', winsound.SND_FILENAME)
    
    class PlaySoundAlt(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\alt.wav', winsound.SND_FILENAME)
    
    class PlaySoundBlessed(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\blessed.wav', winsound.SND_FILENAME)
    
    class PlaySoundChance(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\chance.wav', winsound.SND_FILENAME)
    
    class PlaySoundChaos(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\chaos.wav', winsound.SND_FILENAME)
    
    class PlaySoundChisel(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\chisel.wav', winsound.SND_FILENAME)
    
    class PlaySoundChromorb(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\chromorb.wav', winsound.SND_FILENAME)
    
    class PlaySoundDevine(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\devine.wav', winsound.SND_FILENAME)
    
    class PlaySoundEternal(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\eternal.wav', winsound.SND_FILENAME)
    
    class PlaySoundExalted(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\exalted.wav', winsound.SND_FILENAME)
    
    class PlaySoundFusing(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\fusing.wav', winsound.SND_FILENAME)
    
    class PlaySoundGcp(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\gcp.wav', winsound.SND_FILENAME)
    
    class PlaySoundJew(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\jew.wav', winsound.SND_FILENAME)
    
    class PlaySoundRegal(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\regal.wav', winsound.SND_FILENAME)
    
    class PlaySoundRegret(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\regret.wav', winsound.SND_FILENAME)
    
    class PlaySoundScour(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\scour.wav', winsound.SND_FILENAME)
    
    class PlaySoundTrans(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\trans.wav', winsound.SND_FILENAME)
    
    class PlaySoundGlass(threading.Thread):
        def run(self):
            winsound.PlaySound(r'sounds\glass.wav', winsound.SND_FILENAME)
    and 3rd edit to this:
    Code:
                    if itemId == 0xC04F5629 and SOUND_exalted == True: # Exalted Orb
                        crafting_drop = PlaySoundExalted()
                        crafting_drop.start()
                    if itemId == 0x80047CFD and SOUND_divine == True: # Divine Orb
                        crafting_drop = PlaySoundDevine()
                        crafting_drop.start()
                    if itemId == 0x07A992EB and SOUND_gcp == True: # Gemcutter's Prism
                        crafting_drop = PlaySoundGcp()
                        crafting_drop.start()
                    if itemId == 0xD8BD4F5D and SOUND_regal == True: # Regal Orb
                        crafting_drop = PlaySoundRegal()
                        crafting_drop.start()
                    if itemId == 0x9B4B42A5 and SOUND_regret == True: # Orb of Regret
                        crafting_drop = PlaySoundRegret()
                        crafting_drop.start()
                    if itemId == 0x7353DDF9 and SOUND_chaos == True: # Chaos Orb
                        crafting_drop = PlaySoundChaos()
                        crafting_drop.start()
                    if itemId == 0x2D8E7632 and SOUND_blessed == True: # Blessed Orb
                        crafting_drop = PlaySoundBlessed()
                        crafting_drop.start()
                    if itemId == 0x7F0EF637 and SOUND_scour == True: # Orb of Scouring
                        crafting_drop = PlaySoundScour()
                        crafting_drop.start()
                    if itemId == 0x9110493F and SOUND_alc == True: # Orb of Alchemy
                        crafting_drop = PlaySoundAlch()
                        crafting_drop.start()
                    if itemId == 0xC71BF58D and SOUND_fuse == True: # Orb of Fusing
                        crafting_drop = PlaySoundFusing()
                        crafting_drop.start()
                    if itemId == 0xDC217297 and SOUND_chis == True: # Cartographer's Chisel
                        crafting_drop = PlaySoundChisel()
                        crafting_drop.start()
                    if itemId == 0xC5732C85 and SOUND_chance == True: # Orb of Chance
                        crafting_drop = PlaySoundChance()
                        crafting_drop.start()
                    if itemId == 0xDD917991 and SOUND_jew == True: # Jeweller's Orb
                        crafting_drop = PlaySoundJew()
                        crafting_drop.start()
                    if itemId == 0xDD74C4BF and SOUND_glass == True: # Glassblower's Bauble
                        crafting_drop = PlaySoundGlass()
                        crafting_drop.start()
                    if itemId == 0x79C23B15 and SOUND_mirror == True: # Mirror of Kalandra
                        crafting_drop = PlaySoundholy()
                        crafting_drop.start()
                    if itemId == 0x1C1E192B and SOUND_chrom == True: # Chromatic
                        crafting_drop = PlaySoundChromorb()
                        crafting_drop.start()
                    if itemId == 0xD7328257 and SOUND_alt == True: # Alteration
                        crafting_drop = PlaySoundAlt()
                        crafting_drop.start()
                    if itemId == 0xF5BB66E2 and SOUND_aug == True: # Augmentation
                        crafting_drop = PlaySoundAug()
                        crafting_drop.start()
                    if itemId == 0x4E6C4D33 and SOUND_trans == True: # Transmutation
                        crafting_drop = PlaySoundTrans()
                        crafting_drop.start()
                    return

  11. #131
    username1001011's Avatar Member
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    Hmmm, the original version made a sound on every drop that was on your notify items list. Now, it seems it doesn't. How can I make it play sound again for every item on the list?

  12. #132
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by username1001011 View Post
    Hmmm, the original version made a sound on every drop that was on your notify items list. Now, it seems it doesn't. How can I make it play sound again for every item on the list?
    uncomment these 2 lines

    if shouldNotify(itemName):
    print Fore.WHITE + str.format('SPC: {0}', itemName)
    # worker = PlaySoundWorker()
    # worker.start()

  13. #133
    Swisstrade's Avatar Master Sergeant
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    latest version on github

  14. #134
    itslegendary's Avatar Member
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    6sox playing sound as it is 6link

  15. #135
    markxclinton's Avatar Member
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    Hi. Why is that everytime I run "ItemAlertPoE.py" its just blank? I'm pretty sure I followed the structures and I already used it in previous version then suddenly a few days later, when I tried to use it again. Its just running. But no notification or somethin. ITS PURE BLANK WINDOW. Help.

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