Item Alerter - offsets needed. menu

User Tag List

Page 10 of 31 FirstFirst ... 67891011121314 ... LastLast
Results 136 to 150 of 452
  1. #136
    markxclinton's Avatar Member
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by markxclinton View Post
    Hi. Why is that everytime I run "ItemAlertPoE.py" its just blank? I'm pretty sure I followed the structures and I already used it in previous version then suddenly a few days later, when I tried to use it again. Its just running. But no notification or somethin. ITS PURE BLANK WINDOW. Help.
    Oh fixed it! xD Nevermind. Thanks in advance!

    Item Alerter - offsets needed.
  2. #137
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by itslegendary View Post
    6sox playing sound as it is 6link
    thats 2 different sounds.

  3. #138
    itslegendary's Avatar Member
    Reputation
    1
    Join Date
    May 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    when i drop 6sox (not 5l or even 6l) item on ground itemalerter should play "sixsockets.wav"
    but instead it plays "payback_time.wav"

  4. #139
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by itslegendary View Post
    when i drop 6sox (not 5l or even 6l) item on ground itemalerter should play "sixsockets.wav"
    but instead it plays "payback_time.wav"
    why should it play sixsockets.wav ?

  5. #140
    monstereater's Avatar Member
    Reputation
    3
    Join Date
    Oct 2013
    Posts
    64
    Thanks G/R
    0/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry to bother yall but i need a little help. I looked through the thread and half of it I don't but I did not come across what I was looking for. Anyone mind helping me show me what to add/change to make it so it plays a sound when any yellow item drops. and also when a map drops. i tested it for 66 and 67 maps and it did not play anything. I dont know if it is programmed to only play sounds when its a higher level map or not. i tried to look through and figure it out. but other then adding the other orbs I couldnt find out how to make it make a sound for maps or any yellow item.

    Thank You

    edit- ok I managed to change it enough where it alerts me when yellow items drop by changing the rarity to 2.. but now uniques dont alert me. oh well it will do for now. still cant figure out the maps.
    Last edited by monstereater; 11-11-2013 at 07:19 PM.

  6. #141
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks too all who put there time and effort into getting this awesome tool together; however, is it possible to configure it, so that whenever a map drops, it can give off an alert?

  7. #142
    badboyac's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    everything is possible.. i could look into it again.. if needed..

  8. #143
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    Thanks too all who put there time and effort into getting this awesome tool together; however, is it possible to configure it, so that whenever a map drops, it can give off an alert?
    just look at how the other sounds are implemented and copy that to the map section.

    I included no sounds for maps by intention, the PoE sound i found sufficient for me.

  9. #144
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    k,i am new to this scripting/editing stuff, so will try to look into it, i did try to add some of the sounds earlier in the previous posts, but i managed to mess shit up and had to unrar the original files again.

  10. #145
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry for the noobish question, but what are you using to edit the files? i am using notepad.exe and it does not show anything with a code line, etc line 220? Also tried wordpad and edit with IDLE with no luck as well. Also the file i am opening is ItemAlertPoE.py

    2) as i mentioned a couple of times, there are sounds for e.g. uniques. I removed the other sounds. to add them in is pretty straight forward - check the code at line 220 ff - its just 2 commands to play a sound.
    Last edited by ReadyToKill; 11-12-2013 at 05:21 PM.

  11. #146
    monstereater's Avatar Member
    Reputation
    3
    Join Date
    Oct 2013
    Posts
    64
    Thanks G/R
    0/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    Sorry for the noobish question, but what are you using to edit the files? i am using notepad.exe and it does not show anything with a code line, etc line 220? Also tried wordpad and edit with IDLE with no luck as well. Also the file i am opening is ItemAlertPoE.py

    2) as i mentioned a couple of times, there are sounds for e.g. uniques. I removed the other sounds. to add them in is pretty straight forward - check the code at line 220 ff - its just 2 commands to play a sound.
    I use IDLE (python GUI). i dont know how to make it show code lines. but you can go to "edit" and select "go to line" to go to specific code line.

  12. #147
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    When i try to open up ItemAlertPoE.py with python's IDLE, it just loads up a blank file, however, if i use notepad or wordpad it loads up the code lines, but it does not show anything with code lines.

  13. #148
    monstereater's Avatar Member
    Reputation
    3
    Join Date
    Oct 2013
    Posts
    64
    Thanks G/R
    0/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    When i try to open up ItemAlertPoE.py with python's IDLE, it just loads up a blank file, however, if i use notepad or wordpad it loads up the code lines, but it does not show anything with code lines.

    Are you opening IDLE first. then opening itemalertPOE.py through idle? dont use the windows "open with" crap.

  14. #149
    monstereater's Avatar Member
    Reputation
    3
    Join Date
    Oct 2013
    Posts
    64
    Thanks G/R
    0/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im sure there's a easier and better way but im not good at coding so to make the map drops have a sound.

    the section of the code in "ismapitem" look like this


    Code:
                    if quality == 0 and actual == 0:
                        quality = int(buffer.nextDword())
                        if DEBUG:
                            print >>self.logFile, str.format('quality new = {0}', quality)
                        if SOUND_uniques == True:
                            unique = PlaySoundUnique()
                            unique.start()
    Now that will play the unique sounds when a white map drops. wont work if blue and yellow and unique maps drop. i tried but cant figure out how to make it do that.
    Last edited by monstereater; 11-12-2013 at 06:59 PM.

  15. #150
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    grin guys.

    a) notepad and wordpad are crap. either use Notepad++ or Idle, as suggested.

    i'll quickly implement a configurable sound for maps (you will need to change the sound if you want, will use the unique sound).

Page 10 of 31 FirstFirst ... 67891011121314 ... LastLast

Similar Threads

  1. [Source] Basic Item Alerter
    By SKU in forum PoE Bots and Programs
    Replies: 67
    Last Post: 09-15-2013, 07:22 AM
  2. [Source] Basic Item Alerter
    By SKU in forum Path of Exile
    Replies: 24
    Last Post: 02-07-2013, 07:59 AM
  3. About Item's attributes (need help)
    By noctum in forum Diablo 3 Memory Editing
    Replies: 6
    Last Post: 05-22-2012, 06:16 PM
  4. Looking for Item name offset
    By wuangle in forum WoW Bots Questions & Requests
    Replies: 1
    Last Post: 01-12-2011, 05:20 AM
  5. Offsets needed
    By 0_00_0 in forum WoW Memory Editing
    Replies: 0
    Last Post: 05-31-2009, 05:24 PM
All times are GMT -5. The time now is 10:57 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search