Item Alerter - offsets needed. menu

User Tag List

Page 12 of 31 FirstFirst ... 8910111213141516 ... LastLast
Results 166 to 180 of 452
  1. #166
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    Hey Swiss, thanks for the quick update! Also in notepad++, did i edit this part correctly? Go to the Preferences menu under Settings and select Tab Settings. Click the Replace with Space check box. Set the size to 4?
    100% correct

    Item Alerter - offsets needed.
  2. #167
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by exxzie View Post
    Hi everyone,
    I am getting an error at line 73 trying to build offsetfinder

    73. memproc_dump_details(mp, start_text, end_text, poe_cond, NULL);

    error: too many arguments to function 'memproc_dump_details'

    what could be the problem? sorry for being a programming illiterate. :c

    It'd be great if swisstrade can upload new code for offsetfinder!
    new offsets are in the latest files on github.

  3. #168
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there a way to set it, so that it does not detect other players drops? other than my own, it works like this for the maps option, i only hear a sound if a map drops for me and not another player.

    Actually the map alert goes off sometimes if another player gets it. Also how would i turn on the sounds for the gems/flask with quality?
    Last edited by ReadyToKill; 11-13-2013 at 01:46 PM.

  4. #169
    exxzie's Avatar Member
    Reputation
    2
    Join Date
    Jun 2013
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I mean it'd be great if you can share the new offsetfinder itself. ._.

  5. #170
    Spl3en's Avatar Corporal
    Reputation
    31
    Join Date
    Mar 2013
    Posts
    20
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi guys,

    I'm the original author of the OffsetFinder
    I'll update it and post it on a separate GitHub/SourceForge.
    I'll keep you updated in this thread (Give me the time to download PoE and see what changed )

  6. #171
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    Is there a way to set it, so that it does not detect other players drops? other than my own, it works like this for the maps option, i only hear a sound if a map drops for me and not another player.

    Actually the map alert goes off sometimes if another player gets it. Also how would i turn on the sounds for the gems/flask with quality?
    Been there, tried it, failed. I know where in the packets the information about the player that "owns" the drop is, but i am stuck there. Thats a pointer that changes with every new map / new player that joins a map / group. Someone else will need to help out with this.

  7. #172
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ahhh ok, it isn't a too much of an issue, since i usually roll with ppl i know in the pt;however, is there a way to turn on notifyitems for gold amulets and gold rings? i have already tried using this code

    _notifyItems.append("Gold Amulet")
    _notifyItems.append("Gold Ring")

    in the NotifyItems.py file and it still does not trigger a sound, i was able to get a sound for

    _notifyItems.append("Siege Axe")
    _notifyItems.append("Terror Maul")

    and anyway to get gems/flask with quality to give an alert, i have the audio files in place and i see the codes already in place, but no sound

  8. #173
    serlev's Avatar Member
    Reputation
    3
    Join Date
    Apr 2012
    Posts
    97
    Thanks G/R
    10/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Spl3en View Post
    Hi guys,

    I'm the original author of the OffsetFinder
    I'll update it and post it on a separate GitHub/SourceForge.
    I'll keep you updated in this thread (Give me the time to download PoE and see what changed )
    Spl3en.. thank you so much for the future uploads of OffsetFinder..

  9. #174
    Spl3en's Avatar Corporal
    Reputation
    31
    Join Date
    Mar 2013
    Posts
    20
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by serlev View Post
    Spl3en.. thank you so much for the future uploads of OffsetFinder..
    Source : https://github.com/Spl3en/PoEOffsetFinder
    Executable : https://sourceforge.net/projects/poeoffsetfinder/files/

    Kudos to Swisstrade for keeping this project alive

  10. #175
    moopa's Avatar Private
    Reputation
    1
    Join Date
    Oct 2013
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah I can't figure out what dependencies I'm missing for the offset finder. I downloaded all the header files I could find references to and it still doesn't work. Thanks for all the updating Swisstrade and spl3en.

  11. #176
    Thrillseeker's Avatar Member
    Reputation
    4
    Join Date
    Feb 2007
    Posts
    95
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does this work with the steam version? I changed the name of the .exe in the main file but I'm not getting anything from this program.

  12. #177
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    ahhh ok, it isn't a too much of an issue, since i usually roll with ppl i know in the pt;however, is there a way to turn on notifyitems for gold amulets and gold rings? i have already tried using this code

    _notifyItems.append("Gold Amulet")
    _notifyItems.append("Gold Ring")

    in the NotifyItems.py file and it still does not trigger a sound, i was able to get a sound for

    _notifyItems.append("Siege Axe")
    _notifyItems.append("Terror Maul")

    and anyway to get gems/flask with quality to give an alert, i have the audio files in place and i see the codes already in place, but no sound
    Gold rings and amulets with an implicit mod value above a certain threshold ( i think 13 for rings and 18 for amulets) are already alerted, but not with a sound. You can add that there if needed.

    I dont recommend to have a sound for all gold rings and amulets. What i might integrate in the future are alerts based on itemlevel - that makes sense for high level maps, where you want to gather the expensive (white) items that can be used as highest tier crafting items.

  13. #178
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Thrillseeker View Post
    Does this work with the steam version? I changed the name of the .exe in the main file but I'm not getting anything from this program.
    nope it doesnt. The offsets are different. with the offsetfinder.exe someone might be able to figure out the steam offsets, and see if it works.

  14. #179
    DaxxTrias's Avatar Active Member
    Reputation
    44
    Join Date
    Nov 2013
    Posts
    186
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Swisstrade View Post
    nope it doesnt. The offsets are different. with the offsetfinder.exe someone might be able to figure out the steam offsets, and see if it works.
    Here you go

    Offsets:
    # BP0 = 0x0025b6a9 + 0x00400000
    BP0 = 0x0025C669 + 0x00400000 # Steam
    # BP1 = 0x0025b6a1 + 0x00400000
    BP1 = 0x0025C661 + 0x00400000 # Steam
    # BP2 = 0x0025b6eb + 0x00400000
    BP2 = 0x0025C6AB + 0x00400000 # Steam
    PID Change
    def getProcessId(self):
    clients = [x[0] for x in self.dbg.enumerate_processes() if x[1].lower() == 'pathofexilesteam.exe']
    print >>self.logFile, str.format('"pathofexilesteam.exe" processes found: {0!s}', clients)
    pid = None
    if not clients or len(clients) == 0: print 'No "pathofexilesteam.exe" process found.'
    #elif len(clients) > 1: print 'Found more than one "pathofexile.exe" process.'
    else: pid = clients[0]
    return pid

    def getBaseAddress(self):
    base = [x[1] for x in self.dbg.enumerate_modules() if x[0].lower() == 'pathofexilesteam.exe'][0]
    print >>self.logFile, str.format('Base address: 0x{0:08x}', base)
    return base
    Last edited by DaxxTrias; 11-13-2013 at 07:38 PM. Reason: Clarification of details

  15. #180
    Spl3en's Avatar Corporal
    Reputation
    31
    Join Date
    Mar 2013
    Posts
    20
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Swisstrade View Post
    nope it doesnt. The offsets are different. with the offsetfinder.exe someone might be able to figure out the steam offsets, and see if it works.
    DaxxTrias already gave the correct answer, but I just wanted to clarify something for your information :
    With the last version of PoeRecvOffsetFinder, you can specify with the command line the name of the executable in the first argument :

    Code:
    C:\Users\Spl3en\Documents\GitHub\PoEOffsetFinder\bin\Release>PoERecvOffsetFinder.exe PathOfExileSteam.exe
    [+] ItemAlertPoE.py saved.
    BP0 = 0x0025c669 + 0x00400000 #(0x00bdc669)
    BP1 = 0x0025c661 + 0x00400000 #(0x00bdc661)
    BP2 = 0x0025c6ab + 0x00400000 #(0x00bdc6ab)
    Smash something on your keyboard to quit...

Page 12 of 31 FirstFirst ... 8910111213141516 ... LastLast

Similar Threads

  1. [Source] Basic Item Alerter
    By SKU in forum PoE Bots and Programs
    Replies: 67
    Last Post: 09-15-2013, 07:22 AM
  2. [Source] Basic Item Alerter
    By SKU in forum Path of Exile
    Replies: 24
    Last Post: 02-07-2013, 07:59 AM
  3. About Item's attributes (need help)
    By noctum in forum Diablo 3 Memory Editing
    Replies: 6
    Last Post: 05-22-2012, 06:16 PM
  4. Looking for Item name offset
    By wuangle in forum WoW Bots Questions & Requests
    Replies: 1
    Last Post: 01-12-2011, 05:20 AM
  5. Offsets needed
    By 0_00_0 in forum WoW Memory Editing
    Replies: 0
    Last Post: 05-31-2009, 05:24 PM
All times are GMT -5. The time now is 09:57 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search