Item Alerter - offsets needed. menu

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  1. #181
    ReadyToKill's Avatar Banned
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    With this latest updated version, by default the debug is false, which loads up and works fine for me, however when i set it to true, the tool will still load up, however it will not play any audio sounds nor log any of the items i am dropping.

    I am trying to log and add in the Villa Map info into the itemlist database.

    Item Alerter - offsets needed.
  2. #182
    ReadyToKill's Avatar Banned
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    Is anyone able to get the latest version working with the debug mode set to true?

  3. #183
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ReadyToKill View Post
    Is anyone able to get the latest version working with the debug mode set to true?
    was able to replicate the error. somehow the packet doesnt want to be printed anymore. ...

    comment out:

    print >>self.logFile, self.dbg.hex_dump(map(lambda x: chr(x), packetData))

    for the time being.

    I'll look into it.

  4. #184
    username1001011's Avatar Member
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    not working here either...

    I also noticed that when I close the alerter, PoE doesn't crash anymore...

  5. #185
    ReadyToKill's Avatar Banned
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    hmm, i still get the crash, if i close the the item alert app, but i did configure it with my own sounds, username, are you using swiss's script or an edited version?

  6. #186
    Swisstrade's Avatar Master Sergeant
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    it is still crashing when you close it while PoE is running, no change here ...

    I am extending it to get the functionality that only the players loot drops are shown/alerted while in group.

    While doing that i might find a way to figure if there is an exile/large chest in the map and alert on that. Lets see.

  7. #187
    badboyac's Avatar Member
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    i tried that with a chest.. the problem is u gotta be in range i think.. not sure

  8. #188
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by badboyac View Post
    i tried that with a chest.. the problem is u gotta be in range i think.. not sure
    Might be ... at least it's like that for e.g. shrines.

    Need to figure out the distance the player needs to be away from the "object" when the message gets sent. So eventually we just get a warning -> Exile / Chest / Shrine close. If that distance is close to the screen / what the player sees anyhow, it doesnt make sense to alert it.

    What i am still wondering is - is the quality of e.g. a map being sent when the user enters that map, or is it only handled serverside ... I remember when i was running hundreds of Docks instances, that some of them were absolutely crowded by rares/packs - somewhere that information must be stored, question is if it gets sent to the client.



    Also i would like to figure out if i can alert e.g. on a "Wealth" mob pack ...

    So many things to look into, so little time .-)

  9. #189
    badboyac's Avatar Member
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    yea about the "good" and "bad" map thingy... i realized it too.. after so many hours of farming.. some maps are total garbage and others are really good.. dropwise too.. but i never thought of abusing it somehow.. not even sure how to start with it.. if u enter a map.. gotta check what the server sends us.. and then run a couple runs and see how it looks.. or smth like that xD

  10. #190
    ReadyToKill's Avatar Banned
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    can anyone help me add in a notify alert drop for rings and amulet?

  11. #191
    badboyac's Avatar Member
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    u just need to add under a new if function.. for rings/amulet

    if SOUND_Jewellery == True:
    jewellery = PlaySoundJewellery()
    jewellery.start()

    ofc must be for all rarities..



    and under the sounds..

    class PlaySoundJewellery(threading.Thread):
    def run(self):
    winsound.PlaySound(r'sounds\jewellery.wav', winsound.SND_FILENAME)

    and

    #Jewellery
    SOUND_Jewellery = True

    and ofc u need a soundfile.. u can either use something thats already there. ór make ur own.. but must be the same name like in the example: jewellery.wav



    if you cant get it to work.. lemme know i can even post the whole file
    Last edited by badboyac; 11-20-2013 at 03:58 PM.

  12. #192
    ReadyToKill's Avatar Banned
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    I was able to place the class and #Jewellery part, however i am not really sure where i need to place the if SOUND_Jewellery == True: i know i need to put it into the if section, but ain't quite sure where to squeeze it in, with out breaking the script, i also see a lot of debug, type text info, etc, but if it aint much trouble can you paste or post the file like you said. Thanks!

    Also, i have a question about this part, i know it gives of an alert for the multistrike gem; however, what are these two codes '0x4C32EEEE,0x26856055', i was able to get the 2nd code 0x26856055, but how do you get the 1st one?

    # special gems
    SOUND_specialgems = True
    specialGems = '0x4C32EEEE,0x26856055'
    gemqual = 5
    Last edited by ReadyToKill; 11-20-2013 at 06:01 PM.

  13. #193
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ReadyToKill View Post
    I was able to place the class and #Jewellery part, however i am not really sure where i need to place the if SOUND_Jewellery == True: i know i need to put it into the if section, but ain't quite sure where to squeeze it in, with out breaking the script, i also see a lot of debug, type text info, etc, but if it aint much trouble can you paste or post the file like you said. Thanks!

    Also, i have a question about this part, i know it gives of an alert for the multistrike gem; however, what are these two codes '0x4C32EEEE,0x26856055', i was able to get the 2nd code 0x26856055, but how do you get the 1st one?

    # special gems
    SOUND_specialgems = True
    specialGems = '0x4C32EEEE,0x26856055'
    gemqual = 5
    check the Itemlist.py file, its all in there.

  14. #194
    ReadyToKill's Avatar Banned
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    Ok, thanks, i figured out it was two seperate gem codes; however, is the tool still working for you guys with the new patch update? It seems to be crashing the game for me.

  15. #195
    ReadyToKill's Avatar Banned
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    anyone able to get this working with the latest patch update?

    I ran the offsetfinder and i got these results;however, the tool keeps crashing the game.

    BPO = 0x0025c949 + 0x00400000 #<0x015dc949>
    BP1 = 0x0025c941 + 0x00400000 #<0x015dc941>
    BP2 = 0x0025c98b + 0x00400000 #<0x015dc98b>

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